THE DARK CITY
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeDark Eldar WikiDark Eldar ResourcesLatest imagesNull CityRegisterLog in

 

 FAQ updates!

Go down 
+23
LordSplata
Kinnay
Mononcule
Mppqlmd
Gorefather
Archon_91
Count Adhemar
FuelDrop
Jimsolo
Gherma
The Strange Dark One
mynamelegend
TeenageAngst
Kurdush
Massaen
Myrvn
krayd
The Shredder
colinsherlow
Hellstrom
aurynn
The Red King
Squidmaster
27 posters
Go to page : 1, 2, 3, 4  Next
AuthorMessage
Squidmaster
Klaivex
Squidmaster


Posts : 2219
Join date : 2013-12-18
Location : Hampshire, England

FAQ updates! Empty
PostSubject: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:10

Ravager nerfed! Night Shield only againsr RANGED attacks?!

https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/07/40K_8th_ed_Update_Index_Xenos_1_ver_1.1.pdf

Also:

Acothysts can now take a Hexrifle, Liquifier Gun or Stinger Pistol as standard.
Stinger Pistol wounds on a 2+ (6+ on Vehicles).
Necrotoxin now Assault D6.
Ravager gets Hovering.
Mortal Wounds don't destroy Shadowfields.
Dodge can't be used vs Pistol if in combat.
Haywire DOES cause Mortal Wounds, even if the gun doesn;t actually wound the vehicle.

Ynnari armies now MUST have one of the triumvirate as WARLORD to use units as Ynnari.
Visarch now has 4++.
Only the Triumvirate can use the Revenant Discipline.

Solitaire has <Masque>.

The rest is obvious stuff I don't understand why they clarified.....

_________________
Kabal of the Eternal NightModelling Blog
The Squidmaster DistractathonNotes on being an RPG Gamesmaster


Last edited by Squidmaster on Sun Jul 23 2017, 16:41; edited 3 times in total
Back to top Go down
http://www.escelionfilms.com
Squidmaster
Klaivex
Squidmaster


Posts : 2219
Join date : 2013-12-18
Location : Hampshire, England

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:14

So glad to see they've soreted out Understrength Unit though! They;re now only allowed in Auxilary Detachments!

_________________
Kabal of the Eternal NightModelling Blog
The Squidmaster DistractathonNotes on being an RPG Gamesmaster
Back to top Go down
http://www.escelionfilms.com
The Red King
Hekatrix
The Red King


Posts : 1239
Join date : 2013-07-09

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:18

HOW DID YOU FORGET TO MENTION THE VISARCH FINALLY GOT HIS INVULN FROM THE SHIELD ON HIS ARM!?!

That 4++ is huge.

Also the Solitaire now properly belongs to a masque and can be buffed.
Back to top Go down
Squidmaster
Klaivex
Squidmaster


Posts : 2219
Join date : 2013-12-18
Location : Hampshire, England

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:21

Just edited. Got there while I was doing it. Tisk.

_________________
Kabal of the Eternal NightModelling Blog
The Squidmaster DistractathonNotes on being an RPG Gamesmaster
Back to top Go down
http://www.escelionfilms.com
Squidmaster
Klaivex
Squidmaster


Posts : 2219
Join date : 2013-12-18
Location : Hampshire, England

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:30

Holy crap! Bonuses to saving throws EFFECT INVULNERABLE SAVES TOO!!!!!!
(excluding Cover)

_________________
Kabal of the Eternal NightModelling Blog
The Squidmaster DistractathonNotes on being an RPG Gamesmaster


Last edited by Squidmaster on Sun Jul 23 2017, 16:40; edited 1 time in total
Back to top Go down
http://www.escelionfilms.com
aurynn
Incubi
avatar


Posts : 1626
Join date : 2013-04-23

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:32

Nerfbat hit Flocks? Kewl.
Back to top Go down
Hellstrom
Wych
Hellstrom


Posts : 515
Join date : 2014-11-24
Location : South Central England

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:34

*deleted*


Last edited by Hellstrom on Sun Jul 23 2017, 16:41; edited 1 time in total
Back to top Go down
Squidmaster
Klaivex
Squidmaster


Posts : 2219
Join date : 2013-12-18
Location : Hampshire, England

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:40

Page 118
– Units table, Razorwing Flocks
Change the models per unit value to read ‘3-12’ and the
points per model value to read ‘14’.

_________________
Kabal of the Eternal NightModelling Blog
The Squidmaster DistractathonNotes on being an RPG Gamesmaster
Back to top Go down
http://www.escelionfilms.com
aurynn
Incubi
avatar


Posts : 1626
Join date : 2013-04-23

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:42

Ooooh. And I looove this soooo much!

Page 215
– Sudden Death
Change point 2 to read:
‘If at the end of any turn after the first battle round, one
player has no models on the battlefield, the game ends
immediately and their opponent automatically wins a
crushing victory. When determining if a player has any
units on the battlefield, do not include any units with
the Flyer Battlefield Role – these units cannot operate
within a combat airspace indefinitely and they cannot
hold territory without ground support. Furthermore, do
not include any units with the Fortification Battlefield
Role unless they have a unit embarked inside – even the
most formidable bastion requires a garrison if it is to
pose a threat.’
Back to top Go down
Squidmaster
Klaivex
Squidmaster


Posts : 2219
Join date : 2013-12-18
Location : Hampshire, England

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:42

That is quite nice, and will drop the Flyer spam we've been seeing lately.

_________________
Kabal of the Eternal NightModelling Blog
The Squidmaster DistractathonNotes on being an RPG Gamesmaster
Back to top Go down
http://www.escelionfilms.com
colinsherlow
Hekatrix
colinsherlow


Posts : 1034
Join date : 2011-11-23
Location : Vancouver BC

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:43

Flocks were too good at 7pts each for sure. But 14pts is pretty steep.

Razorwing Jetfighter necro missiles are only d6 shots instead of a straight 6 as well

_________________
There are two things that I love. Kicking ass and chewing bubble gum... And I'm allllll out of bubble gum!
Back to top Go down
Hellstrom
Wych
Hellstrom


Posts : 515
Join date : 2014-11-24
Location : South Central England

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:45

And no change to Conscripts or any of the other spam. Obviously.
Back to top Go down
aurynn
Incubi
avatar


Posts : 1626
Join date : 2013-04-23

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:46

I see no real use for Necrotoxin, so no nerf in my book.

As for other spams - I think they will get adressed lately. I wouldn't worry too much.
Back to top Go down
Squidmaster
Klaivex
Squidmaster


Posts : 2219
Join date : 2013-12-18
Location : Hampshire, England

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:48

Spam is what they want though. Spam is the new thing that I think defines the edition. I don't see that goind away.........til 9th.

_________________
Kabal of the Eternal NightModelling Blog
The Squidmaster DistractathonNotes on being an RPG Gamesmaster
Back to top Go down
http://www.escelionfilms.com
The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:58

Q: Can Necrons that have fled the battlefield return using
Reanimation Protocols?
A: No. This ability only allows models that were slain to
return, not models that have fled.


Muh Necrons!
Back to top Go down
The Red King
Hekatrix
The Red King


Posts : 1239
Join date : 2013-07-09

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:59

So they answered that all measurements do include vertically in them. Combined with the "hover" rule, wouldn't it be nearly impossible for most things to swing at our raiders? Since you measure from the enemy models base (unless it also has hover) but you measure to the hovering vehicle's hull. Which will almost always be more than an inch away.

Though that would also mean we can't swing back at or lock in combat, any unit that can't hover (or isn't on some weird angle).

Obviously not intended but... written??

Also minor nerf to stormravens. They have to measure from their base, not hull, knocks a little range off.

Am I blind? I can't find the razorwing price nerf
Back to top Go down
aurynn
Incubi
avatar


Posts : 1626
Join date : 2013-04-23

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:03

No. Still Wobbly Model Syndrome rule applies. It does not matter that you are unable to place the model within 1'' of the hull. If the Charge Distance is OK, you are there.
Back to top Go down
krayd
Hekatrix
krayd


Posts : 1343
Join date : 2011-10-03
Location : Richmond, VA

FAQ updates! Empty
PostSubject: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:31

and here it is:

https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/

Items of note that I've seen so far:

- razorwing flock pt cost is doubled

- use of cluster caltrops is clarified (they go off when the bikes fall back)

- every unit is assumed to have a close combat weapon in addition to other weapons (means that, for example, Grots can choose to not use their gauntlets, and just hit and their normal S)

- Acothysts have ranged weapon options

- Ravagers get hovering

- Necrons can't use reanimation protocols on models lost due to failed morale checks.

- Flyers don't count for determining whether or not you've been tabled (so, if you have no units on the board, except for flyers, then you lose)

All this, and (probably) more...
Back to top Go down
Myrvn
Wych
avatar


Posts : 500
Join date : 2012-08-05

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:34

Where are the point modifications for the razor wings? I didn't see that.
Back to top Go down
The Red King
Hekatrix
The Red King


Posts : 1239
Join date : 2013-07-09

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:40

It's not about getting there, but swinging. It's not a valid target to fight because it isn't within 1" of an enemy model.

_________________
For Khaela Mensha Khaine!
Back to top Go down
krayd
Hekatrix
krayd


Posts : 1343
Join date : 2011-10-03
Location : Richmond, VA

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:46

Myrvn wrote:
Where are the point modifications for the razor wings? I didn't see that.

It's at the end of the errata section - I guess it's because point costs are at the back of the book.
Back to top Go down
aurynn
Incubi
avatar


Posts : 1626
Join date : 2013-04-23

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:50

Not true. The model IS within 1'' for all purposes. Only its not PLACED there. You can hold it there for measurement purposes as written in the rule.
Back to top Go down
Massaen
Klaivex
Massaen


Posts : 2268
Join date : 2011-07-05
Location : Western Australia

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:51

If I can complete the charge then I can swing

_________________
Objective Secured - Western Australia's Premier 40k Event Organisers and Website
OBJECTIVE SECURED
Back to top Go down
http://objectivesecured.com.au/
Myrvn
Wych
avatar


Posts : 500
Join date : 2012-08-05

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:55

Gotcha. I saw necrons and moved along...
Back to top Go down
Kurdush
Hellion
avatar


Posts : 37
Join date : 2011-09-11

FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 18:52

All welcome changes. Actually impressed with GW for addressing some of the flaws this quickly. Just a few more iterations needed...
Back to top Go down
Sponsored content





FAQ updates! Empty
PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitime

Back to top Go down
 
FAQ updates!
Back to top 
Page 1 of 4Go to page : 1, 2, 3, 4  Next
 Similar topics
-
» My V9 Codex updates
» weapons-and-wargear-updates
» first attempt at 2k list since points updates
» Wargear Updates- Talos and Lelith
» 8e - new edition details, release date, plus Forge World updates

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

GENERAL DRUKHARI DISCUSSION

 :: News & Rumours
-
Jump to: