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 2000 Point Kabal

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Zeusius
Hellion
Zeusius


Posts : 26
Join date : 2014-01-11
Location : Colorado/Illinois

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PostSubject: 2000 Point Kabal   2000 Point Kabal I_icon_minitimeSat Dec 09 2017, 08:00

Denizens,
Good Evening. I want to finish up painting my army and need a little help with my list. The plan is to stay mobile, keep distance, support troops on objectives, and fighting where I want to fight. Notes at a glance:

-Plan on using 1CP 3CP for a webway for the beasts.
-Packing 14 lances
-Splitting up The Court of Archon(This is legal right?)

Worried about getting shot off the table to early(who isn't) but I have tried to spread my threat. How is the lance count? I have a unit of hellions(10) I also think could be effective here(wyches, venoms, grots, razorwing, reavers available), but I like keeping to the raiders and venoms mostly.


Battalion
HQ 243:
Archon [4 PL, 67pts]
-Huskblade
-PGL
-Parasite's Kiss

Haemonculus [5 PL, 83pts]
-Crucible
-Electrocorrosive whip

Court [9 PL, 93pts]
-Medusae x2
-Sslyth x 1
-Ur-Ghul x1

Troops 315:
Warriors[9] x 2 [5 PL, 95pts]
-*Medusae here*
-Blaster
-Blast Pistol
-Agoniser
-PGL

Wracks [8] [6 PL, 125pts]
-*Ur-Ghul here*
-*Haemonculus here*
-Liquifier gun
-Ossefactor

Elites 348:
Beast Master [13 PL, 188pts]
-Agoniser
-Clawed Fiend x 4

Incubi [5] [5 PL, 98pts]
-*Archon here*
-*Sslyth here*
-Demiklaives

Kabalite Trueborn [5] x2 [4 PL, 95pts]
-Dark Lance x 2

Heavy Support 310:
Ravager x2 [8 PL, 155pts]
-Lance x3

Dedicated Transport 654:
Raider x4 [6 PL, 116pts]
-Lance
-Shockprow

Venom x2 [4 PL, 95pts]
-Splinter Cannon x2

Total: [110 PL, 1998]

I am happy with the list. I think it is mobile and packs a punch. If something gets close I think I will be able to blast them. I would like to stay near the table edge and spread out to minimize deep strikes on my flanks. I don't really have any bubble wrap, but everything is in a transport. No fliers even though I think the Razorwing is great.

What has been working for you guys? Clawed fiends seem pretty nasty, and the enemy can't just ignore them. I think sticking the court with different squads would be interesting. You could soak over-watches and get good firepower. The sniper venoms are neat because the lances maintain ballistic skill.

Haven't decided on a warlord yet. I like the re-roll 1's with the huskblade.

What do my fellow Archons think? Let me know Thanks!!

_________________
Contraband Confiscation:
Empire: Caldari State

Found Contraband:
Slaves, Qty: 4
Standing Penalty: 0.20
Response: Confiscation

Total Fines: 15,000.00 ISK
**Space Pirate**


Last edited by Zeusius on Sat Dec 09 2017, 16:07; edited 1 time in total
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aurynn
Incubi
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Posts : 1626
Join date : 2013-04-23

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PostSubject: Re: 2000 Point Kabal   2000 Point Kabal I_icon_minitimeSat Dec 09 2017, 08:35

Why not. Its a solid friendly list. However note that Beastmaster and Beasts are two units. So 3CP for webway. Beasts do not take up a slot in Org Chart, but they are a separate unit and separate drop.
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Zeusius
Hellion
Zeusius


Posts : 26
Join date : 2014-01-11
Location : Colorado/Illinois

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PostSubject: Re: 2000 Point Kabal   2000 Point Kabal I_icon_minitimeSat Dec 09 2017, 16:06

Ah gotya. Thanks for the info. That's honestly okay with me though. For the most part, I was planning on using the CP for lance/charge re-rolls. I could always swap the fiends with Hellions and get a potential 31 attacks, but I do like the idea of more wounds coming out of the webway. Will just need to test it and see which performs better cheers

_________________
Contraband Confiscation:
Empire: Caldari State

Found Contraband:
Slaves, Qty: 4
Standing Penalty: 0.20
Response: Confiscation

Total Fines: 15,000.00 ISK
**Space Pirate**
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PostSubject: Re: 2000 Point Kabal   2000 Point Kabal I_icon_minitime

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