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 New Codizes and what we think about them

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Barking Agatha
Wrack_Enthusiast
krayd
Squidmaster
The Strange Dark One
Cerve
Gelmir
Dalamar
Burnage
Count Adhemar
CptMetal
Shadowharte
Dabbarexe
toldavf
fisheyes
sekac
Soulless Samurai
Kalmah
Zenotaph
Marrath
Yziel
Some_Call_Me_Tim
Deckard_2049
sweetbacon
Luc1fer
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Kalmah
Wych
Kalmah


Posts : 711
Join date : 2020-08-21
Location : Montréal

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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeMon Oct 03 2022, 16:30

The Strange Dark One wrote:
Count Adhemar wrote:
For me, the most surprising concerning thing about the LoV nerf was the admission that they only playtested them against Tyranids and Aeldari. What the actual fcuk?!

"Admission"? Where can I find the source for this, I REALLY want to read this verbatum.
I should be outrated, but it just explains too much.


https://www.warhammer-community.com/2022/09/29/leagues-of-votann-balance-update-a-word-from-james-workshop/

here is the link to the official article found on the Warhammer Community
Near the middle of the article, named "How Did This Happen?" they clearly states that they only tested it against recently released codices

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Archon_91
Wych
Archon_91


Posts : 921
Join date : 2017-01-03

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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeTue Oct 04 2022, 12:49

This really makes me wish they would release every codex at the same time that way ita more believable that they are actually play tested against each other
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krayd
Hekatrix
krayd


Posts : 1343
Join date : 2011-10-03
Location : Richmond, VA

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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeTue Oct 04 2022, 20:06

Count Adhemar wrote:
For me, the most surprising concerning thing about the LoV nerf was the admission that they only playtested them against Tyranids and Aeldari. What the actual fcuk?!

and that's likely to be *pre-nerf* Tyranids and Aeldari.
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Barking Agatha
Wych
Barking Agatha


Posts : 845
Join date : 2012-07-02

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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeTue Oct 04 2022, 20:10

Kalmah wrote:
i will say it: as of late, 40k literally sucks!
the power creep is a real joke and this game is not even playable anymore, at least if you want to have....you know......fun? i'm not talking to win here, simply to have a good evening with friends and enjoy your time.

Each and every new codices only further the nail in the coffin of this game, and that sucks a lot that we have to be dependent of a bunch of incompetent fools who don't even know how to make a good game and that they literally only want to take our hard earned money.
I don't mind spending a lot of money for a simple hobby, but that hobby needs to be fun and enjoyable when there is a game linked to it......

Well! I've only been gone for a while, and look at you now being all... negative. You used to put down posts like this. You would have told the poster, "Be positive!' 40K is still a super fun game! Our Codex is absolutely fine! The new codices are maybe a little powerful, but that only means that we have a challenge! We just need to be more strategic! (!!!)

Have we forgotten those cheerful days? Can it be that black despair has at last corrupted your joyful heart? Has your relentlessly oppressive optimism finally cracked?

How delightful! Welcome home... our kin.

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Wrack_Enthusiast
Hellion
Wrack_Enthusiast


Posts : 41
Join date : 2021-09-29

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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeTue Oct 04 2022, 23:55

At least people aren't complaining about us any more. Plus all the people swapping from one flavor of the month to the next are making it so that second-hand retailers are glutted with cheap models to expand our collections. It's incredible how quickly people give up on armies just because something stronger was released. I, for one, am looking forward to getting the rest of my coven on the cheap.
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Zenotaph
Hekatrix
Zenotaph


Posts : 1203
Join date : 2014-04-22
Location : Munich/Bavaria

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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeWed Oct 05 2022, 10:08

I wonder, how vulnerable Votann armies are to Morale Bombs? Maybe a DC Coven list offers some nice tricks...

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Kalmah
Wych
Kalmah


Posts : 711
Join date : 2020-08-21
Location : Montréal

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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeWed Oct 05 2022, 14:48

Barking Agatha wrote:
Kalmah wrote:
i will say it: as of late, 40k literally sucks!
the power creep is a real joke and this game is not even playable anymore, at least if you want to have....you know......fun? i'm not talking to win here, simply to have a good evening with friends and enjoy your time.

Each and every new codices only further the nail in the coffin of this game, and that sucks a lot that we have to be dependent of a bunch of incompetent fools who don't even know how to make a good game and that they literally only want to take our hard earned money.
I don't mind spending a lot of money for a simple hobby, but that hobby needs to be fun and enjoyable when there is a game linked to it......

Well! I've only been gone for a while, and look at you now being all... negative. You used to put down posts like this. You would have told the poster, "Be positive!' 40K is still a super fun game! Our Codex is absolutely fine! The new codices are maybe a little powerful, but that only means that we have a challenge! We just need to be more strategic! (!!!)

Have we forgotten those cheerful days? Can it be that black despair has at last corrupted your joyful heart? Has your relentlessly oppressive optimism finally cracked?

How delightful! Welcome home... our kin.


lol you seem to be a resentful person Wink
As they say, only idiots don't change their mind!
And have you noticed? I've been negative only for a few days, and i even apologized for that (unlike someone i will not mention)
So for now i don't play 40k anymore, i switched to AoS and i have to say we have a lot of fun.
So already those dark and grim days are behind me cheers
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Barking Agatha
Wych
Barking Agatha


Posts : 845
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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeWed Oct 05 2022, 19:39

Kalmah wrote:
lol you seem to be a resentful person Wink

Spiteful. The word you're looking for is 'spiteful'.
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Kalmah
Wych
Kalmah


Posts : 711
Join date : 2020-08-21
Location : Montréal

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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeThu Oct 06 2022, 15:36

Barking Agatha wrote:
Kalmah wrote:
lol you seem to be a resentful person Wink

Spiteful. The word you're looking for is 'spiteful'.

lol i agree the word fits better Wink
But you've been gone because you left the game or for personal reasons?
are you back in the hobby? (if you ever left it)
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Soulless Samurai
Incubi
Soulless Samurai


Posts : 1921
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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeSat Oct 08 2022, 01:04

Kalmah wrote:

And have you noticed? I've been negative only for a few days, and i even apologized for that (unlike someone i will not mention)

Sad

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fisheyes
Klaivex
fisheyes


Posts : 2150
Join date : 2016-02-18

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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeSat Oct 08 2022, 14:02

With their nerfs, it looks like it will be a much more balanced match.

They still have army-wide AoC and No Rerolls To Wound. But their Fight On Death unit has been pointed out of must lists. And they are not taking Aircraft that we litterally cannot punch (outside Hellions and Taloi).

My current thought process is to swap out some Grots for Succubi/Bloodbrides. 3 units of Incubi plus some light Cult support should be able to punch most of them to death. IIRC their Land Raider equivalents are not -1 damage, so our D2 +1 To Wound units should be able to slice and dice.

Thats my theory anyway. Havent actually played into them yet. Still trying to figure out how to deal with Competitive Necrons and their blasted Silent King (curse his Fight Last aura!).

Stay Edgy, my fellow Archons Wink
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Kalmah
Wych
Kalmah


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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeSat Oct 08 2022, 18:11

Soulless Samurai wrote:
Kalmah wrote:

And have you noticed? I've been negative only for a few days, and i even apologized for that (unlike someone i will not mention)

Sad

lol no worries Soulless, this wasn't directed towards you Wink
OR you're sad because i simply apologize? and that is SOOOO un-drukhari lol Cool

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Soulless Samurai
Incubi
Soulless Samurai


Posts : 1921
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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeTue Oct 11 2022, 16:37

Kalmah wrote:
Soulless Samurai wrote:
Kalmah wrote:

And have you noticed? I've been negative only for a few days, and i even apologized for that (unlike someone i will not mention)

Sad

lol no worries Soulless, this wasn't directed towards you Wink

Oh, fair enough. It's usually a safe bet. Razz

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TeenageAngst wrote:
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Soulless Samurai
Incubi
Soulless Samurai


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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeSat Oct 15 2022, 20:19

Has anyone played against the new Daemon codex? From what I've seen, it doesn't seem to be tremendously popular with Daemon players.

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Green Envy
Slave
Green Envy


Posts : 12
Join date : 2018-04-08

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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeMon Oct 17 2022, 13:32

Samurai, I have played against and with the new codex. I disagree it mostly the old Daemon player playing it. What you you might be noticing is that people have to figure out the right combination with their style or figuring out a new play style. Some of the reason you not seeing it all I believe is the unpredictable saves.

I know this is not much insight but it a start.
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Sarcron
Sybarite
Sarcron


Posts : 365
Join date : 2018-11-05
Location : Studying under Mr. Rakarth Sir

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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeTue Oct 18 2022, 07:15

Soulless Samurai wrote:
Has anyone played against the new Daemon codex? From what I've seen, it doesn't seem to be tremendously popular with Daemon players.

I've played one game against them, although it was just mono-slaanesh, they had some hard-hitting stuff, but it's fairly the same glass-cannon that they were before. Greater daemons are great fun and I love their current form.

That being said slaanesh did seem kinda week, although it was their first game with the codex.

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Green Envy
Slave
Green Envy


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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeTue Oct 18 2022, 18:31

The two that presents the most trouble for me is Be'lakor and bloodthrister. I am think I am slowly figuring thing out.
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fisheyes
Klaivex
fisheyes


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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeFri Oct 21 2022, 20:02

Ive only played into them while piloting Tau. Tau do not enjoy Tzzench 3++ across the whole army XD

Seems killable for DE in combat, which is where we want to be. Demons also tend to give up Secondaries, which is always nice.
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fisheyes
Klaivex
fisheyes


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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeSun Nov 13 2022, 14:03

Guard, the final codex of 9th edition has finally gotten spoiled.

Secondaries remain the same, so their battleplan will be to occupy the mid board and shoot their tanks from the back of their DZ. Very similar to how Necrons operate (but with codex-creep powered shooting). They will be aiming for 40 points on their secondaries, which can be reasonably achieved by occupying the mid board.

Going to be difficult to stop their scoring plan, but they shouldent be much more difficult to kill than Knights, etc. Bullgryn getting -1 damage isnt ideal (especially when they are buffed by psykic defences).

Doubt we will need to change our plan much to deal with them. Pressure early, pressure often. Kill the infantry squads ASAP. Hellions will be important to cut thru tanks/infantry blobs. Wyches might even be needed to blend their hoards of infantry. We still cannot stand in the open, and Grotesque durability cannot be relied upon (not that we were able to do that pre-Guard).

Could have been worse for us. At least the Aircraft dont seem to be auto-includes, unlike their incredibly deadly horses or incredibly durable tanks

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Archon_91
Wych
Archon_91


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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeThu Nov 17 2022, 22:37

Looking at the new guard codex I wonder if this means GW is taking a step back from the "choose an obsession and that is your army" and is doing a more in depth "make your own obsession" kind of thing
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krayd
Hekatrix
krayd


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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeFri Nov 18 2022, 16:31

Yeah. The rumor is that the Guard dex would be a heavy indicator of where 10th edition will be going. It also streamlines things a bit without removing tactical options. I suspect it might be easier to rebalance in future patches - you just pick and adjust the specific options that need to be adjusted, rather than having to mess with a subfaction with several different rules in each.
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Archon_91
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Archon_91


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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeFri Nov 18 2022, 23:45

Awesome ... im now very curious as to what our 10th edition codex is going to look like ... hopefully it won't have us split into 3 sub armies
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Zenotaph
Hekatrix
Zenotaph


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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeSat Nov 19 2022, 15:58

Uh, why is everybody saying, Astra Militarum is the last 9th Codex? There is still one to come.

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The Strange Dark One
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The Strange Dark One


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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeSat Nov 19 2022, 17:36

Archon_91 wrote:
Looking at the new guard codex I wonder if this means GW is taking a step back from the "choose an obsession and that is your army" and is doing a more in depth "make your own obsession" kind of thing

So instead of an obsession that gives you 2 rules + extra stuff like relics, you just choose 2 rules and choose an extra relic. I fail to see the significant difference.

I'd much rather see the way force organisation is done completely revised. Mixing and matching specialized units is a lot of fun and I absolutely love the way our army is structured. Especially in terms of painting and modelling it really invites to make each separate army group just a little different.

All specialist detachments (Vanguard, Spearhead, Outriders) are just completely uncreative. This was a nice initial try for 8th edition but just hasn't aged well. I'd much rather see something completely new.
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krayd
Hekatrix
krayd


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PostSubject: Re: New Codizes and what we think about them   New Codizes and what we think about them - Page 17 I_icon_minitimeMon Nov 21 2022, 17:06

The Strange Dark One wrote:

I'd much rather see the way force organisation is done completely revised. Mixing and matching specialized units is a lot of fun and I absolutely love the way our army is structured. Especially in terms of painting and modelling it really invites to make each separate army group just a little different.

All specialist detachments (Vanguard, Spearhead, Outriders) are just completely uncreative. This was a nice initial try for 8th edition but just hasn't aged well. I'd much rather see something completely new.

Personally, I thought that the 7th edition options of CAD, Allied Detachment, and specific detachments available to each army, were fine (it was formations, along with the latter-half codex creep, that really started screwing up 7th ed). Then again, I wouldn't mind if 10th edition just used the Horus Heresy system (aka 7.5), as it seems to have fixed all of the problems that I actually had with 7th (e.g. not being able to charge out of reserve). Of course, this would only work if we actually had good army rules this time.
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