After talking things over with friends and reading some posts on reavers and other units on forums recently, I tried to look at an interesting MSU build and see what I can come up with. It is definitely not optimized for kill point games; however, it also focuses on multiple units ganging up instead of having 1 unit try and defeat everything.
Real Space Raiders Detachment
HQ:
Archon (Blaster, Shadowfield, Armour of Misery, Agonizer)
- Venom (Dual Splinter Cannons, Chain Snares)
Troops:
5 Warriors (1 blaster)
- Venom (Dual Splinter Cannons)
5 Warriors (1 blaster)
- Venom (Dual Splinter Cannons)
5 Warriors (1 blaster)
- Venom (Dual Splinter Cannons)
Fast Attack:
Razorwing Jetfighter (Splinter Rifle, 2 Dark Lances, 4 Shatterfield Missiles)
Razorwing Jetfighter (Splinter Rifle, 2 Dark Lances, 4 Shatterfield Missiles)
3 Reavers (1 Heatlance)
3 Reavers (1 Heatlance)
3 Reavers (1 Heatlance)
3 Reavers (1 Heatlance)
Heavy Support:
Ravager (Triple Lance)
Ravager (Triple Lance)
Ravager (Triple Lance)
Scalpel Squadron Formation:
5 Wracks (1 Ossafactor)
- Acothyst (Hexrifle, Venom Blade)
- Venom (Dual Splinter Cannon, Chain Snares)
5 Wracks (1 Ossafactor)
- Acothyst (Hexrifle, Venom Blade)
- Venom (Dual Splinter Cannon, Chain Snares)
Total Points: 1842
The idea here is that I would pair up the units in order to force the enemy into picking what unit to shoot. The chain snares on the 3 Venoms (scalpel Squadron's 2 and the Archon's venom) are there due to the the negative leadership bubbles the units produce. The heat lances and blasters are provided to help with anti-armor but also to address Crisis Suites, Riptides, and Deathwing which I have a number of players in my local area.
I have thought about using a Dark Artisan formation instead of the Scalpel Squadron formation. With it, I would focus it as a disposable distraction; however, it would require ~50 more points and rely on reserve rolls.
Thoughts?