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| 1850 pure dark eldar , alpha strike | |
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undeadcatd Slave
Posts : 19 Join date : 2012-07-06
| Subject: 1850 pure dark eldar , alpha strike Mon Oct 06 2014, 18:13 | |
| CAD with coven supplyment Succubus,helm of spite, glaive @ 120 <--warlord 5x Warriors, Venom, extra cannon @105 5x Scrouges, 4x Haywire blasters @120 5x Scrouges, 4x Haywire blasters @120 5x Scrouges, 4x Haywire blasters @120 5x Scrouges, 4x Haywire blasters @120 6 x Reavers , 2 heat lance , 2 cluster @ 146 6 x Reavers , 2 heat lance , 2 cluster @ 146 3 x Mandrakes @36 coven formation #1 2 x Haemonculus @ 140 4x Grots, Raider, nightshields @210 4x Grots, Raider, nightshields @210 coven formation #3 5 x Wracks , ossefactor, Venom, extra cannon @130 5 x Wracks , ossefactor, Venom, extra cannon @130 1853 points (ya , plz find 3 points for me ) simple tactic, rush forward and shoot/assault every thing | |
| | | winterman Slave
Posts : 9 Join date : 2014-10-06
| Subject: Re: 1850 pure dark eldar , alpha strike Mon Oct 06 2014, 20:19 | |
| Doesn't appear you are using a CAD (which is a very specific detachment found in the main rulebook), but instead using the Raider detachment (which is a whole other type of detachment). The distinction is important because CAD troops have objective secured, while the DE ones do not. CADs can also take a fortification and LoW and the DE one cannot.
You need another troop to run the DE detachment (still requires 2 troops) so as is the list is illegal (ontop of the 3 points).
I don't know anything solid about the coven formations to comment on those. My only concern as of now would be for tournaments, as many limit the number of detachments total to 2.
To get legal I'd drop one of those scourges in order to get another venom unit. Frankly taking more then 3 units haywire scourges is a mistake (3 even may be a bit overkill) -- you will still face armies that have little to no vehicles and against those 360-480 points are wasted. It is why some folks are considering blasters over haywire at least for some of their scourge units. | |
| | | undeadcatd Slave
Posts : 19 Join date : 2012-07-06
| Subject: Re: 1850 pure dark eldar , alpha strike Tue Oct 07 2014, 01:03 | |
| New version! thx for advice!
Real space raiders with coven supplyment
Real space raiders detachment
Succubus,helm of spite, glaive, haywire grenades @ 125 <--warlord
5x Warriors, Venom, extra cannon @105 5x Warriors, Venom, extra cannon @105
5x Scourges, 4x Haywire blasters @120 5x Scourges, 4x Haywire blasters @120 5x Scourges, 4x Heatlance @120 6 x Reavers , 2 heat lance , 2 cluster @ 146 6 x Reavers , 2 heat lance , 2 cluster @ 146
Coven detachment
coven formation #1 (d6 roll at start of game for grots - +1S, +1T, fleet, shred, rage, 4+ FNP)
2 x Haemonculus , agonizer/scissorhand @ 175 4x Grots, Raider, nightshields @210 4x Grots, Raider, nightshields @210
coven formation #3 (if a unit in this formation scores first blood, gain D3 vp rather than 1. Wracks must start embarked an in reserve. Deployed turn 1 via deep strike)
5 x Wracks , ossefactor, Venom, extra cannon @130 5 x Wracks , ossefactor, Venom, extra cannon @130
1847 points
Last edited by undeadcatd on Tue Oct 07 2014, 04:23; edited 1 time in total | |
| | | Brom Wych
Posts : 755 Join date : 2013-03-28
| Subject: Re: 1850 pure dark eldar , alpha strike Tue Oct 07 2014, 03:28 | |
| First it's scourge not scrouge, sorry but that bugs. Anyway I like the basic shell you've got going on. I will say that I think the wrack formation will probably not pay off very often. DE give up FB very easily, and take it for that matter. I think the objective will usually have been scored before they arrive.
I would suggest losing the wracks for more warriors/scourges or something else altogether like incubi. Also I might be mistaken but I thought the grotesquerie formation only included 1 hq not 2 but I'm away from my books. Either way consider getting the syndriqs sump on the scissorhand for rampage. I'd also recommend aberrations for both units to give you options vs opposing ICs. | |
| | | undeadcatd Slave
Posts : 19 Join date : 2012-07-06
| Subject: Re: 1850 pure dark eldar , alpha strike Tue Oct 07 2014, 04:44 | |
| - Brom wrote:
- First it's scourge not scrouge, sorry but that bugs. Anyway I like the basic shell you've got going on. I will say that I think the wrack formation will probably not pay off very often. DE give up FB very easily, and take it for that matter. I think the objective will usually have been scored before they arrive.
I would suggest losing the wracks for more warriors/scourges or something else altogether like incubi. Also I might be mistaken but I thought the grotesquerie formation only included 1 hq not 2 but I'm away from my books. Either way consider getting the syndriqs sump on the scissorhand for rampage. I'd also recommend aberrations for both units to give you options vs opposing ICs. edit scourge ya , the formation need 1 HQ , but coven need 2 HQ Wracks are there for ossefactor ,and they arrived on turn 1 , isn't it ? However I can change them to warriors/venom and 5x Scourges, which free me some points for the upgrades you mentioned , thanks! | |
| | | Garion Kabalite Warrior
Posts : 127 Join date : 2011-12-10
| Subject: Re: 1850 pure dark eldar , alpha strike Tue Oct 07 2014, 12:43 | |
| There is a formal problem with the list, because you are mixing up detachments and formations
Formations are a specific type of detachment and so you can't put a formation inside a detachment
If you want to use the Coven detachment you have to fill him with single units like you normaly do with the detachments from the main rule book
In the case of your list, you should move the 2nd Homunculus in the Real space raiders detachment, get rid of the Coven detachment (and it's special rules) and field the 2 Coven formations alongside the Riders detachment.
Gamewise, you could of course deploy that 2nd Homunculus in one of the Grots's raiders if you like so
Or, if you put him in your list only because you were thinking you needed 2 HQ, get rid of him
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| | | undeadcatd Slave
Posts : 19 Join date : 2012-07-06
| Subject: Re: 1850 pure dark eldar , alpha strike Wed Oct 08 2014, 10:15 | |
| thx for the correction , here's the new one
Real space raiders detachment
Succubus,helm of spite, glaive, haywire grenades @ 125 <--warlord
5x Warriors, Venom, extra cannon @105 5x Warriors, Venom, extra cannon @105
5x Scourges, 4x Haywire blasters @120 5x Scourges, 4x Haywire blasters @120 5x Scourges, 4x Dark lances @160 --> stay in cover 6 x Reavers , 2 heat lance , 2 cluster @ 146 6 x Reavers , 2 heat lance , 2 cluster @ 146
Ravager, nightshields @125 Ravager, nightshields @125
coven formation #1 (d6 roll at start of game for grots - +1S, +1T, fleet, shred, rage, 4+ FNP)
Urien @ 140 4x Grots, Raider, nightshields @210 4x Grots, Raider, nightshields @210
1842 points
gave up wracks and get some long range firepower, how is it? | |
| | | Grim Dark James Slave
Posts : 9 Join date : 2014-10-04
| Subject: Re: 1850 pure dark eldar , alpha strike Wed Oct 08 2014, 10:49 | |
| Scourges are not relentless so will be snap shotting if they move with Dark Lances. If you really want a static unit in cover with dark lances you might as well use Trueborn as they are a bit cheaper. Otherwise give them straight up blasters (bit cheaper too). | |
| | | undeadcatd Slave
Posts : 19 Join date : 2012-07-06
| Subject: Re: 1850 pure dark eldar , alpha strike Wed Oct 08 2014, 11:10 | |
| - Grim Dark James wrote:
- Scourges are not relentless so will be snap shotting if they move with Dark Lances. If you really want a static unit in cover with dark lances you might as well use Trueborn as they are a bit cheaper. Otherwise give them straight up blasters (bit cheaper too).
trueborn only got 2 darklances , I would like to take them if they are 3 models minimal (as last edition) , or 4 heavy weapons for 5 models. I am thinking of this : Aegis defence line with quad-gun and 5 mandrake (cost exactly 160 points) | |
| | | winterman Slave
Posts : 9 Join date : 2014-10-06
| Subject: Re: 1850 pure dark eldar , alpha strike Wed Oct 08 2014, 19:23 | |
| - undeadcatd wrote:
I am thinking of this :
Aegis defence line with quad-gun and 5 mandrake (cost exactly 160 points) The realspace detachment does not have a fortification slot. So you'd have to lose some FA and switch the a CAD inorder to add the ADL. | |
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