|
|
| Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) | |
|
+6Haridar Ciirian Amornar Theatakcat Cavash Lord_Alino 10 posters | |
Author | Message |
---|
Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Sun Aug 17 2014, 02:33 | |
| Stranded Part 1 Story After a failed raid on a Catachan Planet, you and your team were left behind. Your venom was shot down during one of the battles, crashing deep into the jungles below. Your squadron is now left to die in the Ork infested jungles. Although there is safety outside of the jungles, if you count Catachan Strongholds safe that is. The goal of which you and your team strive to accomplish is to survive in the harsh terrain of which you must adapt to. Hopefully even, hijack a Vendetta or Valkyrie Gun Ship and set sail for a Dark Eldar fleet. (Which granted, would be hard to find) - World Setup:
The world is roughly 60% covered in Jungles, with 30% being bodies of water and the other 10% being small patches of land.
Ork tribes infest the jungle, although there are very few large settlements of them. Catachan Strongholds take up the land that is not home to jungle or the monsters that lay within.
Part 2 Classes You are a part of an elite Trueborn squad with the optional choices. NOTE: All classes (There are more than 5 for variety) Up to 1 person may be a Dracon -- Close Combat Specialist/Leader Up to 1 person may be a Sybarite Pilot -- Close Combat/Ranged Combat Up to 1 person may be a Heavy-Weapon Trueborn -- Heavy Weapons Specialist Up to 1 person may be a Special-Weapon Trueborn -- Ranged Weapons Specialist Up to 1 person may be an Explosive Specialist Trueborn -- Explosive Specialist Up to 1 person may be a Poison Expert Trueborn -- Poison Weapons Specialist. Up to 1 person may be a Support Trueborn -- Proficient with Support Items.Sample Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: (There is no need for you to fill this part out. This will be what I use to keep track of your wounds.) Feats: Night Vision Items: Armor: Weapons: Traits: SkillsIntelligence: Strength: Toughness: Close Combat: Ranged Combat: NOTE: It costs 1 skill point to level up a skill. At level 10 it requires 2 skill points. At level 20 it requires 3. And so forth. NOTE: Points for Weaponry, Armor, and Items are not needed after you make your character. So I advice you spend every point. NOTE: Every Character carries a Combat Knife - Dracon:
Dracon Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision, First in Command Items: Armor: Kabalite Armor Weapons: Combat Sword, Splinter Pistol Traits: SkillsIntelligence: 12 Strength: 6 Toughness: 6 Close Combat: 6 Ranged Combat: 6 Skill Points Spendable - 10 Points Available for Weapons, Armor, and Items - 20 WeaponsClose Combat WeaponsKeep Combat Sword and take with other Weapon: 3 Replace Combat Sword with Venom Blade: 3 Replace Combat Sword with Power Sword: 5 Replace Combat Sword with Agoniser: 10 Ranged WeaponsKeep Splinter Pistol and take with other Weapon: 3 Replace Splinter Pistol with Blast Pistol: 7 ArmorGhostplate Armor: 5 ItemsPhantasm Grenade Launcher: 7 Plasma Grenade: 1 Haywire Grenade: 2 Bandages: 1 Cartage: 2 First in Command - As the First in Command you will be expected to do more work than the rest of your group. Keep this in mind.
- Sybarite Pilot - In use:
Sybarite Pilot Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision, Pilot Items: Armor: Kabalite Armor Weapons: Combat Sword, Splinter Pistol Traits: SkillsIntelligence: 10 Strength: 5 Toughness: 5 Close Combat: 5 Ranged Combat: 5 Skill Points Spendable - 8 Points Available for Weapons, Armor, and Items - 20 WeaponsClose Combat WeaponsReplace Combat Sword with Venom Blade: 3 Ranged WeaponsKeep Combat Sword with Weapon: 4 Keep Splinter Pistol with Weapon: 3 Replace Combat Sword and Splinter Pistol with Splinter Rifle: Free Replace Combat Sword and Splinter Pistol with Shard Carbine: 5 ItemsPlasma Grenades: 1 Haywire Grenades: 2 Needle with Hypex: 3 Bandages: 1 Reaver Helmet: 5 Cartage: 2 Reaver Helmet allows for improved vision. Hypex allows you to see better when moving at fast paces, along with allowing you to move faster. Pilot - You are able to pilot Reaver Jetbikes, Venoms, and Hellion Boards skillfully.
- Heavy Weapons Trueborn - In Use:
Heavy-Weapons Trueborn - Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision Items: Armor: Kabalite Armor Weapons: Splinter Cannon Traits: SkillsIntelligence: 8 Strength: 8 Toughness: 5 Close Combat: 2 Ranged Combat: 8 Skill Points Available - 10 Points for Weapons, Armor, and Items - 20 WeaponsClose Combat WeaponsN/A Ranged WeaponsDissinigrator Cannon - 10 Darklance - 12 ArmorHeavy Kabalite Armor - 5 ItemsPlasma Grenades - 1 Haywire Grenades - 2 Bandages - 2 Cartage - 2 Enhanced Weapon Sights - 5 Grave Lotus - 2 Grave Lotus increases strength by 1 for short time.
- Special Weapons Trueborn:
Special-Weapons Trueborn Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision Items: Armor: Kabalite Armor Weapons: Shard Carbine, Splinter Pistol Traits: SkillsIntelligence: 8 Strength: 5 Toughness: 5 Close Combat: 4 Ranged Combat: 6 Skill Points to Spend - 10 Points for Armor, Weapons, and Items - 20 WeaponsClose Combat WeaponsCombat Sword: 1 Ranged WeaponsReplace Shard Carbine with Shredder: 3 Replace Shard Carbine with Blaster: 4 Replace Shard Carbine with Haywire Blaster: 4 Replace Splinter Pistol with Blast Pistol: 7 Replace Splinter Pistol with Shredder: 5 ItemsPlasma Grenades: 1 Haywire Grenades: 2 Bandages: 1 Cartage: 2
- Explosive Specialist Trueborn - Reserved for Friend:
Explosive Specialist Trueborn Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision, Grenade Expert Items: 1 Plasma Grenade, 1 Haywire Grenade Armor: Kabalite Armor Weapons: Shredder, Combat Sword Traits: SkillsIntelligence: 12 Strength: 5 Toughness: 8 Close Combat: 4 Ranged Combat: 4 Skill Points Available - 10 Points for weapons, armor, and items. - 20 WeaponsClose Combat WeaponsReplace Combat Sword with 2 Haywire Grenades or 3 Plasma Grenades - 1 Ranged WeaponsExtra Shredder - 5 Replace Shredder with Torment Grenade Launcher - 5 Replace Shredder with Haywire Blaster - 5 Items3 Plasma Grenades - 2 2 Haywire Grenades - 3 Heavy Kabalite Armor - 5 Phantasm Grenade Launcher - 7 Cartage - 2 Torment Grenade Launcher - Launches Grenades at your enemies that send them horrific visions. Grenade Expert - Your Grenades do more damage
- Poison Expert Trueborn - In Use:
Poison Expert Trueborn Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision, Poisonous Veins Items: 5 Vials of Poison Armor: Kabalite Armor Weapons: Splinter Pistol, Venom Blade Traits: SkillsIntelligence: 10 Strength: 5 Toughness: 5 Close Combat: 6 Ranged Combat: 6 Skill Points Available - 10 Points for Weapons, Armor, and Items Available - 15 WeaponsClose Combat WeaponsExtra Venom Blade - 5 Ranged WeaponsSplinter Rifle - 3 Shard Carbine - 5 Extra Splinter Pistol - 1 ItemsPlasma Grenade - 1 Haywire Grenade - 2 Bandage - 2 Cartage - 2 Envenomed Armor - 5 Vial of Poison - 2 Envenomed Kabalite Armor - Your armor's shoulder blades, edges, and spikes are coated in venom that is produced by small tubes running from your poisoned veins to the edges of the blades, armor, and spikes. Allowing you to critically harm your enemy with any part of your armor. Poisonous Veins - Your body is riddled with tubes that run poison through your veins, keeping you in a constant state of pain. Because of this your sense are more aware and adept than those of your other companions.
- Support Trueborn - In Use:
Support Trueborn Base Character SheetDark City Username: Character Name: Appearance: Acquired Wounds: Feats: Night Vision Items: Armor: Kabalite Armor Weapons: Splinter Rifle, Combat Weapon Traits: SkillsIntelligence: 10 Strength: 5 Toughness: 5 Close Combat: 5 Ranged Combat: 5 Skill Points Available - 12 Points for Weapons, Armor, and Items available - 25 WeaponsClose Combat WeaponsReplace Combat Sword with Venom Blade - 3 Ranged WeaponsReplace Splinter Rifle with Shard Carbine - 3 Take Splinter Pistol - 1 ItemsPlasma Grenade - 1 Haywire Grenade - 2 Bandage - 2 Cartage - 2 Helmet with Built in Binoculars - 2 Hypex - 3 Serpentine - 2 Grave Lotus - 2 Painbringer - 4 Adrenalight - 2 Splintermind - 4 Hypex - Increases your awareness when moving and your speed. Serpentine - Gives a +1 bonus to close combat for a little amount of time. Grave Lotus- Gives a +1 bonus to strength for a little amount of time. Painbringer - Your excitement for battle makes you shoot faster and swing your blade faster for a short time. (Increases Close combat and Ranged combat skill +1 for short time) Adrenalight - Gives you a +1 to Ranged Combat for a short time. Splintermind - Damages the body, increasing your speed and senses for a short time. (+1 to Intelligence, Strength, and Toughness for a short time)
Post your character sheets below. Shots per CartageSplinter Pistol and Splinter Rifle: 10 Shard Carbine: 15 Splinter Cannon: 25 Dissinigrator Cannon: 5 Dark Lance, Blaster, and Blast Pistol: 3 Shredder: 5 Torment Grenade Launcher - 6 Haywire Blaster: 4 NOTE: All weapons start with a single cartage. Note: I'm doing this in red so you guys see this. The matches will be updated once a week (Faster depending on how fast replies are) Those who can't reply at least once a week may not join because it wouldn't be fair to the other players to make them wait.Also, players get a set amount of skill points each month based on what they have done. - Feats:
Feats
You may purchase feats with skill points. (Not the first set that you start with.)
Fearless - 5 Skill Points Fearless grants the user the ability to stay unshaken when put up against what seems like impossible odds or difficulties. If you were charged at on all sides by a horde of orks, you wouldn't hesitate to stand your ground.
Pain Artist - 5 Skill Points You are an expert at torture, able to deal the most gruesome pain imaginable. There is no information you can't get from your victim. At the price of getting your hands dirty that is.
Survivalist - 5 Skill Points You have mastered that art of surviving in the wild. Almost like a sixth sense to you. As if your home was there, you can build fires and find shelter expertly.
Laughable Pain - 5 Skill Points You have adapted to the sweet feeling of bullets and weapons piercing your skin. The sensation excites you practically. You do not feel the pain, although your body will. Your wounds are all a sweet sweet feeling, giving you the will to fight on and strike your foe rather than lie there and scream.
Engineer - 5 Skill Points (Available only to Sybarite Pilot, Explosive Specialist, and Supporter) You can repair small vehicles that are in a bad, but not critical state. Such as Jetbikes or Skyboards.
Poisonous Fangs - 5 Skill Points (Only available too Poison Expert) You have filed your canines down to a sharp point. Coating them in poison with your poisonous saliva you are essentially like a vampire in the night. Able to transport your poison through harsh, sharp bites.
Agile Combat - 5 Skill Points (Only available to Dracon, Poison Expert, and Syberite Pilot) Your place of combat means nothing. A large, tangled jungle is easy for you to fight in. It is as if you could fight a small group of Catachans head on in there own territory. Which is too say, you can.
Craft Ammo Cartridges - 5 Skill Points (Only available to Heavy Weapon Trueborn, Special Weapon Trueborn, and Supporter) You can craft cartridges for your weapons if you have the right tools. Which for most weapons you should have plentiful amounts of.
Strengthened Armor - 5 Skill Points (Only available to Heavy Weapon Trueborn and Explosive Specialist) You have reinforced your armor, strong enough to withstand the impact of lasguns leaving but a scratch and the occasional dent. That said, charging at a Stronghold of guardsmen by yourself would be a dumb idea.
Quick Shot - 5 Skill Points (Only available to Special-Weapon Trueborn and Dracon) You can draw your weapon from it's holster and fire it quicker than the normal person, proving good for tough situations.
Note: If anybody wishes to join after the main part is selected, PM me. We can get you a character sorted out. Note that you'll start away from the main party. Note: Phantasm Grenade Launchers consist of a specially modified backpack that can hurl disc-shaped grenades from twin tubes, the ammunition of Phantasm Grenade Launchers are canisters which contain a powerful nerve gas, capable of plunging the victim into a fit of horrific nightmares and delusions. There are 10 canisters in each tube. SKILLS MAX Intelligence - N/A Strength - 16 Toughness - 16 Close Combat - N/A Ranged Combat - N/A Character Sheets - http://www.thedarkcity.net/t9825-stranded-character-sheets#105702
Last edited by Lord_Alino on Tue Aug 26 2014, 01:59; edited 28 times in total | |
| | | Cavash Lord of the Chat
Posts : 3237 Join date : 2012-04-15 Location : Stuck in an air vent spying on plotters
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Sun Aug 17 2014, 17:54 | |
| Merged both posts and removed the mod text from your posts. Please remember not to use bold red text in your posts as it is reserved for moderator actions. As for how you "couldn't be bothered" to put the second post's text in the first box you could have used the copy and paste function to transfer the information over.
Cheers - Cavash | |
| | | Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Sun Aug 17 2014, 20:03 | |
| - Cavash wrote:
- Merged both posts and removed the mod text from your posts. Please remember not to use bold red text in your posts as it is reserved for moderator actions. As for how you "couldn't be bothered" to put the second post's text in the first box you could have used the copy and paste function to transfer the information over.
Cheers - Cavash I didn't think about that at the time, sorry XD. (It was about 9 pm by the time I finished and I was exhausted) | |
| | | Theatakcat Hellion
Posts : 83 Join date : 2014-08-10 Location : United Kingdom
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Wed Aug 20 2014, 02:11 | |
| Dark City Username: Theatakcat Character Name:Staril Appearance: Young, short and stubby for an Eldar, Long black hair tied up with the bones of his fallen enemies. His face clean and unblemished, apart from one small scar just above his right eye. Acquired Wounds: Feats: Night Vision, Pilot
Items: 2 Cartages Shardcarbine Reaver helmet Needle with Hypex Needle with Hypex
Armor: Kabalite Armor, Reaver helmet Weapons: Combat Sword, Shard carbine
Traits: Staril is young and energetic and filled with a burning urge to explore the universe... and bring pain and suffering to all that befall him. But do not let his youth fall you, for he is not a naïve young pup. In his few years in commorragh (well for an Eldar) Staril has experienced more cuts and bruises than any other of his trueborn relatives. His headstrong nature does get him into trouble, but eventually through luck or sheer genius, he always finds a way out.
Skills Intelligence: 10 Strength: 5 Toughness: 8 Close Combat: 5 Ranged Combat: 10
Pilot - You are able to pilot Reaver Jetbikes, Venoms, and Hellion Boards skillfully. | |
| | | Amornar Kabalite Warrior
Posts : 165 Join date : 2014-06-20 Location : Northern New York
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Wed Aug 20 2014, 03:43 | |
| I have never RPed in a manner such as how this seems to be laid out (skills, feats, points, etc.) but if that monstrous hurdle can be overcome I would be interested in joining. Lots of experience on the narrative aspect of the story and character development though!.... | |
| | | Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Wed Aug 20 2014, 04:03 | |
| Amornar, I implemented ideas from all my past rps into this. (The Betrayer Gang with Mungwa, DnD multiple times with different friends and family. Etc. Etc.)
Anything you need go ahead and ask for by the way. (Things you don't understand or get.)
The feats basically make you better depending on what they do. (Don't get me wrong, I know this is by post and we're not using dice, although the Skills and Feats you have determine what happens to you) | |
| | | Amornar Kabalite Warrior
Posts : 165 Join date : 2014-06-20 Location : Northern New York
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Wed Aug 20 2014, 04:47 | |
| Thanks Lord Alino! I'll give this a shot, if something seems terrible or is incorrect please let me know and I'll correct. Cheers!
Heavy-Weapons Trueborn
Dark City Username: Amornar Character Name: Tor Buanna Appearance: Muscular and broad shouldered for one of the dark kin, Tor's imposing frame is only magnified by the presence of whatever heavy weapon he happens to be carrying, ranged and melee alike. His body features a network of scars that wouldn't look a bit out of place in the gallery of a haemonculous. His ebon hair is shoulder length and shaved on the sides of his head with the rest gathered together with a dark metallic cord. Acquired Wounds: Feats: Night Vision
Items: 5 Cartridges 1 Haywire Grenade Armor: Heavy Kabalite Armor Weapons: Splinter Cannon with Advanced Weapon Sights
Traits: Tor is a pragmatic eldar through and through. Many mistake his stoic visage and large frame for a simpleton with no mind for tactics or cunning. While he has a lack of interest in politics, trade, wealth, or prestige; Tor is a predator at heart. Forged in the fires of the gang warfare in the bloody depths of the Dark City he is a survivalist with the iron will, lethality, and ferocity of a Donorian clawed fiend.
Skills Intelligence: 9 Strength: 8 Toughness: 8 Close Combat: 6 Ranged Combat: 10
Last edited by Amornar on Wed Aug 20 2014, 12:49; edited 1 time in total | |
| | | Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Wed Aug 20 2014, 12:32 | |
| Everything seems in check. Alright, welcome to the team Amornar! (Also you have 5 Cartridges. I may not have put it down but your weapon starts with 1)
| |
| | | Amornar Kabalite Warrior
Posts : 165 Join date : 2014-06-20 Location : Northern New York
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Wed Aug 20 2014, 12:50 | |
| Fixed. Awesome thank you, I am looking forward to this RP. Great story concept too by the way! | |
| | | Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Wed Aug 20 2014, 21:40 | |
| Thanks. I decided to make an rp that get's you excited and straight into the action. I hope it proves worthy. | |
| | | Ciirian Sybarite
Posts : 462 Join date : 2011-06-06
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Sat Aug 23 2014, 16:10 | |
| Never did forum RP before, reading over the list, if I do end up joining in i'm gonna take the poison expert. Working on the character now to see if its good for yall | |
| | | Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Sat Aug 23 2014, 16:49 | |
| Alright Ciirian. I'm looking forward to your character | |
| | | Haridar Hellion
Posts : 45 Join date : 2014-08-22 Location : Saint-Petersburg
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Sat Aug 23 2014, 23:34 | |
| Dark City Username: Haridar Character Name: Sarmand Appearance: Much older than other Kabalites, high and well-built Eldar. No scars or other damage on the body. Face is covered with black tattoos, eye colour surgically changed to bright orange (all eye is painted, including sclera). Pale yellow hair is shoulder length and collected in one braid. Wears full suit of kabalite armor, helmet looks like a beak of savage bird. Acquired Wounds: Feats: Night Vision, Craft Ammo Cartridges
Items: Drug Canister, which includes: 4 Needles of Serpentine 4 Needles of Adrenalight 2 Needles of Hypex
Armor: Kabalite Armor Weapons: Combat Sword, Shard carbine
Traits: Sarmand has a reputation of silent and harsh warrior. He prefers to speak only when it is needed and it hapens not so ofthen. Sharp and really agressive, but acts in silence and doesn't go berserk. He has great understanding of combat drugs and knows which one is neeeded in many situations. Many Eldar think that Sarmand isn't interested in Cabal career or politics, but this is illusion. This Trueborn strikes in shadow, always making his allies nervous about time, when he can suddenly strike tham down by combat knife, or by making thair dose of combat drugs too potent.
Skills: Intelligence: 12 Strength: 5 Toughness: 5 Close Combat: 5 Ranged Combat: 8 | |
| | | Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Sun Aug 24 2014, 00:57 | |
| Welcome to the team Haridar! -Screams out- WE HAVE A RUSSIAN!!! BRING THE VODKA! | |
| | | Haridar Hellion
Posts : 45 Join date : 2014-08-22 Location : Saint-Petersburg
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Sun Aug 24 2014, 10:20 | |
| Yup, Vodka for the Vodka god and salted cucumbers for cucumber throne! | |
| | | Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Sun Aug 24 2014, 14:33 | |
| -Jots down note- "Haridar starts with 6 bottles of Vodka" | |
| | | Ciirian Sybarite
Posts : 462 Join date : 2011-06-06
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Mon Aug 25 2014, 04:32 | |
| (I figured out most of the equipment and am still working on the character's description and story. Just wanted to post up what I knew for sure as I brainstorm. I'll edit this post.)
Role - Poison Expert Trueborn
Character Sheet
Dark City Username: Ciirian Character Name: Kharanor Appearance: Kharanor is a tall and broad shouldered member of his race. His face is a mystery, hidden behind a Wych helmet. His voice is cold and synthesized due to the helmet he wears. His biceps are exposed revealing pale skin with green veins that are constantly pumping the venom that runs through his system. Kharanor is rarely seen without his dark envenomed kabalite armor or the faceless helmet. Twin venom blades are his trademark and are always seen on him. A belt holds small pouches and a few gernades. He wears no gloves or boots, his fingernails filed into sharp claws.
Acquired Wounds: Feats: Night Vision, Poisonous Veins
Items: 5 Vials of Poison; Haywaire Grenades x2, Plasma Grenade x1
Armor: Envenomed Kabalite Armor Weapons: Splinter Pistol, Venom Blade x2
Traits: Kharanor is a predator who perfers to kill up close. He sneaks behind a foe and slashes their throat, giving them a few moments to feel their end come. It is known for Kharanor to break off from the group in an attempt to sow chaos among enemy ranks as his squad engages in firefight. He is a master at poisons and they greatly aid him in his desire to kill up close. Over the years he has had many surgeries to make him into a deadly and venomous creature. Venomous glands have been implanted and his circulatory system replaced with thick tubing and a venomous blood. Small holes in his wrists allow him to connect the twin venom blades he wields directly into his body supplying them with freshly made toxin.
Skills Intelligence: 10 Strength: 8 Toughness: 8 Close Combat: 10 Ranged Combat: 6
Special Rules:
Envenomed Kabalite Armor - Your armor's shoulder blades, edges, and spikes are coated in venom that is produced by small tubes running from your poisoned veins to the edges of the blades, armor, and spikes. Allowing you to critically harm your enemy with any part of your armor.
Poisonous Veins - Your body is riddled with tubes that run poison through your veins, keeping you in a constant state of pain. Because of this your sense are more aware and adept than those of your other companions.
Last edited by Ciirian on Tue Aug 26 2014, 21:15; edited 1 time in total | |
| | | Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Mon Aug 25 2014, 05:13 | |
| How much combat vs. roleplay do you see for this game? | |
| | | Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Mon Aug 25 2014, 12:17 | |
| Well a lot of it will be combat that's for sure. At least until you get off the planet. Although depending on how many players we get starting away from the main party there could be quite a bit of role playing.
I have the main party ready (My friend is getting his character made tonight) But if you wish to be one of the other classes I have made, (Scourge, Hellion, Reaver, Bloodbride, other Trueborn) You could. You could also be one of these classes if you want. | |
| | | warstudy Slave
Posts : 7 Join date : 2014-08-25
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Tue Aug 26 2014, 04:31 | |
| Dark City Username: Warstudy Character Name: K'shar Hespar Appearance: Muscular, unusually stocky, tall. Head is completely shaved, tattooed in intricate designs. Heavily scarred from multiple skirmishes both in real space and Commorragh.
Acquired Wounds: Feats: Night Vision, Grenade Expert
Items: 1 Plasma Grenade, 1 Haywire Grenade Phantasm Grenade Launcher 5 Haywire Blaster Cartridges (4 shots each)
Armor: Kabalite Armor Weapons: Haywire Blaster, Combat Sword
Traits: K'shar is very secretive about his past. He is prone to sudden unpredictable violent outbursts. He is older than he appears and has experienced much.
Skills Intelligence: 12 Strength: 7 Toughness: 10 Close Combat: 4 Ranged Combat: 10
| |
| | | Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Tue Aug 26 2014, 04:41 | |
| It's official, round are up here - http://www.thedarkcity.net/t9852-stranded-rpg#106037 | |
| | | Aeterna Kabalite Warrior
Posts : 126 Join date : 2014-02-09 Location : Michigan
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Thu Aug 28 2014, 22:30 | |
| Dracon Base Character Sheet
Dark City Username: Aeterna Character Name: Virek Nosvir Appearance: Holding an intimidating stance, Virek stands tall, eyes quickly darting constantly aware of his surroundings. He wears his hair long, with a ponytail on the back, the rest of it dropping down. Visually there are dark grey markings on his skin, tattoos that go across his entire body, under the dark however they glow, making his already fearsome presence all the more terrifying. He stands near two meters, his body is lithe, but coated with muscle. Feats: Night Vision, First in Command
Items: Phantasm Grenade Launcher, Plasma Grenade, Cartrage
Armor: Ghostplate Armor Weapons: Power Sword, Splinter Pistol
Traits: Virek is a strong leader, seeking to make his place into the place of an Archon, however he lusts for combat, the call for a good fight will almost always attract his attention.
Skills Intelligence: 12 Strength: 9 Toughness: 8 Close Combat: 10 Ranged Combat: 7 | |
| | | Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Thu Aug 28 2014, 22:34 | |
| - Aeterna wrote:
- Dracon
Base Character Sheet
Dark City Username: Aeterna Character Name: Virek Nosvir Appearance: Holding an intimidating stance, Virek stands tall, eyes quickly darting constantly aware of his surroundings. He wears his hair long, with a ponytail on the back, the rest of it dropping down. Visually there are dark grey markings on his skin, tattoos that go across his entire body, under the dark however they glow, making his already fearsome presence all the more terrifying. He stands near two meters, his body is lithe, but coated with muscle. Feats: Night Vision, First in Command
Items: Phantasm Grenade Launcher, Plasma Grenade, Cartrage
Armor: Ghostplate Armor Weapons: Power Sword, Splinter Pistol
Traits: Virek is a strong leader, seeking to make his place into the place of an Archon, however he lusts for combat, the call for a good fight will almost always attract his attention.
Skills Intelligence: 12 Strength: 9 Toughness: 8 Close Combat: 10 Ranged Combat: 7 Aeternna, the RP has started but if you want to play you could pm me and we could work it out. You'd be starting away from the other players so you'd also be allowed to play one of the other classes if you wanted (Reaver, Hellion, Scourge, or Bloodbride or one of these trueborn guys) | |
| | | Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Fri Aug 29 2014, 00:04 | |
| Also, would everybody be alright with Cat running 2 characters? He wants to run a Scourge that'll be starting away from the main group. I thought I'd check with you guys before confirming it completely with him. | |
| | | Amornar Kabalite Warrior
Posts : 165 Join date : 2014-06-20 Location : Northern New York
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) Fri Aug 29 2014, 00:30 | |
| I'm fine with it, I trust Cat to play them fairly. | |
| | | Sponsored content
| Subject: Re: Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) | |
| |
| | | | Dark Eldar Roleplay - Stranded. (Main Party done. Anybody wanting to join should PM me for classes) | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|