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 1999+1 pts Tornament mix.

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Cromat
Slave
Cromat


Posts : 2
Join date : 2012-07-29
Location : Moscow

1999+1 pts Tornament mix. Empty
PostSubject: 1999+1 pts Tornament mix.   1999+1 pts Tornament mix. I_icon_minitimeTue Sep 18 2012, 22:38

Hi, Guys!

I'd like to show you my crazy idea, the rarely allied between Dark Eldar and Grey Knights.

HQ1: Asdubael Vect 240 Pts

Elites 1: 4 Kabalite Trueborn with Blaster (x4)in Transport 1 108 pts
Elites 2: 4 Kabalite Trueborn with Blaster (x4)in Transport 2 108 pts

Troops 1: 5 Kabalite Warriors with Blaster in Transport 3 60 pts
Troops 2: 5 Kabalite Warriors with Blaster in Transport 4 60 pts

Heavy Support 1: Ravager with Dark Lance (x3) 105 pts
Heavy Support 2: Ravager with Dark Lance (x3) 105 pts
Heavy Support 3: Ravager with Dark Lance (x3) 105 pts

Transport 1: Raider with Dark Lance 60 pts
Transport 2: Raider with Dark Lance 60 pts
Transport 3: Raider with Dark Lance 60 pts
Transport 4: Raider with Dark Lance 60 pts

1131 pts

GK

1 Inquisitor Coteaz (HQ) @ 100 Pts
Divination

Elite 1 : Paladin Squad (745 pts)
B1: Nemesis Force Halberd + Storm Bolter
B2: Nemesis Force Halberd + Storm Bolter
B3: Nemesis Force Halberd + Storm Bolter
B4: Nemesis Warding Stave+ Storm Bolter
B5: Nemesis Force Halberd + Narthecium
B6: Nemesis Force Halberd + Master Crafted Psycannon
B7: Nemesis Daemon Hammer + Master Crafted Psycannon
B8: Nemesis Daemon Hammer + Master Crafted Psycannon
B9: Nemesis Daemon Hammer + Master Crafted Psycannon
B10: Nemesis Daemon Hammer + Storm Bolter.

3 Warrior Acolytes @ [22] Pts
1 Meltagun Laspistols / Chainswords


867 pts

Total: 1998

First of all, Uber tech, which give me first turn with 7/8 probability (4+ seize the initiative from Vect with reroll from Coteaz). We can use it to deploy with maximum aggression.
Then - we have 23 8S2AP guns. That's realy not bad to solve the problem with enemy hard armor and vehicles.
And the last part of the army (but not by meaning Smile ) classical 10 angry paladins in most solid complection . They must attract bullets and protect our raiders. Fast and manoeuvrefull dark eldar ships take 6' from this guys very easy, and remove problem with One Eye Open cyclops .

What do you think about this strange idea? I'd like to play with this army on my town local tournament.
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csjarrat
Kabalite Warrior
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Posts : 211
Join date : 2012-02-06

1999+1 pts Tornament mix. Empty
PostSubject: Re: 1999+1 pts Tornament mix.   1999+1 pts Tornament mix. I_icon_minitimeWed Sep 19 2012, 09:35

you only have 2 5 man scoring units for a 2k game? really? even in big guns' you'll struggle.

it does look nasty if you go first though, thats a lot of firepower to lay down. i'd just be cacking it that i could lose my only scoring units in T1 though!
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Bibitybopitybacon
Wych
Bibitybopitybacon


Posts : 592
Join date : 2012-07-01

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PostSubject: Re: 1999+1 pts Tornament mix.   1999+1 pts Tornament mix. I_icon_minitimeThu Sep 20 2012, 04:11

I agree with csjarrat on this one. you reallly need more troops. Try dropping one or both trueborn squads and use the points to cram as many troops in as you can.
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Cromat
Slave
Cromat


Posts : 2
Join date : 2012-07-29
Location : Moscow

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PostSubject: Re: 1999+1 pts Tornament mix.   1999+1 pts Tornament mix. I_icon_minitimeThu Sep 20 2012, 17:52

Okey... than I'll drop both blasterborn squads and take 2 more simple warriors. For the rest 100 points i can take reavers for example ( 3 jetbike with CC or Heat Lance) or 10 kabalite warriors with SC.
Thank you, Guys!
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PostSubject: Re: 1999+1 pts Tornament mix.   1999+1 pts Tornament mix. I_icon_minitime

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