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 1000pt Wych Cult List (New Player)

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StokieRich
Hellion
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Posts : 69
Join date : 2014-01-02
Location : Exeter, Devon

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PostSubject: 1000pt Wych Cult List (New Player)   1000pt Wych Cult List (New Player) I_icon_minitimeWed Oct 22 2014, 09:02

Hi guys,

New to Dark Eldar and recently made a couple of purchases to expand my kill team I made back in 6th edition.

I will list the models I have and then the list I've come up with, but I'm aware that only minor tweaks can really be made due to the fact that I need to use almost every model to make 1k.

That being said if anyone could offer some advice I'd be very appreciative, I was hoping for feedback on the following 3 points:

1.) How can I tweak my unit upgrades to ensure I'm as competitive as I can be within the confines that I've made for myself (e.g. I understand that Wyches are thought to be a very poor choice, I want to use them, how best can I do that for example should I be running agonisers or power weapons, blast pistols or haywires)

2.) What would be good "fluffy" purchases for me to expand the army to 1.5k? I'm thinking another flyer, bikes, more wyches (which transports if so?) I'd like to stay within the fluff of a gladiatoral cult as much as possible.

3.) Any recommendations for a 500pt list from what I have listed?

So the list of models is:

Succubus
9 Reaver Jetbikes
20 Wyches
1 Raider
2 Venom
1 Razorwing Fighter

The list I've written for 1k atm is:

(999pts)

Succubus inc. Archite Glaive // Haywire Grenades // Parasites Kiss

9 Wyches inc. Hekatrix w. Agoniser and Haywire Grenades
Shardnet and Impaler
Raider w. Dark Lance // Night Shield // Enhanced Aethersails

5 Wyches inc. Hekatrix w. Agoniser and Haywire Grenades
Razorflails
Venom with 2 Splinter Cannons

5 Wyches inc. Hekatrix w. Agoniser and Haywire Grenades
Hydra Gauntlets
Venom with 2 Splinter Cannons

3 Reavers inc. Heatlance and Cluster Caltrops

3 Reavers inc. Heatlance and Cluster Caltrops

3 Reavers inc. Heatlance and Cluster Caltrops

1 Razorwing Jetfighter w. 2x Dark Lance
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Grub
Wych
Grub


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Join date : 2011-09-04

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PostSubject: Re: 1000pt Wych Cult List (New Player)   1000pt Wych Cult List (New Player) I_icon_minitimeWed Oct 22 2014, 09:20

Perhaps drop the wych cult weapons and the parasites kiss to try and get an animus vitae on the succubus? I think she can take it, you will have to double check. You are going to want that boost to power from pain as it is very import an for a Wyche list!

But other then that little tweak I think it looks good! Best of luck!
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OutrunKoil
Hellion
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Join date : 2014-10-20

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PostSubject: Re: 1000pt Wych Cult List (New Player)   1000pt Wych Cult List (New Player) I_icon_minitimeWed Oct 22 2014, 09:27

Agree - drop parasite's kiss and Wych weapons. Half the time I forget to use the Wych weapons in any case!

I'd also go for blasters rather than HL for Reavers (mainly because you'll need range if these guys and your raider are only ranged AT)

With points saved I'd also get 2nd SC on Razorwing and any points spare maybe a PGL or TGL for your large Wych/succubus squad? Very meta dependent though - great vs Tau / Guard but obviously sucks vs SM

Looks like a fun list!!

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The_Burning_Eye
Trueborn
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Join date : 2012-01-16
Location : Rutland - UK

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PostSubject: Re: 1000pt Wych Cult List (New Player)   1000pt Wych Cult List (New Player) I_icon_minitimeWed Oct 22 2014, 10:45

If you're going wych cult then you need to look at ways of maximising combat success.

That means two things. Causing regular wounds (S3 wyches are going to struggle to cause wounds against anything T4 until you get furious charge or get lucky on your drug roll) and making sure that if you do win the combat, you wipe the unit wherever possible.

If i were writing a list therefore i'd do the following.

Armour of misery on the Succubus instead of the parasite's kiss. If you're winning a combat you really want your opponent to fail their morale check and the -2Ld it grants means if you win the combat, at best they're taking a check with a -3 modifier (not gonna help against marines and fearless, but anything else will work), particularly given the succubus ridiculously high initiative you're pretty much guaranteed to catch them and wipe them out.

I'd then be tempted to take phantasm and torment launchers (again, not gonna work on marines so you'd need to evaluate this based on who you're likely to be playing against) to swing combats your way before you even get there (any models not fighting back is a good thing).

I'd also drop the wych weapons, each one only affects one wych and whilst re-rolls are always good, they will frustrate you more than they'll help (shardnet and impaler wych will miss on 2's instead of ones, razorflails will fail to wound etc)

Bunch the reavers up a bit, maybe a squad of 6 with 2 blasters and a squad of 3 with a heat lance, put caltrops in every time though.

In terms of tactics, don't hedge your bets. Take advantage of cover yes, but the wyches need to be in combat as early as they can be, anywhere else and you'll be haemorraghing bodies really fast.
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PostSubject: Re: 1000pt Wych Cult List (New Player)   1000pt Wych Cult List (New Player) I_icon_minitime

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