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 1750 points, need tips for 7th ed.

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Charisma
Slave
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Join date : 2013-02-10

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PostSubject: 1750 points, need tips for 7th ed.   1750 points, need tips for 7th ed. I_icon_minitimeThu Sep 04 2014, 23:16

Hi! Smile

I've used this list for 6th edition, and had a break - and I am back now. I've just taken a quick glance at the new edition, but I'm not really good at army building anyway Razz I would really appreciate any tips on what to change in the list with the new rules in mind. Any suggestions on what to improve would be very welcome!! I'm pretty flexible when it comes to switching things out, but the only thing I don't want to switch out is the bloodbrides, I kinda like them Smile

The Archon is supposed to go with the Incubi, and Succubus with the bloodbrides.

HQ

Archon
Huskblade  
Soul-Trap  
Shadow Field
Phantasm Grenade Launcher
Total 160

Succubus
Agoniser
Haywire Grenades
Total 90

Elites

4 Incubi
Klaivex  
Venom Transport  
Splinter Cannon  
Nightshields  
Total 178

9 Hekatrix Bloodbrides
Razorflail  
Hydra Gauntlet  
Shardnet and Impaler  
Syren w/Agoniser
Haywire Grenades  
Raider Transport  
Night shields  
Total 265

Troops

10 Kabalite Warriors
Splinter Cannon
Raider Transport
Nightshields
Splinter Racks
Total 180

5 Kabalite Warriors
Blaster
Venom Transport  
Splinter Cannon  
Nightshields
Total 135

5 Kabalite Warriors
Blaster
Venom Transport  
Splinter Cannon  
Nightshields  
Total 135

Fast Attack

6 Reavers
2 Blasters
Total 162

Heavy Support

Ravager  
Nightshields  
Total 115

Razorwing Jetfighter  
Disintegrators
Nightshields
Flicker Field  
Total 165

Razorwing Jetfighter  
Nightshields
Flicker Field  
Total 165

Grand Total 1750

Thanks in advance! Smile
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BetrayTheWorld
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PostSubject: Re: 1750 points, need tips for 7th ed.   1750 points, need tips for 7th ed. I_icon_minitimeFri Sep 05 2014, 08:03

I'd drop the night shields from everything except the ravager. It's the only thing that will stay back at max distance to fire. (+70 points)

The bloodbrides could just as easily be normal wyches with haywire grenades, and a hekatrix with agonizer. I've painstakingly done the math on them in multiple situations, and wyches will typically do a similar job with an upgraded hekatrix...and they're really just a succubus escort anyhow. The succy will do the killing. Wyches special weapons are bad. They just aren't worth the points, so I wouldn't buy any at all. (+57 points)

I'd drop the blasters on the two Warrior units, the klaivex from the incubi, and the haywire grenade from the succubus. (+50 points)
Reasons:
Warriors will then be specialized in poison instead of wasting shots.
Incubi don't need klaivex because they're getting leadership bonus from archon.
Succy's unit has HWG for less than half the price. She doesn't need an overpriced one.

That leaves you with 177 points. It costs 173 points for 4 trueborn with 4 blasters in a venom with 2 splinter cannons.

Good luck!
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aurynn
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PostSubject: Re: 1750 points, need tips for 7th ed.   1750 points, need tips for 7th ed. I_icon_minitimeFri Sep 05 2014, 08:23

I find it sometimes handy having a Blaster in Warrior's unit. It cannot be ignored as easily and takes some heat off Ravagers. Its ofc arguable as there are many situations when you need your troops zooming across the battlefield not shooting. But its worthwile to consider IMHO.
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PostSubject: Re: 1750 points, need tips for 7th ed.   1750 points, need tips for 7th ed. I_icon_minitimeSat Sep 06 2014, 02:01

Thanks for the suggestions Smile I really appreciate it! Aren't the nightshields good on all ships though?

Just wondering, if not using those excess points on Trueborn - what would you use them on (just considering a few options ^^)?
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BetrayTheWorld
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PostSubject: Re: 1750 points, need tips for 7th ed.   1750 points, need tips for 7th ed. I_icon_minitimeSat Sep 06 2014, 05:02

aurynn wrote:
I find it sometimes handy having a Blaster in Warrior's unit. It cannot be ignored as easily and takes some heat off Ravagers. Its ofc arguable as there are many situations when you need your troops zooming across the battlefield not shooting. But its worthwile to consider IMHO.

He's only losing 2 blasters on warrior squads, and he's gaining 4 on a trueborn squad.

Having blasters in warrior squads adds flexibility at the cost of efficiency. I think efficiency is better, so long as you have good target priority.
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Its_Rumble
Sybarite
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PostSubject: Re: 1750 points, need tips for 7th ed.   1750 points, need tips for 7th ed. I_icon_minitimeSat Sep 06 2014, 05:39

Ive found that the RZWF with dissies is not as effective as I would want it to be. Ive played against alot of tyranid flyer spam and it seems with their high T the dissies don't do as many wounds as the DL would. Plus the DL is good against vehicles.
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aurynn
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PostSubject: Re: 1750 points, need tips for 7th ed.   1750 points, need tips for 7th ed. I_icon_minitimeSat Sep 06 2014, 06:27

Well NS are good, but as with all our upgrades - situational. If you dont play really well with them positionally, they are thown-out pts. And still one not-so-lucky long-range shot can kill the protected vehicle. I am very reluctant to pay upgrades. Boys over Toys...
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Bleaksoul Brethren
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PostSubject: Re: 1750 points, need tips for 7th ed.   1750 points, need tips for 7th ed. I_icon_minitimeMon Sep 08 2014, 22:57

I'd say drop the night shield from the fighter and give your archon combat drugs. You have a 50% chance of getting a really good drug to help you (+1 strength, reroll failed to wound, fnp on the squad). For a 4 man incubi squad you don't really need a klaivex. Instead of warriors in the venoms for the same cost you can get 5 wyches with haywire grenades allowing the bloodbrides to charge infantry instead of tanks. Toss a flickerfield on the ravager as well ( I've lasted in combat because of the shield). Toss a flickerfield on all transports actually you should have enough if you dont upgrade to klaivex which allows a save against bolters without you jinking. You may want to try heat lances on the reavers as well. They are cheaper and in my opinion a better tank killer because reavers are mobile enough to be within 9" of a tank. Just some thoughts, like the list!
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Bleaksoul Brethren
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PostSubject: Re: 1750 points, need tips for 7th ed.   1750 points, need tips for 7th ed. I_icon_minitimeMon Sep 08 2014, 22:58

I like night shields just because it frustrates space marine players who are try to shot a melta at 7" and it's out of range because of the night shield
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PostSubject: Re: 1750 points, need tips for 7th ed.   1750 points, need tips for 7th ed. I_icon_minitimeTue Sep 09 2014, 23:59

Thanks for the input Smile
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