We roll for first turn!!! - The Tau win the roll, electing Vect to take the turn. This negates a major tactical advantage for the alpha strike. And we begin.
Turn 1-Dark Eldar - I take advantage of the fact that he has deployed his broadsides front of the army to shoot at them with everything I have! I kill a Missilide, Some marker drones. Vect boosts up the flank to be a pain next turn.
Tau- The Tau advance! They fire into my advancing raider with warriors, gaining First Blood.
Turn 2-Dark Eldar- I assault the wraithknight with Vect... and he fails his first shadowfield save... and dies. As well as the wyches that were with him. I kill all the missilides and the buffmander and drones.
Tau - The Kroot arrive and try to take on the warwalkers but only do one HP. The wraithknight chooses to go after one of the ravagers rather than tie up my guardian blob (I feel this was the main mistake for the Tau this game).
Turn 3-Dark Eldar - I focuss on the Wraithknight and the Riptide, as well as the pressing threat of the kroot. I eliminate all those threats, leaving the jetbikes, the firewarriors and the devilfishes to fight for the Tau side.
Tau- The tau become very agressive, the firewarriors take out venom after venom and the devilfished get into position to contest later in the game.
Turn 4-Dark Eldar - I focus on the Devilfishes... put 2 HP on one, and nothing to the other. The large guardian blob and other units get into scoring positions.
Tau- one devilfish tank shocks the large blob unit. The other immobilizes in terrain. Firewarriors focus on smaller warriors units to gain more killpoints.
Turn 5- Dark Eldar- The 1 HP devilfish goes down. Other shooting kills the last marker drone (for the KP) and try to kill the drones from the exploded devilfish to no avail. Securing objectives.
Tau - The ethereal calls for one last push! The Firewarriors break from cover and adance on the objective held by the guardian blob. They storm of fire and kill a few.
We roll and the game ends!
Close Victory to the Dark Eldar!