I got to use the liquifier gun for the very first time!!! It killed 3 dudes in carapace armour.
We didn't even see the end of turn 4, so that was a little disappointing, but here's what happened up to that point.
Opponent's army (approx) - Militarum
Lord Commisar
4 transports with BS4 dudes inside. Transports were Mr. Plow
1 tank with big str9 cannon
1 leman russ of some description
1 wyvern (shoots barrage)
1 unit of dudes with a cannon team
1 Flier
Mission: Cloak and Shadows
Night Fighting (made no difference to rolls... sigh)
My warlord trait: Labyrinthine Cunning
AM warlord trait : D3 models have outflank (rolled a 2, chose the flier)
I chose to give up first turn and hid behind the building in the middle and dropped a venom on either side of the table.
Militarum deployed wyvern and cannon team on the helipad, two big tanks on the ground either side and the transports in the front. The commisar was in the middle transport.
(end of game turn 1)
Turn 1 AM
A Multi laser came through and knocked the venom in the bottom building's grav generator out of action, spilling it's kabalite contents onto the city's floor. They were, however, untouched by an off-target wyvern barrage. One hull point was taken by the central venom and the other venoms jinked. They saw no reason to have full BS to fire poison darts at tanks.
AM scored First blood.
Turn 1 DE
One venom dropped back to pick up the objective marker in the building at the back (hidden from picture). The hull pointed venom pushed forward in a last attempt to do something decent and fired at the weapons team on the helipad and score bagel. They counted themselves lucky the archon hadn't yet arrived to see. The crew of the ravager felt the same way as all three hits rolled 2's to pen.
The kabalites in the southern building stumbled over their feet as they moved 2" into cover.
DE score one objective
(end of AM player turn 2)
Turn 2 AM
The transports moved up and the commisar ordered his unit out, into the ruined building while the flier (vendetta?) zoomed on from the side, trying to take out the ravager, whose crew were so determined to make up for last turn's abysmal shooting, managed to jink both pens.
The central venom copped too much firepower from both the tanks and the flamer in the ruined building that it lost everything, turning into a smouldering wreck and a pile of sizzling flesh.
AM scored 2 more objectives
Turn 2 DE
The warlord and his Trueborn arrive, ordering all reserves into place immediately. The archon dropped in through the webway portal, obscured behind a building, the Haemonculus lead his freshly mutated, heatlance wielding Scourges right beside the cannon tank in the bottom right. The haywire blaster scourges dropped in safe from dangerous terrain in the centre, and the razorwing zommed on from the edge with the vendetta in it's crosshair.
The heat lances only hit the tank twice, and only glanced with both hits. They cowered from the archon's fiery gaze as he ordered his trueborn to waste their volley of high powered shots to finish the tank off. The disintegrator hit 3 times and rolled no 5's to pen the transport and the haywire blasters hit 4 times, but rolled two 1's to pen. There was definitely going to be some torture when the archon returned to commorragh that night.
The razorwing did splendidly as it peeled two hull points from the vendetta and forced it off the board.
DE scored 1 more objective
(end of game turn 3)
Turn 3 AM
Both units of scourges were wiped out. They deserved death, not even a torturous death, for their folly. The haemonculus survived the volley unscathed.
AM scored another objective
Turn 3 DE
Haemonculus moved toward the guard unit in the bottom building and sent a liquifier flame at them, killing 3. The kabalites and a venom powered up to try and take the objective that the transport was sitting on. The ravager sent 3 bolts of dark light into the transport, wrecking it and the venom turbo boosted right up against the objective.
The haemonculus failed a 5" charge. And fleet allowed him to re-roll his 3, into another 3.
It is uncertain from anyone on the table whether it was the return volley of lasguns that killed the haemonculus, or if it was the Archon that murdered him. In any case, the twisted mutilator of men died.
(no picture of end game, but not much changed)
Turn 4 AM
Mr. Plow rammed the command boat and did nothing, the leman russ obliterated the objective contesting venom and everything else smooshed the kabalites inside.
Day began to rise and both parties had run out of time and so packed up their things and went home.
(i apologise for the lack of nice pictures. We had limited time and my opponent wasn't as fast as me to do stuff)
Afterthoughts:
The main game ruiners for me were in turn 2 where the heat lances failed to kill the tank and the trueborn needed to waste 5 shots killing the tank that could be better used to blow up the transport. Then in the same turn, the haywire blasters failing to kill the transport. Too much fire wasted.
Then in the following turn, the Haemy failing his charge. But, them's the breaks.
I would have liked to have my 4th turn though... oh well!
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Any thoughts or comments welcomed!!