| The Orbs of Despair | |
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+11Barrywise Mr. Ghoti Thor665 sweetbacon Sigmaril darthken239 Laughingcarp Balisong MurDok Bibitybopitybacon skullmonkeyz 15 posters |
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skullmonkeyz Hellion
Posts : 53 Join date : 2014-06-04
| Subject: The Orbs of Despair Sat Oct 11 2014, 03:30 | |
| Soooo, 8" range, S1 AP2, blast, assault 1, ID.
No poison, no fleshbane, no nothing. Where were they going with this, killing GEQ on 6s to wound? What am i missing here? | |
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Bibitybopitybacon Wych
Posts : 592 Join date : 2012-07-01
| Subject: Re: The Orbs of Despair Sat Oct 11 2014, 03:37 | |
| They suck. They are so named because they cause despair in the user, no one else. Only used by the most masochistic of homunculi. | |
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MurDok Kabalite Warrior
Posts : 220 Join date : 2013-07-24
| Subject: Re: The Orbs of Despair Sat Oct 11 2014, 04:15 | |
| ^^^^LOL^^^^ I thought maybe the S1 was a typo but sadly it is not. | |
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Balisong Sybarite
Posts : 324 Join date : 2012-09-05
| Subject: Re: The Orbs of Despair Sat Oct 11 2014, 05:26 | |
| Well...
They are multiple use, wound t4 on 6 and are AP2/Instant Death.
If you roll a 6, you can kill most ICs.
But at the same time, for the cost, there are better options. | |
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Laughingcarp Wych
Posts : 562 Join date : 2013-09-03 Location : The insane asylum of the universe
| Subject: Re: The Orbs of Despair Sat Oct 11 2014, 05:28 | |
| Seriously, the worst. 25pts for the opportunity to scatter the blast off target, then hope you roll a 6, then hope the IC or whomever fails a LOS, then hope the target fails their cover/invuln save, and to add insult to injury prevent anyone else in your unit from throwing grenades if they have any?
Do we think this is a typo, or intentional?? | |
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darthken239 Kabalite Warrior
Posts : 170 Join date : 2013-04-17
| Subject: Re: The Orbs of Despair Sat Oct 11 2014, 11:27 | |
| it's have to be a typo surely, everything else we have that's S1 comes with fleshbane. | |
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Sigmaril Sybarite
Posts : 341 Join date : 2014-11-28
| Subject: Re: The Orbs of Despair Fri Nov 28 2014, 12:42 | |
| - darthken239 wrote:
- it's have to be a typo surely, everything else we have that's S1 comes with fleshbane.
Or poisoned, which would work for me too. | |
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sweetbacon Wych
Posts : 609 Join date : 2014-02-09
| Subject: Re: The Orbs of Despair Fri Nov 28 2014, 13:30 | |
| My theory is they assigned one person the task of writing the rules for the Orb, Hellions, Beasts, and Wyches. And then they gave them a hefty raise for their great work at "balancing" the codex. | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: The Orbs of Despair Fri Nov 28 2014, 15:51 | |
| - Balisong wrote:
- Well...
They are multiple use, wound t4 on 6 and are AP2/Instant Death.
If you roll a 6, you can kill most ICs.
But at the same time, for the cost, there are better options. Like a Lance, Blaster, or Blast Pistol - just for starters | |
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Balisong Sybarite
Posts : 324 Join date : 2012-09-05
| Subject: Re: The Orbs of Despair Fri Nov 28 2014, 15:55 | |
| Hell, a Shredder is a better option... | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: The Orbs of Despair Fri Nov 28 2014, 17:03 | |
| That can only ID T3 or less though. That said, it is better at IDing T3 or less models than the Orbs, I'll give you that. | |
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Balisong Sybarite
Posts : 324 Join date : 2012-09-05
| Subject: Re: The Orbs of Despair Fri Nov 28 2014, 17:18 | |
| Point being is that with that Shredder, you will be causing more wounds. The Orbs will rarely cause 1 wound, and that wound will be LOS or not be applicable to the target you are trying to hit with it.
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Mr. Ghoti Hellion
Posts : 39 Join date : 2014-10-19 Location : Indiana
| Subject: Re: The Orbs of Despair Sat Nov 29 2014, 01:44 | |
| you can wound T4 on 6's can't you? just not T5+. It IS a grenade so you could use it in the assault phase , giving you an at-initiative source of AP2, BUT you only get one attack and only wounds on a 6. scissorhands would still be better for AP2 on a 6 and have multiple attacks, but arent ID. ichor claw thing is poisoned, and ID's on a 6 as well as giving multple attacks, but allow armor saves.
It seems like a fluffy, fun item that works just as fluffy as a hexrifle. | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: The Orbs of Despair Sat Nov 29 2014, 02:32 | |
| If by "fluffy fun" we also mean "not really good at doing much for the cost" I totally agree with you that it is fluffy fun.
That said, there are many non top-tier items that are also fluffy fun while not being terrible at their job. I don't consider 'fluffy fun' to be a fair excuse for 'poorly designed' unless the actual point of the weapon is to almost never inflict a wound. If that was the design goal they nailed it - but at that stage I find their choice of points cost for it really strange as there are a multitude of far superior items that work better than it - like, hell, even most of the grenades the HQ choices just inherently come with for starters. | |
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Barrywise Wych
Posts : 621 Join date : 2012-11-14 Location : Illinois
| Subject: Re: The Orbs of Despair Sat Nov 29 2014, 07:11 | |
| It reminds me of those blue balls that the gungans use from Star Wars: The Phantom Menace. Wow I really just compared gungans to dark eldar...Jar jar is actually Vect?
Anyways back on topic. Gungans suck, orb of despair sucks, is there any way for dark eldar to lower enemy toughness other than allies and psychic powers? | |
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DEfan Sybarite
Posts : 261 Join date : 2013-07-19 Location : Shakesville
| Subject: Re: The Orbs of Despair Mon Dec 01 2014, 09:22 | |
| Orbs wound gretchin on a 5+... winning! | |
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Riddip Hellion
Posts : 27 Join date : 2014-06-04
| Subject: Re: The Orbs of Despair Mon Dec 01 2014, 21:13 | |
| Can you give your haemonculus sydriq's sump for poisonous attacks with the orbs of despair to wound on 4+? | |
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thesaltedwound Sybarite
Posts : 470 Join date : 2014-02-13
| Subject: Re: The Orbs of Despair Tue Dec 02 2014, 15:31 | |
| The covens supplement lacks the bit in the Dark Eldar codex where it says you can "take one of the following" so I think you might be able to, yes!
Anyone think of a good reason why not? I feel I must be missing something.
Oh and Mr. Ghoti - the Orbs can't be used in CC. No good reason why, it just says so in their entry. | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: The Orbs of Despair Tue Dec 02 2014, 15:37 | |
| - Riddip wrote:
- Can you give your haemonculus sydriq's sump for poisonous attacks with the orbs of despair to wound on 4+?
Sadly, models do not confer the Poisoned rule to ranged weapons. The weapon itself has to have it. | |
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thesaltedwound Sybarite
Posts : 470 Join date : 2014-02-13
| Subject: Re: The Orbs of Despair Tue Dec 02 2014, 15:40 | |
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