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 New Fire and Fade (just with an awful name now)

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Eldur
Sybarite
Eldur


Posts : 315
Join date : 2011-12-08

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PostSubject: New Fire and Fade (just with an awful name now)   New Fire and Fade (just with an awful name now) I_icon_minitimeTue Mar 23 2021, 23:44

So, I've just realized a couple of things about our new version of 'fire and fade' stratagem.

The wording of the strat is simple. 2CP, a Drukhari unit (except flyers) can move 7" after shooting. No other restrictions written.

So:

- we can move, shoot forward and charge with Talos units for 15+2d6 inches or 15+3d6 on turns 2+. Cool.

But more importantly:

- we can deesptrike or arrive from any kind of reserves 9" away from an enemy unit, shoot, move 7", charge with a 100% accuracy. WHAT?

Or am I wrong? Is there anything I'm missing here?
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Glass Battleaxe
Kabalite Warrior
Glass Battleaxe


Posts : 120
Join date : 2017-11-16

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PostSubject: Re: New Fire and Fade (just with an awful name now)   New Fire and Fade (just with an awful name now) I_icon_minitimeTue Mar 23 2021, 23:55

"Reinforcement units cannot make a Normal move, Advance, Fall Back or Remain Stationary in the turn they arrive for any reason" - quoted from the Core Rule book, and also applies to Strategic Reserves. So no, the second option is not possible.
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Eldur
Sybarite
Eldur


Posts : 315
Join date : 2011-12-08

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PostSubject: Re: New Fire and Fade (just with an awful name now)   New Fire and Fade (just with an awful name now) I_icon_minitimeWed Mar 24 2021, 00:04

You're right, it says 'normal move of 7"' literally.

Just when I was dreaming about 20 wyches assaulting out of the webway...

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Skulnbonz
Hekatrix
Skulnbonz


Posts : 1041
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Location : Tampa

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PostSubject: Re: New Fire and Fade (just with an awful name now)   New Fire and Fade (just with an awful name now) I_icon_minitimeWed Mar 24 2021, 00:07

um... forget out of the webway.. are you saying that you can now charge after a fire and fade, or whatever the heck it is called now?

That would be HUGE.

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Soulless Samurai
Incubi
Soulless Samurai


Posts : 1921
Join date : 2018-04-02

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PostSubject: Re: New Fire and Fade (just with an awful name now)   New Fire and Fade (just with an awful name now) I_icon_minitimeWed Mar 24 2021, 00:30

Skulnbonz wrote:
um... forget out of the webway.. are you saying that you can now charge after a fire and fade, or whatever the heck it is called now?

That would be HUGE.

Unfortunately not.

"Until the end of turn, that unit is not eligible to declare a charge."


It's a shame as that would have been an awsome trick to have up our sleeve.

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Oaka
Kabalite Warrior
Oaka


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Join date : 2020-08-02

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PostSubject: Re: New Fire and Fade (just with an awful name now)   New Fire and Fade (just with an awful name now) I_icon_minitimeWed Mar 24 2021, 02:12

It does mean that in Aeldari soup you can now Fire and Fade a Craftworld/Harlequins/Ynnari unit while Never Stationarying a Drukhari unit in the same phase. Before you were limited to one Fire and Fade per phase across the whole army. That's worth losing Power from Pain for, right?
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Eldur
Sybarite
Eldur


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PostSubject: Re: New Fire and Fade (just with an awful name now)   New Fire and Fade (just with an awful name now) I_icon_minitimeWed Mar 24 2021, 07:49

Soulless Samurai wrote:
Skulnbonz wrote:
um... forget out of the webway.. are you saying that you can now charge after a fire and fade, or whatever the heck it is called now?

That would be HUGE.

Unfortunately not.

"Until the end of turn, that unit is not eligible to declare a charge."


It's a shame as that would have been an awsome trick to have up our sleeve.

Actually, the new wording of the Drukhari stratagem (Edit: in the Spanish book) really lets you charge, as long as you're not coming from reserves. So the first of my two ideas really applies.

Edit: I've read the italian stratagem page, and it actually keeps you from charging. Duh.

Note to self: let's wait for FAQs before reading too deep into the rules
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PostSubject: Re: New Fire and Fade (just with an awful name now)   New Fire and Fade (just with an awful name now) I_icon_minitime

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