Balls to the Wall Deldar.
Baron Sathonyx 105
Haemonculus: liquifier gun. venom blade 65
Haemonculus: liquifier gun. venom blade 65
3 Spiritseers 210
7 Grotesques: liquefier gun. Aberration, venom blade. 270
6 Fire Dragons: 132
2 Spiritseers 140
• Waveserpent : shuriken cannon. scatter laser. holofields 145
5 Kabalite Warriors: blaster. 125
• Venom: splinter cannon.
5 Kabalite Warriors: blaster. 125
• Venom: splinter cannon.
2 Beastmasters: 4 razorwing flock. 84
3 Windrider Jetbikes 51
3 Windrider Jetbikes 51
• Crimson Hunter: exarch 180
This list needs micro-management. What you roll on your ten telepathy runes of battle tables decides which seers go where. But you have aton of options. The list is all about movement, deployment and psychic buffs ...
You want
Psychic Scream and Horrify
Protect/Jinx
Any other powers you get are good but these top the list. Renewer is not bad on Vect or Seers, quicken helps, puppet master or hallucination might be perfect against some armies.