This is 3 Combined Arms Detachments of Craftworld Eldar:
HQs:
Autarch (Mantle, Laser Lance, Banshee Mask, Fusion Gun, Jetbike) 150
Farseer w/ Jetbike 115
Farseer w/ Jetbike 115
Troops:
6x 3-man WJB squads w/cannons 366
Fast:
2x Crimson Hunter Exarchs w/Marksman's eye 380
Heavy:
8x 3-platform shadow weavers 720
Total: 1846
I built this list to exploit the fact that I think shadow weavers are probably the most underpriced unit in the eldar codex. With 48" of range, you could place a line of them down an entire long table edge and pretty much be able to cover the entire table in monofilament threat. With each one of them firing S6 blast templates, the sheer volume of templates you can pump out far outweighs the drawback of them being AP6. Furthermore, all to-wound rolls of 6 resolve at AP1. While this isn't such a big deal when you're firing off 3 of them per turn, it certainly makes a difference when you're firing off 24 S6 blast templates with barrage.
2 Crimson hunter exarchs should be more than enough firepower to take down enemy air, an the autarch ensures they arrive. Everything in the army has S6 firepower for light vehicles, while the laughtarch and the crimson hunters will be used to crack open tough vehicles. And with 24 48" range blast templates, hordes should never be an issue.
Thoughts?