Hiya folks! Quick low-down here, I'm taking part in a 14 way campain set on Pandora with some punishing campaign rules that reward those who win and really penalise those who lose.
I arrived late to the campaign but got stuck in quickly at the Campaign Organiser rolled up that I was the player this round who'd be attacked by a Random Event (a non-player owned army attacks my invasion force).
The game was set to be Big Guns Never Tire in the diagonal setup, no Nightfighting at the start of the game.
My 1,000pt Invasion Force can be found near the bottom of THIS thread.
We rolled for choosing deployment sides and the Tau won.
We rolled for who sets ups up first and likely goes first - yep, after 3 roll offs, the Tau won (despite Sathonyx picking his moment to strike!).
Our table featured the tower from the Fortress of Redemption in the centre with the seperated missile pad/walkway joined to another missile pad (not used as missiles in our game however - just fortification cover) in the north-east of the table. A large impassable rock sat in the SE side of the board with another in the mid east side. Finally two ruins lay in the West and North west sections of the board.
The 2 objectives were placed in the two ruins, one was placed to the western end of the walkway/fortification piece and one was placed in my deployment zone behind a rock.
The tau reserved one unit of 2 Crisis suits, deployed their Sniper drones in the western ruins with an Ethereal joining their ranks (I have no idea why either?!). A unit of 2 Crisis suits sat to the north of them with a unit of 10 Firewarriors to their north. Some markerlight drones (6ish?) sat between the two units. A second unit of 10 Firewarriors hung out in the NW ruins and Commander Shadowsun began with her 6 Stealth suits in the very north behind the fortress walkway/fortification. A unit of 6-8 (I can't remember how many) Pathfinders sat behind each Fire Warrior unit.
My deployment: I attempted to hide as much as possible! The Venom, Raider and Ravager all chilled out behind the two LOS blocking rocks in my deployment half, the Beasts setup as close to the enemy sniper drones as I could get them with the Farseer/Jetbikes sat to the south of them. The warrior units all sat inside their respective transports.
I then rolled for Seize the Iniative and rolled a 6!!!
Thank god for that!
TURN 1. Apologies for bad quality photo, unpainted models and proxies!
Photo at the end of my movement phase...
I began by launching the Beasts straighttowards the Snipers and Ethereal Unit and enter into the ruins entirely. The Ravager poked his head around the rock to gain LOS on the Crisis suits, the Venom peeked out to see the markerlight drones and the warrior raider hopped up to the central tower to gain LOS on the pathfinders, the jetbikes similarly remained out of LOS of as much as possible but drew a bead on the nearer pathfinder unit with their shuri cannons. Guide was cast onto the Ravager successfully and Prescience was cast onto the Jetbikers. Shooting saw both Crisis suits die to the Ravager, the Venom destroyed the markerlight drones(!) whilst the jetbikes dropped the pathfinders down to having 2 guys remaining! The Raider warriors with their re-rolls shot up 3 sniper drones leaving 3, the controller and the ethereal. All tau morale checks are passed. In the Assault phase the beast pack attempt a 9" charge on the snipers but fail it by 1". They suffered a wound on one of the razorwing flocks.
The Tau begin their first turn by jumping Shadowsun and her stealthy bodyguards over the walkway towards the Venom but remain out of range, for the moment... The firewarriors in the NW ruins move out and head towards the beasts as do their pathfinders. The ethereal gives his drones Feel no pain. The mid board fire warrior unit walks forwards towards the nearest objective, their pathfinders have to move to draw a bead on the beast unit. Shooting sees one markerlight hit on the Beasts and 3 more wounds placed on the nearest Razorwing flock with some decent cover saves made. The other pathfinders try to lay markerlights on the raider whos nose is poking out from behind the central tower but score no hits. The central firewarriors lay shots into it from the 6 guys who can see it but they score one glance that is saved from the cover. No assaults occur.
TURN 2.
I've gotta run to work this will be finished asap!