- Barking Agatha wrote:
- Also, something about wyches needing a boost!
I think our combat in general needs looking at.
Wyches seem more like tarpits than actual CC units (which is really strange in a glass-cannon army), and I struggle to find a place for them in any of my armies.
Bloodbrides - an elite tarpit that can't score. Yay...?
Succubus - "Where did my AP2 go?"
I might also ask why a Daemon Prince is faster than all our HQs, barring Lelith...
Anyway, then you have our weapons:
Venom Blades - Good, basic weapon. No complaints, however, it always feels wrong when something like this is our go-to weapon - even for HQs - because our other weapons are so terrible and/or overpriced.
Power Weapons - I might consider a Power Axe on a Haemonculus (if I had spare points), or on one of our Sergeants, but that's about it.
Huskblade - Seems far too expensive for S3 models. Still, it's currently our only AP2 weapon that strikes at initiative and at least has a solid effect. Also, why does a Haemonculus pay as much for this as an Archon? Yeah, fear those WS4 I4 attacks.
Agoniser - Not a poison weapon, and now only AP3. Sigh. Our glass-cannon seems to be lacking ammunition.
Electrocorrosive Whip - Does anyone ever use this? I feel you could knock off 75% of its price and it would still never see play.
Flesh Gauntlet - Is there some sort of design code whereby crap weapons have to cost 20pts? I can't think of many situations where this would be better than Venom Blades (and it costs 4 times as much), and even fewer where poison-shooting wouldn't work even better. Still, at least it's available on the combat beast that is the Haemonculus...
Mindphase Gauntlet - An initiative-based weapon that's exclusive to I4 models (And the Haem. Ancient). Also very specific in its targets, and doesn't actually improve your combat abilities one iota. At least it's cheap, I guess.
Djin Blade (feel free to add 'Noble' or 'Resplendent') - Combine with soul-trap and you can create possibly the only HQ in the game capable of instant-deathing himself. I'm not sure what particular issue that ability solves, but it's bound to solve something. (Also, a cookie for anyone who gets the reference at the beginning.
)
Animus Vitae - Did this really need to be a special weapon, rather than just working with whatever weapon the model happens to be wielding? In my mind this weapon is 'special' in the same way that the kid eating paste is 'special'.
Personally, I'd like to see more 'solid' weapons (like the agonizer pre-6th) - rather than ones that might do something useful if it's exactly 6pm, on a Tuesday and your opponent is feeling generous.