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 Reavers, tips & tricks

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Bleaksoul Brethren
aurynn
PainReaver
@miral
Azdrubael
Dat_Other_Guy
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Snorri
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Snorri


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Join date : 2014-03-16

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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeFri Aug 15 2014, 16:33

Really thanks guys for all the support Smile by the way tonight I'm having the rematch with Tyr

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Azdrubael
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeSun Aug 17 2014, 09:21

Remember they dont give a damn about invisible units, which seems popular now.

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@miral
Kabalite Warrior
@miral


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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeMon Aug 18 2014, 11:07

Dat_Other_Guy wrote:
... AC with Power Weapon....
I havn't tried this out yet, but I thought about reavers with blasters or HL and an AC with Power-Maul to crack Tanks with combined shooting and CC. I wanted to play them in a Sliscus List and maybe give them a Homounculus in the first turn- high chance of strength +1/furious charge. +1 attack also helps Smile
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Dat_Other_Guy
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeTue Aug 19 2014, 16:14

@miral wrote:
Dat_Other_Guy wrote:
... AC with Power Weapon....
I havn't tried this out yet, but I thought about reavers with blasters or HL and an AC with Power-Maul to crack Tanks with combined shooting and CC. I wanted to play them in a Sliscus List and maybe give them a Homounculus in the first turn- high chance of strength +1/furious charge. +1 attack also helps Smile

Now keep in mind youll be wide open and near the enemy, unless you need that vehicle down, or the unit is doomed anyway, dont, be patient and pounce like a lion Smile Think The Slingshot Tactic, kill without retaliation Wink
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PainReaver
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeWed Sep 03 2014, 09:04

What's better, adaptable 6 or 9 with 3 ccs?
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aurynn
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeWed Sep 03 2014, 11:09

awww... 3 flyers, not fair. :-D
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Bleaksoul Brethren
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeWed Sep 03 2014, 18:23

Can reavers vector strike monstrous creatures when the are flying?
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Erebus
HTMLaemonculus
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeWed Sep 03 2014, 18:36

Reavers don't have Vector Strike, so no. Do you mean to ask if Reavers can Bladevane a FMC? Because that's a grey area, though general consensus seems to be yes.

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Korwey
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeWed Sep 03 2014, 20:40

Target of bladevaning must be non-vehicle, unengaged. I can't find anything in the codex/FAQ/Rules book about FMC being untargetable by this attack.
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Hijallo
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeWed Sep 03 2014, 23:01

In the new edition, i haven't found anything in terms of "stuff that hits automatically cannot target flyers".

Btw, Reavers seem like a perfect Invisibility-killer.
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Erebus
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeWed Sep 03 2014, 23:03

Exactly. Technically, Bladevane attacks aren't even targetted - you mark a start and end point, and chose an unengaged, non-vehicle unit under that line. FMC cannot be hit by template, blast or large blast, but the Bladevane line isn't any of those. Jetbikes can move over all models and terrain freely, meaning they're able to get above the FMC to do the attack.

So, Reavers can Bladevane FMCs, but they won't have to take grounding tests since it's not shooting. Scratch that, just reread that grounding tests are done on unsaved wounds in any phase, so have at it.

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Bleaksoul Brethren
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeThu Sep 04 2014, 00:03

Awesome! I've been going against a nid player with 3-4 flying monstrous creatures which are a pain to hit. 9 reavers with 3 Caltrops will put 7 wounds on one t6 monster.
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Hijallo
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeThu Sep 04 2014, 01:02

You can take a Razorwing with Splinter Cannon and Dissies. Those are quite good at shooting turkeys down. Default missiles can be used for cleansing ground from bugs once FMC's are done.

Or may be ally with Eldar for some re-rolls on your Lances and Cannons.
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lelith
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lelith


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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeThu Sep 04 2014, 08:50

Small tip. Do not bring Reaver Jetbikes vs Dark Reapers. Their S5 AP3 basic weapon ignores Jink cover save. A 5-man squad (even without Exarch) would erase four reavers and make you cry.

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Vasara
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeThu Sep 04 2014, 08:54

lelith wrote:
Small tip. Do not bring Reaver Jetbikes vs Dark Reapers. Their S5 AP3 basic weapon ignores Jink cover save. A 5-man squad (even without Exarch) would erase four reavers and make you cry.

You still get normal cover plus possible FNP. Wave Serpents are more scary.

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lelith
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeThu Sep 04 2014, 09:18

Oh yes, you're totally right. I forgot to mention the Serpent Shield.

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Bleaksoul Brethren
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeThu Sep 04 2014, 20:04

Does the reaver bladevane count as a shooting attack in terms of jinking? Example; if I bladevane a nurgle daemon prince can he jink it? The jink rule says they have the option to jink if it's selected as a target for a shooting attack.
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thesaltedwound
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PostSubject: Re: Reavers, tips & tricks   Reavers, tips & tricks - Page 2 I_icon_minitimeThu Sep 04 2014, 20:32

Bleaksoul Brethren wrote:
Does the reaver bladevane count as a shooting attack in terms of jinking? Example; if I bladevane a nurgle daemon prince can he jink it? The jink rule says they have the option to jink if it's selected as a target for a shooting attack.

Nope. It's just something that happens in the shooting phase. The reavers turbo-boost specifically instead of shooting, and the bladevane attack is just a side effect of that.

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