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 Four CAD MC Battle Forged

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helvexis
egorey
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egorey
The Duck of Death
egorey


Posts : 767
Join date : 2013-02-25

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PostSubject: Four CAD MC Battle Forged   Four CAD MC Battle Forged I_icon_minitimeSat Jun 14 2014, 04:45

Four CAD Battle-Forged 1850

4x Avatars, Fast Shot 800
Autarch, Fusion Gun, Banshee Mask, Shard of Anaris, Jetbike 135
6 Windrider Jetbikes, 2 Shuriken Cannons 122
7x 3 Windrider Jetbikes, Shuriken Cannons 427
2x Crimson Hunter Exarch, Starcannons 360

Okay - no psychic powera at all. Lets just get that out of the way.

Enough AI - for sure.
Enough AT - for sure
Enough Scoring - For sure
Enough AA - for sure

So shots:
27 S6 24" (bladestorm)
24 S4 12" (bladestprm)
8 S8 AP2 12"
1 St 8 AP1 12"
4 S6 AP2 36"
4 S8 AP2 48"


Weaknesses - well those Avatars are slow - we will advance with our MCS and bikes. Nothing should get by the wall advancing. The WJBs will grab objectives Hunters will be very good AA but in addition are great at AT and harder to take out then you might think. In maelstrom stopping 8 OS WJB troops will be quite a task. There is a whole lot of dakka here ...

Of course I will reroll warlord traits and hope (pray) for ambush.

Of course the list must beit has to be allowed, lol.


Last edited by egorey on Sun Jun 15 2014, 15:32; edited 7 times in total
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helvexis
Sybarite
helvexis


Posts : 344
Join date : 2012-04-02
Location : Perth, Western Australia

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PostSubject: Re: Four CAD MC Battle Forged   Four CAD MC Battle Forged I_icon_minitimeSat Jun 14 2014, 12:39

you can only have 1 avatar per detatchment

"Heart of the Craftworld: Only one Avatar of Khaine may be taken per detatchment"


Last edited by helvexis on Sat Jun 14 2014, 12:45; edited 1 time in total
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Kinnay
Wych
Kinnay


Posts : 626
Join date : 2011-06-06
Location : Hamburg, Germany

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PostSubject: Re: Four CAD MC Battle Forged   Four CAD MC Battle Forged I_icon_minitimeSat Jun 14 2014, 12:44

But the Avatar is a unique unit, isn't he? As far as I know, you can't even field multiple Avatars in Apocalypse?
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helvexis
Sybarite
helvexis


Posts : 344
Join date : 2012-04-02
Location : Perth, Western Australia

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PostSubject: Re: Four CAD MC Battle Forged   Four CAD MC Battle Forged I_icon_minitimeSat Jun 14 2014, 12:45

they arent unique anymore however
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egorey
The Duck of Death
egorey


Posts : 767
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PostSubject: Re: Four CAD MC Battle Forged   Four CAD MC Battle Forged I_icon_minitimeSat Jun 14 2014, 12:51


doesn't matter there are 6 CADs
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Zenotaph
Hekatrix
Zenotaph


Posts : 1210
Join date : 2014-04-22
Location : Munich/Bavaria

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PostSubject: Re: Four CAD MC Battle Forged   Four CAD MC Battle Forged I_icon_minitimeSat Jun 14 2014, 13:04

I think, only the crimson hunter exarch is allowed the starcannon.
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egorey
The Duck of Death
egorey


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PostSubject: Re: Four CAD MC Battle Forged   Four CAD MC Battle Forged I_icon_minitimeSat Jun 14 2014, 13:09


Correct - Edited list and should be battle-forged legal now
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Zenotaph
Hekatrix
Zenotaph


Posts : 1210
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PostSubject: Re: Four CAD MC Battle Forged   Four CAD MC Battle Forged I_icon_minitimeSat Jun 14 2014, 17:39

There's just one little catch. You have to paint your windriders in 6 different paint schemes.
Every craftworld has only one avatar.

Hm, just thought about that: What, if your enemy is DE. With all the ranged poison shots, your MC's are pretty busted.
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Unorthodoxy
Beating A Different Drummer
Unorthodoxy


Posts : 839
Join date : 2014-03-25
Location : Western Washington

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PostSubject: Re: Four CAD MC Battle Forged   Four CAD MC Battle Forged I_icon_minitimeSat Jun 14 2014, 17:44

I doubt it.
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http://www.40kunorthodoxy.blogspot.com/
Zenotaph
Hekatrix
Zenotaph


Posts : 1210
Join date : 2014-04-22
Location : Munich/Bavaria

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PostSubject: Re: Four CAD MC Battle Forged   Four CAD MC Battle Forged I_icon_minitimeSat Jun 14 2014, 17:48

I don't say, it would be easy, but they could get in trouble.
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BetrayTheWorld
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PostSubject: Re: Four CAD MC Battle Forged   Four CAD MC Battle Forged I_icon_minitimeSat Jun 14 2014, 19:10

You should consider void shield generators to protect your avatars for their first 12 inches of movement across the table. Small arms fire would do pretty much nothing against the AV 12 shields, and it would force your enemy to waste their high strength shots on bringing down your shield instead of targeting your avatars. For 150 points, you could have a void shield on each side of the table with 2 AV 12 walls that would have to be brought down before your Avatars could be hit. I might even spring for the extra 50 points to have 3 walls on each table half.

Alternatively, the enemy could move within the walls of the force shield in order to shoot/attack you, but that's exactly what you want: An enemy close enough to enter melee with.
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egorey
The Duck of Death
egorey


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PostSubject: Re: Four CAD MC Battle Forged   Four CAD MC Battle Forged I_icon_minitimeSat Jun 14 2014, 22:13

Jeez, Betray - and they call the duck cheesy. Adding Void shields is easy in this list as the WL is not essential - I agree. But I dont think I really need to.

As for taking down 7 MCs with your poison .... I dont think it will be that easy.
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BetrayTheWorld
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PostSubject: Re: Four CAD MC Battle Forged   Four CAD MC Battle Forged I_icon_minitimeSat Jun 14 2014, 22:43

egorey wrote:
Jeez, Betray - and they call the duck cheesy. Adding Void shields is easy in this list as the WL is not essential - I agree. But I dont think I really need to.

Whenever possible, cheese. History won't remember your valiant frontal assault with inferior troops when you lose.

I don't write the rules, I just play by em.
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