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 DE Sliscus Cult vs Iron Hands Armour Wall!

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Laughingcarp
Wych
Laughingcarp


Posts : 562
Join date : 2013-09-03
Location : The insane asylum of the universe

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PostSubject: DE Sliscus Cult vs Iron Hands Armour Wall!   DE Sliscus Cult vs Iron Hands Armour Wall! I_icon_minitimeMon Jun 30 2014, 10:19

Greetings, citizens of Commorragh!

Herein lies the story of another raid upon the mon-keigh as the denizens of our most glorious shadowed home grow restless, and hunger for the suffering of the lesser races.

Another match against the Dark Angels player from my first batrep, nwabudikemorgan, as he rolls out his Iron Hands. Our first DE:SM matchup of 7th edition, and we were excited.
As per usual we didn't know what the other would be fielding until we set up and lists were shared before the match.
This time I'll be using actual pictures instead of my beloved diagrams. As such I forgot about things like clearing the board of clutter and am not a great shot. Forgive me. Please let me know how it works and what you think.
C&C on our lists, tactics, and the batrep itself always welcome!

An Adeptus Mechanicus cargo-barge has been shot down by a Dark Eldar ambush, scattering its precious shipment of advanced cybernetics in the ruins of an ancient Imperial settlement. The Iron Hands escort to whom the tech belongs struggle to recover it all before the raiding pirates abscond with the booty!

Cult of Marrow Excised
HQ - Duke Sliscus
Haemonculus, Venom Blade
Haemonculus, Venom Blade
Haemonculus
Elites - 10 Mandrakes
Troops - 9 Kabalites, Raider w/DL, FF, NS, Racks, Trophies
9 Wyches, HWG, Raider w/Dissie, Sails
9 Wyches, HWG, Raider w/DL, Sails
10 Wyches, HWG, Raider w/DL, Sails
Fast Attack - 5 Scourges, 2 Heat Lances
Heavy Support - Voidraven Bomber w/FF, NS, Implosion Missile

Iron Hands 01010000 01100001 01110010 01101011 01101001 01101110 01100111 00100000 01001100 01101111 01110100
HQ - Master of the Forge, Combi-Plasma
Elite - Dreadnought, 2 TL-Autocannons
Dreadnought, 2 TL-Autocannons
Dreadnought, 2 TL-Autocannons
Troops - 5 Tactical Marines, Flamer, Combi-Flamer, Drop Pod
5 Tactical Marines, Melta, Combi-Melta, Drop Pod
Fast Attack - Stormtalon
Stormtalon
2 Landspeeders, 2 Typhoon Missile Launchers (He promptly forgot they were a squadron and played them as individual speeders, which I never registered. Oops.)
Heavy Support - Whirlwind
Predator, Lascannon Sponsons, TL-Lascannon turret
Predator, Lascannon Sponsons, TL-Lascannon turret
Fortification - Aegis Defence Line

Music: Wardruna - Runaljod, Yggdrasil
Mission: Maelstrom 4, Spoils of War (Secure Objective "X" cards can't be discarded, CAN be scored by opposing player on his turn)
Night Fight: No  Sad 
Warlord Traits: DE - Master of Ambush (Warlord & 3 units have Infiltrate rule)
IH - Strategic Genius (+1 Seize, reroll reserve rolls)
Combat Drugs: Painbringer (reroll wounds in CC)
First Turn: Iron Hands


Deployment:
6'x4' table at our local GW. He deployed first, stringing out his Aegis Line at the edge of his DZ. Both Drop Pods, both Stormtalons, and his Master of the Forge are all hiding in Reserve.
DE Sliscus Cult vs Iron Hands Armour Wall! Deploy10

I placed Sliscus' Kabalite Raider in the ruins in my DZ then infiltrated the three Wych Raiders, with a VB Haemy in each of the 9-wych boats, forward into the ruins on his flank out of LOS from much of long range firepower. (My turn to oops; can't infiltrate IC's without the rule with an infiltrating unit! Duh.).
Voidraven and Scourges are in reserves, with Mandrakes and the naked Haemy outflanking.
I fail to Seize.
DE Sliscus Cult vs Iron Hands Armour Wall! Deploy11

IH Turn 1 - The two speeders shuffle over to get LoS on the Raiders on the flank, while all the heavy guns pivot to aim into a window allowing LoS to the Raider in the middle of the board. The Melta Drop slams home next to the two Raiders and Marines pour out. Without further ado the order to open fire is given. Long story short, I pass 8/11 Jink saves. A speeder shakes one of the top-left raiders, then the drop pod's storm bolter glances it to death.
Yeah. That happened. First blood.
The whirlwind takes out a few wyches as I pass FNPs.
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4210

DE Turn 1 - As a pirate and a predator, Sliscus wastes no time and goes straight for the throat. The two intact wych raiders turbo-boost into the vehicular gunline's midst. Sliscus' Raider moves up and the kabalite warriors gun down two marines, giving the wyches an easier go of it. Wyches move with their Haemy to enable a multiple assault into the drop-pod and marines, and thankfully make their 1" charge. Sarge and Haemy are locked in a challenge.
2 hull points are done to the Drop Pod but no infantry casualties.
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4211
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4212
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4213

IH Turn 2 - Reserves! With his warlord trait he gets both his Stormtalons and the Drop Pod while keeping his Warlord off the table. Drop Pod lands next to the purple-sail Raider near his Speeders. One Talon threatens each Raider in his DZ. Preds & Dreads pivot to fire on the target in their midst, with one dread claiming an objective for a VP. Bullets soar!
Preds & Dreads explode their target Raider rapidly, and gun down the Wyches & Haemy inside with help from the Whirlwind.
Marines BBQ & bolter the purple Raider killing 6 wyches and putting a glance on the Raider itself. The Speeders, both Stormtalons, and the drop pods inflict a whooping 5 glances AND 5 pens on the purple Raider... who passes all its jink saves. In CC, the Wyches finish the Drop Pod and the Haemy loses the challenge and dies, but both units hold.
Things are starting to look down for the evil space pirates.
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4214
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4215
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4216
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4217
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4218

DE Turn 2 - Voidraven stays in reserve, apparently waiting for the opportune moment. Mandrakes arrive from outflank, on my table right, and the Scourges join the party too. Scourges try drop ~7" away from the Dreadnought on obj 5 but scatter out of melta and fail to damage it. Mandrakes show up with their Haemy in the rear-arc of one of the Predators AND GLANCE IT TO DEATH WITH BALEBLASTS! 4 surviving Wyches disembark and charge the Whirlwind, glancing it to death as well. Duke's Raider boosts onto an objective near the Scourges mid-map to pick up a VP. CC sees one Marine die but both units hold.
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4219
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4220

IH Turn 3 - Warlord stays off the table. Minimal movement from the gunline as expected. Both Stormtalons veer off to pursue the Duke's Raider. Both Talons, two Dreads, and one Predator put down that Raider and kill 3 Kabalites while Duke tanks a bunch of ammo on his shadowfield. On the other side the Marines and a Land Speeder make short work of the 4 Wyches. The other Speeder, Drop Pod, and Dread wreck my last Raider. Wyches earn a kill in CC, leaving 1 Marine. I finally remember their combat drugs and start rerolling wounds. Some objectives are scored.
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4221
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4222
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4223

DE Turn 3 - Voidraven swoops in and explodes one Stormtalon! Over with the Kabalites, Duke moves up and hits the other Stormtalon with his blast pistol!!! But the flyer jinks out of the way of the deadly shot. At least he'll be snap-firing next turn. Mandrakes run forward in an attempt to get closer to either a flyer or the other Pred and an objective. Wyches lose one of their members in CC but hold fast.  
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4224
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4225

IH Turn 4 - Master of the Forge arrives! He walks on and takes shelter near the ruins behind the wreck of the Whirlwind. Stormtalon spins around to face the Voidraven, puts a pen in but the Voidraven catches it on the Flickerfield. Dreads and Pred open up on the Mandrakes and kill a few. Mandrakes fail morale and run back into a forest. One Speeder boosts onto the objective near the first Drop Pod and my Wyches. CC sees the last marine die! Wyches consolidate onto the objective the Speeder is trying to claim.
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4226
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4227
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4228
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4229
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4230

DE Turn 4 - Sliscus moves and runs up towards the Dreads and Predator hoping to make a name with his Blast Pistol skillz. Leaves the Kabbies behind to objective camp in case the card comes up. Wyches charge and disable the Speeder, permanent-like. Consolidate out of LoS of everything whilst holding the objective. Voidraven sees the opportunity for glory and makes a bombing run on the Master of the Forge by flying off-table. With a table-edge and the 2nd floor of a ruin right there, opportunities for scatter abound. Yet the pilot's aim is true, the Master of the Forge goes to ground but fails his 6+ save, and dies to Instant Death! Warlord for 3 VPs, tying up the score!
Mandrakes consolidate.
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4231
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4232

IH Turn 5 - Stormtalon hovers over to an objective and hums songs of victory as it strafes the life out of the Kabalite Warriors. Predator, Speeder, and Dreadnoughts open fire on the Mandrakes. With their 4+ cover the Mandrakes pass a gazillion saves, only losing another ~3 models and the Haemy. His plans had been to wipe them AND Sliscus this turn, but the Pirate had other ideas. Of course, the Mandrakes fail morale again and fall back another 9".
Iron Hands up by 1 VP.
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4233

DE Turn 5 - Voidraven flies back on from ongoing reserves. He trains his guns on the remaining Speeder and cuts it in half with precision lance fire. Sliscus nimbly runs around the back of the closest Dread, holds Linebreaker, and puts a hull point on it with his pistol but foolishly doesn't get stuck in CC. Wyches move to engage the Stormtalon but even with Fleet fail their 10" charge.
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4234
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4235

The Game continues on to Turn 6!

IH Turn 6 - The Predator tank shocks Sliscus out of Linebreaker  Crying or Very sad The Dreadnought Sliscus damaged unleashes his vengeance in the form of a single autocannon shell that gets through the Duke's shadowfield and Instant Deaths him (Or so they think...). Warlord right there, folks, with extra VP from his objective card. Stormtalon hovers over into Linebreaker and gets another objective VP. More shooting into Mandrakes accomplishes nothing. Again.
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4236
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4237
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4238

DE Turn 6 - The Voidraven manages to Stun a Dreadnaught, while the Mandrakes put another glance on the rear of the damaged one. My Wyches move and run to earn back Linebreaker for the Dark Eldar! Small victories, yes? Bottom of the turn before we roll for continuation I concede victory to my opponent.
DE Sliscus Cult vs Iron Hands Armour Wall! Img_4239

Points are tallied up, and the Iron Hands force wins with 15 vs my Dark Eldar's 8 VP.

The Iron Hands recover their precious cybernetics equipment as they kill off the remnants of the ambushers, secure in their power as Astartes champions. Another day, another victory.

An enjoyable battle comes to a close and handshakes are shared.

I do believe both of us enjoyed that match. Initially, I thought the sheer amount of HWG and other anti-vehicular weaponry I'd brought to this matchup would lean the win in my favour, but I again learned why nobody ever brings large units of wyches. 'Cause they dissolve far too quickly. That said,
for those of you keeping track those 6 wyches in CC with the marines from the bottom of turn 1 were stuck in that very same combat for 6 CC phases. Ridiculous, with only 3 marines to fight! But they won eventually, and that's what matters. Right?

Mistakes I made; dunnoe. I'll come back to this after I get some sleep. It's 3am over here.

MVP was the Voidraven. Yes it showed up late, but it killed dead everything it shot at first try, and that's admirable in my books.
Also, the mandrakes. Not only did they kill a predator, the unit survived 4 shooting phases. I brought them because I wanted to try them outside of an apocalypse game which I never had done until now. Overall I'm somehow impressed with them and damn what the rest of the internet says. Outflanking Mandrakes with a Haemy will be something I try again in the future.

What are your thoughts on this match and my batrep?
Hope you enjoyed it, and thanks for taking the time to read!
Cheers.

_________________
I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Fleet Shadowmaker - Kabal of the Dying Sun; Cult of Marrow Excised; Coven of Lambent Hunger
Sons of the Last Breath - Chaos Space Marines
Host of Shattered Purity - Chaos Daemons
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doriii
Sybarite
doriii


Posts : 251
Join date : 2013-04-19
Location : durr

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PostSubject: Re: DE Sliscus Cult vs Iron Hands Armour Wall!   DE Sliscus Cult vs Iron Hands Armour Wall! I_icon_minitimeWed Jul 02 2014, 15:32

great batrep enjoyed reading through it Very Happy the pics are good i'd like to see more even

so frustrating losing that first blood to a last minute bolter shot
on the wyches... somehow im always surprised when they start disappearing to everything looking at them but thats just wyches !

the way he set his army up i think you did the right thing moving up your left flank but maybe it was a turn to early to rush into his main with your raiders so scattered over the map

with the dreads'n'preds on the other side it would've maybe possible to split him up and deal with the speeders and pods separately  Smile 
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Creeping Darkness
Wych
Creeping Darkness


Posts : 556
Join date : 2012-11-21

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PostSubject: Re: DE Sliscus Cult vs Iron Hands Armour Wall!   DE Sliscus Cult vs Iron Hands Armour Wall! I_icon_minitimeFri Jul 18 2014, 05:47

Nice report, nice pictures, thanks Laughingcarp!

The Mandrakes must have been as shocked as everyone else with their unexepectedly awesome debut, they spent the rest of the game running away. Smile

I'm inspired by your voidraven dropping a bomb on his warlord. What a shot.

_________________
The Dark Eldar and Dissynergy.
3d printed Dark Eldar bits on Shapeways.
DE Sliscus Cult vs Iron Hands Armour Wall! Malys_10
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Laughingcarp
Wych
Laughingcarp


Posts : 562
Join date : 2013-09-03
Location : The insane asylum of the universe

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PostSubject: Re: DE Sliscus Cult vs Iron Hands Armour Wall!   DE Sliscus Cult vs Iron Hands Armour Wall! I_icon_minitimeTue Jul 22 2014, 07:54

Thanks a lot doriii and Creeping Darkness, appreciate the input.
doriii you're likely right in that I should have kept the wyches a little more cohesive before rushing, I just wanted to get them in so bad before the vehicles erupted in a giant flamey mess. And if I had, he likely wouldn't have been able to bring his dreads 'n preads to bear right away, if at all. Thanks for that, I'll have to try it next time.

Everyone was shocked at the Mandrakes doing something useful. And even though they accomplished nothing aggressive the rest of the match they did soak an absurd amount of firepower and served as a wonderfully hilarious distraction. No complaints.

And that Voidraven pilot started life as one of my first successfully homicidal Reaver Jetbikes, he has done nothing but prove himself worthy in the eyes of his betters.

_________________
I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Fleet Shadowmaker - Kabal of the Dying Sun; Cult of Marrow Excised; Coven of Lambent Hunger
Sons of the Last Breath - Chaos Space Marines
Host of Shattered Purity - Chaos Daemons
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Frederick Vael
Hellion
Frederick Vael


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PostSubject: Re: DE Sliscus Cult vs Iron Hands Armour Wall!   DE Sliscus Cult vs Iron Hands Armour Wall! I_icon_minitimeFri Jul 25 2014, 03:43

I see some problems.

First, if you are infiltrating, you can't assault in your first turn, so those wyches could have not assaulted the drop-pod marines. Second, a haem cannot go with the mandrakes outflanking, as he has no infiltration.

Now, as you can see, if you want to do something on melee with wyches, you need a hekatrix. A hekatrix with either a power weapon or an agonizer can obliterate most units, but even with a venomblade the tide will change a lot in your favor, and even more if you bring the Duke (as he can get some cool drugs). To use them as tank-hunters only, just keep them on 5-man units inside venoms.

Also, a naked haem is of no use. A venom blade is a good bonus, but alway try to give them a liquifier gun. For the cost of a single wych, you can get a really nasty flamer than could (or not) blow up an entire SM unit.

But, you could synergize this: keep your wych units without hekatrix, but give your haems flamers. You will be able to first blow most of the unit with the flamer, and then get into melee. As our wyches won't have a strong attack, they won't destroy the SM unit that fast, but that flamer would have hurted it enough for it to not be dangerous. A 5 man unit could go down to three after the flamer, and then get stuck there for 2 assaults phases thanks to their T4 3+ Armour.

The rest, seem cool. Those mandrakes make it's points back, though mainly because of having that pain token, which is the real reason why they don't tend to work usually. The scourges seemed to deploy, shoot 1 round, and then don't appear again, ever.

I think you could have used those points into something better. Mandrakes won't be that useful unless you get that "infiltration" trait again, so it's too risky to have them around. Scourges can be really problematic too: if you are close enough to blow up something, they will blow up afterwards. And, as they go by DS, most of the time they will blow up without blowing up something else before.

The classic could be Reavers, either with CC, blasters or heatlances. Another possibility is to get MORE scourges. Those mandrakes plus that haem could become a new scourge unit. Either give them heatlances too, and try to harrass your enemy with 2 freaking dangerous units DS at the same time near their tanks, or go with haywires: as you are using 2 units of 2 HW each, you will be able to blow up most tanks anyway, and can be done more far away, probably from cover.

Anyway, cool army. I like how things are becoming more different with the new edition. There are so many wyches that it's starting to feel like 5th all over again.
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PostSubject: Re: DE Sliscus Cult vs Iron Hands Armour Wall!   DE Sliscus Cult vs Iron Hands Armour Wall! I_icon_minitime

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