| Grotesques- How would you play them? | |
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+15lelith Tahlemar Skulnbonz DingK doriii Dethdispenser Kung Fu Hamster Zenotaph Vindicavi MyNameDidntFit PartridgeKing Unorthodoxy Barrywise ligolski sunspear 19 posters |
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Brom Wych
Posts : 755 Join date : 2013-03-28
| Subject: Re: Grotesques- How would you play them? Thu Aug 14 2014, 04:36 | |
| Care to elaborate? I'm not following. | |
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1++ Hekatrix
Posts : 1036 Join date : 2011-06-27 Location : Sydney
| Subject: Re: Grotesques- How would you play them? Thu Aug 14 2014, 04:40 | |
| Well, what if you kill off say 4 enemy models, your effectively lengthening the charge range of your unit | |
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Brom Wych
Posts : 755 Join date : 2013-03-28
| Subject: Re: Grotesques- How would you play them? Thu Aug 14 2014, 05:35 | |
| Ah gotcha. No I'm not really concerned although it did happen once on some broadsides with great rolls but in that instance it was worth it. Typically though no. I don't aim to put my grots against fodder units usually and if it's risky I just won't use them. Let's face it a slogging unit without guns isn't that threatening. It's that threat I want to present and the option of using it, then factor in overwatch. Hope that helped explain how I use them. | |
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1++ Hekatrix
Posts : 1036 Join date : 2011-06-27 Location : Sydney
| Subject: Re: Grotesques- How would you play them? Thu Aug 14 2014, 08:10 | |
| Sure did. I've flirted with Grots in the past and they do attract a lot of heat so if not played correctly they can appear to under perform....but I'd much prefer having my tougher Grot unit shot at then others lol | |
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Unorthodoxy Beating A Different Drummer
Posts : 839 Join date : 2014-03-25 Location : Western Washington
| Subject: Re: Grotesques- How would you play them? Thu Aug 14 2014, 19:55 | |
| - Brom wrote:
- Ah gotcha. No I'm not really concerned although it did happen once on some broadsides with great rolls but in that instance it was worth it. Typically though no. I don't aim to put my grots against fodder units usually and if it's risky I just won't use them. Let's face it a slogging unit without guns isn't that threatening. It's that threat I want to present and the option of using it, then factor in overwatch. Hope that helped explain how I use them.
I disagree there. I take 7 with Urtien and slog them and they do work. | |
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Brom Wych
Posts : 755 Join date : 2013-03-28
| Subject: Re: Grotesques- How would you play them? Thu Aug 14 2014, 23:18 | |
| Fair enough. Im not a big fan of slogging 6" moving units with no shooting as a primary plan but if it works for you it works. I want to pick my first target if possible and be able to reach out so I prefer the mobility and guns. I may have to try the sloggers some time though since I have 8 grots laying around! | |
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Unorthodoxy Beating A Different Drummer
Posts : 839 Join date : 2014-03-25 Location : Western Washington
| Subject: Re: Grotesques- How would you play them? Thu Aug 14 2014, 23:34 | |
| well its not like they operate in a vacuum. Think more globally. The Grotesques have a transport. Its called "Additional Grotesques". The enemy cant walk into them safely and shooting them absorbs enemy fire at least as well as the Raider would. And sometimes they dont lose any until they get there.
Played a game against BetrayTheworld and i think he can tell you they work well enough. Also tabled a Chaos Daemon list and the Grotesques were THE key. | |
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lelith Sybarite
Posts : 334 Join date : 2014-05-27 Location : FAR EAST
| Subject: Re: Grotesques- How would you play them? Fri Aug 15 2014, 16:39 | |
| - Unorthodoxy wrote:
- Also tabled a Chaos Daemon list and the Grotesques were THE key.
This looks very interesting. Would you please explain the tactics more specifically? | |
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Brom Wych
Posts : 755 Join date : 2013-03-28
| Subject: Re: Grotesques- How would you play them? Fri Aug 15 2014, 20:07 | |
| Remember though daemons have no ranged presence, they MUST close with you. My grots do well against daemons also although if they encounter anything packing hate + instant death it's all over. And that can be a lot in a daemon army but at least you will see it on khorne Herald in large hounds units possibly grimoired.
I'd like to hear more about the game against Betray actually.. what was he using and some other details about the grots performance. Hmmm.. BetrayTheworld.. I invoke thee!
Last edited by Brom on Sat Aug 16 2014, 00:55; edited 1 time in total | |
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Unorthodoxy Beating A Different Drummer
Posts : 839 Join date : 2014-03-25 Location : Western Washington
| Subject: Re: Grotesques- How would you play them? Fri Aug 15 2014, 20:30 | |
| - lelith wrote:
- Unorthodoxy wrote:
- Also tabled a Chaos Daemon list and the Grotesques were THE key.
This looks very interesting. Would you please explain the tactics more specifically? Basically he used invis to make his huge slaanesh steed unit hit like a truck and made it impossible to hit with my Liquifiers and for that matter much of anything. But Grotesques are hard to kill. Very hard to kill. And they dont lose attacks quickly. So i jammed him hard with the unit to keep it in place while my venoms and Disintegrator Raiders cut his units to ribbons. I ignored the big guys. His lord of change and Be'Lakor just floated around and did their thing until there was essentially nothing left TO shoot. stayed mobile and cut them down with massive poison at the end. | |
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MyNameDidntFit Kabalite Warrior
Posts : 140 Join date : 2014-05-13
| Subject: Re: Grotesques- How would you play them? Sun Aug 17 2014, 10:56 | |
| - Unorthodoxy wrote:
- His lord of change and Be'Lakor just floated around and did their thing until there was essentially nothing left TO shoot. stayed mobile and cut them down with massive poison at the end.
I've seen a couple people say this and I'd really love to know where people find the 250+ Poison shots it should take to kill Be'lakor. I've an opponent who regularly takes Be'lakor and, while we're pretty even on game wins, I've never killed the DP. | |
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Unorthodoxy Beating A Different Drummer
Posts : 839 Join date : 2014-03-25 Location : Western Washington
| Subject: Re: Grotesques- How would you play them? Sun Aug 17 2014, 20:20 | |
| well... You can get 24 from a venom full of Trueborn (12+12). Thats 4 hits per venom unit if he's flying and therefore 2 wounds. I have two Trueborn units so i get about 8 hits per turn just with them to try and ground him. If he grounds, kill him. I mean its a 33% chance you'll ground him if he fails a save and the Grotesques and other units can take him out once he's there. Lots of turns to try.
Last edited by Unorthodoxy on Mon Aug 18 2014, 17:32; edited 1 time in total | |
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MyNameDidntFit Kabalite Warrior
Posts : 140 Join date : 2014-05-13
| Subject: Re: Grotesques- How would you play them? Mon Aug 18 2014, 10:48 | |
| Providing you with .67 Wounds per turn while you use ~270 points of Trueborn to try and knock him down and have to position your Grotesques/something else that might have a chance in melee to be able to assault him on the off chance that he falls?
Seems like it's a "pray you get lucky" plan to me. | |
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Brom Wych
Posts : 755 Join date : 2013-03-28
| Subject: Re: Grotesques- How would you play them? Mon Aug 18 2014, 16:17 | |
| Thats why I dont shoot at FMCs, especially shrouded FMCs, unless I'm snap shooting anyway from jink etc or there simply aren't any other targets. If you've killed all the ground units then their impact is severely limited anyway. | |
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Unorthodoxy Beating A Different Drummer
Posts : 839 Join date : 2014-03-25 Location : Western Washington
| Subject: Re: Grotesques- How would you play them? Mon Aug 18 2014, 17:36 | |
| - MyNameDidntFit wrote:
- Providing you with .67 Wounds per turn while you use ~270 points of Trueborn to try and knock him down and have to position your Grotesques/something else that might have a chance in melee to be able to assault him on the off chance that he falls?
Seems like it's a "pray you get lucky" plan to me. Look. Invisibility is so ridiculously powerful that if you make NO attempt to get rid of it, you're going to have a long day. In fact you could lose. So yes, you'd PREFER not to have to do that. But you can't NOT kill Belakor eventually. I lost a game last night wherein that damn spell was used and It was easily the most annoying thing I've ever faced. It is the biggest mistake 7th Edition made. That being said, without Errata to modify it, I expect you'll be seeing a lot of Belakor and you can moan about how much effort it takes to drop him or...try to drop him. I know of a couple ways to get rid of him, but the bottom line is, if you see him, he's kind of an important target. And besides its nto like youll be firing at the invisible unit. So you HAVE extra points to spend on the dude. | |
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MyNameDidntFit Kabalite Warrior
Posts : 140 Join date : 2014-05-13
| Subject: Re: Grotesques- How would you play them? Tue Aug 19 2014, 10:54 | |
| Not going to argue that he's not a threat. I'm just looking for options that don't revolve around prayer. No luck finding it, yet. My best tactic has been playing to the objectives and switching target priority based on where Invisibility strikes--but that's not a tactic to kill him. | |
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Brom Wych
Posts : 755 Join date : 2013-03-28
| Subject: Re: Grotesques- How would you play them? Tue Aug 19 2014, 19:38 | |
| Just got done repainting and sealing my grots ride, theres a few more details to do but I wanted to show it off now anyway.. note the flesh sails | |
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Erebus HTMLaemonculus
Posts : 376 Join date : 2013-02-13 Location : Your nightmares
| Subject: Re: Grotesques- How would you play them? Tue Aug 19 2014, 20:33 | |
| Looks slick. Nice use of zombie dragon parts.
Why do you not have a plog?! | |
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Brom Wych
Posts : 755 Join date : 2013-03-28
| Subject: Re: Grotesques- How would you play them? Tue Aug 19 2014, 21:51 | |
| Thanks! And IDK.. guess it just never occurred to me. You can't really see much of the depth in the photo unfortunately but you get the idea. | |
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