| 2000p Baron von Sathonyx brings his Madmen | |
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teknistmajjan Kabalite Warrior
Posts : 121 Join date : 2011-08-05 Location : Sweden
| Subject: 2000p Baron von Sathonyx brings his Madmen Sun Aug 28 2011, 22:30 | |
| Some of you might have noticed that i enjoy playing lists that are odd and not really optimal. I often prefer taking the choice that is not a nobrainer and having a harder time getting it to work, but i love the challenge.
But i do also play the more normal lists with tripple blasterborns in venoms, 5 man warrior squads in venoms, optimal beast units, ravagers etc. However this list is just something i put together and will play against a friend of mine next week. I am NOT looking for any suggestions on how to improve the list, that i can do myself with this one. After all this list is about having a good time and enjoying a couple of cups of coffee while my friends children run around the house and we are "babysitting them, while playing warhammer". You get the point.
I will scale this list also to fit it into the swedish comp restriction system RT and try it out there but thats later on. For now i just wanted to show the list to you as it for me looks incredible fun to play and very much so to play against aswell.
Just to be sure i will repeat this. I AM NOT LOOKING FOR ADVICE ON HOW TO IMPROVE THE LIST, i'm just as usual in the mood to chat with fellow warhammer players. Perhaps some of you also like a fluffy list every now and then.
Below the actual army list i will describe the idea on how i will deploy and start the game since its kind of special. The list itself will be terrible if going second, so lets hope i get to go first hehe.
Baron Sathonyx: 105
3 Trueborns: 2 blasters i venom med 2 splinter cannons 131 5 Harlequins: 5 kisses, 1 fusion pistol 120 5 Harlequins: 5 kisses, 1 fusion pistol 120
14 Hellions: helliarch with agoniser 249 10 Hellions: 160 10 Hellions: 160 5 Warriors: 1 blaster in venom with 2 splinter cannons 125 5 Warriors: 1 blaster in venom with 2 splinter cannons 125
4 Reavers: 1 heat lance 100 4 Reavers: 1 heat lance 100
Voidraven Bomber: 4 monoscythe missiles, void lances, flickerfield 195 Razorwing Jetfighter: 4 monoscythe missiles, dark lances, flickerfield 155 Razorwing Jetfighter: 4 monoscythe missiles, dark lances, flickerfield 155
Total: 2000
EDIT I have edited the list some more. I wanted to get a Voidraven in just for the kick of it. I love that ship and it has to have a place in a Razorwing fleet i suppose. This list is really starting to grow on me even thou i have not yet had the chance to play it. I have a game tomorrow against my friends tournament army, it is a Logan Wing. A version with no vehicles or drop pods at all. Just walking grey hunters and wolf guards, scouts, long fangs and thundra cavalry beasts. I double i would have a chance against him with this list but i just might have to try. The normal list that i'm bringing to the same tournament just isnt as fun as this one. Its a pretty usual boat list with 5 venoms, 4 raiders, trueborns, incubis, wyches, warriors, beasts, ravagers and a voidraven. Nothing fancy it is just a normal boat list with a twist i suppose.
This one however really is enjoyable to just look and talk about. On the other hand having so little anti tank weaponry might do so the Logan wing is one of my targets i can handle, problem is all those missile launchers coming my way. He's got the range on me aswell since splinter pods is 18" only so well see how that will work. I figure something out but do wish me luck.
Last edited by teknistmajjan on Fri Sep 02 2011, 01:07; edited 2 times in total | |
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speedfreek Sybarite
Posts : 373 Join date : 2011-05-18 Location : Sweden
| Subject: Re: 2000p Baron von Sathonyx brings his Madmen Sun Aug 28 2011, 22:57 | |
| When playing with the new Swedish-FAQ, there is a paragraph about characters and units with different speed.
While in the same unit they must move with the slowest speed and when you wish to leave the unit, you do not break away from a unit untill at the end of the movement phase.
Thus, no fast moving hellions/baron leaving haemonculi/wracks behind, since he isn't considered to have left the unit untill the end of the movement phase when he is more than 2" away.
(And if you look into it more closely, this is what the rulebook says as well) But I for sure, never have seen anyone play it this way...
Last edited by speedfreek on Mon Aug 29 2011, 18:48; edited 1 time in total | |
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Raneth Sybarite
Posts : 467 Join date : 2011-06-12 Location : ridin' the Razor, cussin' at my Wyches
| Subject: Re: 2000p Baron von Sathonyx brings his Madmen Sun Aug 28 2011, 23:20 | |
| Holy crap, this is crap. What will your opponent bring to the table? | |
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teknistmajjan Kabalite Warrior
Posts : 121 Join date : 2011-08-05 Location : Sweden
| Subject: Re: 2000p Baron von Sathonyx brings his Madmen Sun Aug 28 2011, 23:26 | |
| - speedfreek wrote:
- When playing with the new Swedish-FAQ, there is a paragraph about characters and units with different speed.
While in the same unit they myst move with the slowest speed and you break away from a unit at the endof the movement phase.
Thus, no fast moving hellions/baron leaving haemonculi/wracks behind...
(And if you look into it more closely, this is what the rulebook says as well) But I for sure, never have seen anyone play it this way... Aye i know. I made another version of this list and dropped it down to 1750 points. Managed to score 65p on the RT cheet. Not high enough for my taste hehe ^^ So i guess you missed my PM on svenska40k about how you made your baron, if not please share since it really is looking good. ----------------------------------------------------------- My opponent will eaither bring dual land raider Black Templar, or lots of rhinos with 3 characters and hard stuff. He is not holding back if we say so. Thats the fun part with a list like this. If i manage to win it is amazing and we can both have a good laugh afterwards. If i get massacred early we play a rematch and enjoy even more cups of coffee. I played him with a mixed WWP list with some vehicles a few days ago, managed to get a 18-2 victory against him so i gotta give him this one hehe ^^ | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: 2000p Baron von Sathonyx brings his Madmen Mon Aug 29 2011, 15:57 | |
| That FAQ is an interesting way to look at it. Ive always thought (and I know most of the 40k community took it this way) That you just move the slowest speed allowed. So say Baron joins a squad of Beastmasters, they can only move 6' a turn (as the beasts are the slowest) and they can only charge 6' (as baron has the lowest charge) but they gain his stealth effect. But with making the IC leave at the end of each turn, that means that there is no reason to put him in that unit. You lose alot, and gain nothing. | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: 2000p Baron von Sathonyx brings his Madmen Mon Aug 29 2011, 16:55 | |
| Except he have 4++ bodies to guard him. | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: 2000p Baron von Sathonyx brings his Madmen Mon Aug 29 2011, 17:54 | |
| - Local_Ork wrote:
- Except he have 4++ bodies to guard him.
But if I read their FAQ right, if you leave the unit and the end of movement, he is his own unit. So he can be shot at, and the beasts wont gain any use of his stealth. Or am I wrong in that asumption??? | |
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speedfreek Sybarite
Posts : 373 Join date : 2011-05-18 Location : Sweden
| Subject: Re: 2000p Baron von Sathonyx brings his Madmen Mon Aug 29 2011, 18:46 | |
| I think Shadows Revenge has got it completely wrong.
Will try to rephrase me later.
The big thing I'm saying is that you do not leave a unit untill the end of movment, which means you are slowed a turn more than you intend to be slowed. | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: 2000p Baron von Sathonyx brings his Madmen Mon Aug 29 2011, 19:04 | |
| oh ok, so you cant have a haemie join Baron/Helions, then have the skyboarders fly off at max speed, as they would have to move the Haemie's speed, until the end of movement, in which they disconnect. Gotcha | |
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kenny3760 Sybarite
Posts : 462 Join date : 2011-06-15 Location : Inverness Scotland
| Subject: Re: 2000p Baron von Sathonyx brings his Madmen Tue Aug 30 2011, 13:30 | |
| It's a bit more simple than that. If the Heami joins the unit then thats their movement over for the turn as the Haeami has already moved (unless they run ofcourse).
You should always join to a unit after it has moved.
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speedfreek Sybarite
Posts : 373 Join date : 2011-05-18 Location : Sweden
| Subject: Re: 2000p Baron von Sathonyx brings his Madmen Tue Aug 30 2011, 13:41 | |
| Yes, but it is in the next turn, when you wish to leave the unit, you get in trouble. Both unit and characters move as the slowest untill they are considered to have left eachother - at the end of the movement phase. | |
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kenny3760 Sybarite
Posts : 462 Join date : 2011-06-15 Location : Inverness Scotland
| Subject: Re: 2000p Baron von Sathonyx brings his Madmen Tue Aug 30 2011, 16:28 | |
| If the heami breaks away from the hellions before they move, they can then move at their full speed. If the hellions move away from the heami before he moves, they can move at their full speed. Only when moving as a unit would the hellions be slowed by the heami.
Perhaps the Swedish FAQ is different but thats how it works according to the rule book, as far as I am aware, and I am unaware of any UK FAQ contradicting that. I'm happy to be proven wrong though.
Perhaps we should take this to the Rules section. | |
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teknistmajjan Kabalite Warrior
Posts : 121 Join date : 2011-08-05 Location : Sweden
| Subject: Re: 2000p Baron von Sathonyx brings his Madmen Fri Sep 02 2011, 00:13 | |
| Atleast that is good to know. I have to read the SWEfaq more since i'm going to a tourny who uses it. Regarding this list. I am so tempted to try it out tomorrow against my friends Logan Wing. But the problem is i have my other tournament armylist that i need to get some practice with on the scenarios in the next couple of weeks. Bah life was sure alot more simple when i did not have a daughter and could play 6-10 Warhammer Fantasy games each week.
Anyway the list feels ok now, or well it's horse crap but im looking forward to giving it a ride. Having the Wyches insteed of Wracks in the venoms is nice. The Wyches running behind hellions while Harlequins mount up in venoms. I still lack anti tank i know that but thats a general problem in all of my lists. There is just so many tasty things in our codex that i can't resist it.
Earlier i made a Harlequin Madness list that was going to the upcoming tournament but the new Harlequin figures in resin has not arrived yet so i did not want to purchase a ton of metal ones. That list was a full WWP list but i think i have a ídea on how to slim it down a bit and get a couple of units into transports. Also i could try and fit in a Voidraven insteed of the third talos. Will see.
EDIT
So i had a game today against Space Wolf - Logan Wing. It was very close that i tried this list out but i felt i had to try my Tournament list against the wing just once atleast. The games was a victory to the Dark Eldar. With the system we are using, a 20 points one I got a 19-1 win.
The list however is no near close as fun to play as my regular lists. It is better on the paper no doubt about that, but it feels a bit more boring. I have even tried to make it more versatile and fun by dropping the third blasterborn unit and getting incubis. got two units of wyches and two units of beastmasters and of course a disintigrator razorwing.
Anyway. Next time i get the chance to play someone this is what i'l bring to the table. One thing that mattered today was also that i do not own this amount of Hellions. I'l prox them for now when trying out the list and buying more. I just have to see them in action. | |
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