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 BR3: The Repugnant Ramblers Vs Grey Knights - 1250pts

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DimmyK
Panic_Puppet
Mngwa
Scorpion
Sigmaril
Vasara
Painjunky
The Shredder
helvexis
Omega1907
Septimus
The_Burning_Eye
solar shock
Dirtydeeds
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Sulmo
Hellion
Sulmo


Posts : 75
Join date : 2015-03-03

BR3: The Repugnant Ramblers Vs Grey Knights - 1250pts - Page 4 Empty
PostSubject: Re: BR3: The Repugnant Ramblers Vs Grey Knights - 1250pts   BR3: The Repugnant Ramblers Vs Grey Knights - 1250pts - Page 4 I_icon_minitimeWed Mar 18 2015, 20:59

For the second part: you have less chance of removing the whole unit, because the blast template only covers a portion of it, with less chance of rolling a 6 and the entire unit thus being removed, because the template covers, at best with Taloi base size, 2 models assuming you roll better than 1 for the average number of stomps.

The chance of all stomps being kerrunch, i.e. the whole unit covered in templates after rolling a 3 for the number of stomps, is roughly 1 in 500, which would be sufficient to kill the entire unit one go. The chance of one template (i.e. two guys) getting kerrunched is about one in six factoring the d3 roll, better if the templates overlap, but worse again on account of the fact the Knights D attack will remove a Talos of my choosing in btb; assuming he does enough to kill one which is likely. Conversely the probability of me rolling a 6 on one of my three pens against a Knight charging through terrain and the resultant pen rolling d3 hull points is also about 1 in 6.

What this means is, the odds are heavily in your favour if you engage one at a time, which is possible given the glaring weakness of a Knight i.e. MTC. First part: as mentioned previously, The Knight player ended up charging the Claw one at a time on account of, the other weakness of a Knight, abysmal MTC.
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Septimus
Kabalite Warrior
Septimus


Posts : 120
Join date : 2012-10-06
Location : Odense

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PostSubject: Re: BR3: The Repugnant Ramblers Vs Grey Knights - 1250pts   BR3: The Repugnant Ramblers Vs Grey Knights - 1250pts - Page 4 I_icon_minitimeWed Mar 18 2015, 21:16

Abyssmal move through cover??

They double the highest dice of 3 for moving through cover. That's pretty good, and why they are so fast.

In 6E you could somewhat kite them in terrain, not so much anymore.
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Sulmo
Hellion
Sulmo


Posts : 75
Join date : 2015-03-03

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PostSubject: Re: BR3: The Repugnant Ramblers Vs Grey Knights - 1250pts   BR3: The Repugnant Ramblers Vs Grey Knights - 1250pts - Page 4 I_icon_minitimeWed Mar 18 2015, 21:22

no Knights move no more than 6 in cover
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Sigmaril
Sybarite
Sigmaril


Posts : 341
Join date : 2014-11-28

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PostSubject: Re: BR3: The Repugnant Ramblers Vs Grey Knights - 1250pts   BR3: The Repugnant Ramblers Vs Grey Knights - 1250pts - Page 4 I_icon_minitimeWed Mar 18 2015, 22:32

Sulmo wrote:
no Knights move no more than 6 in cover
Try checking up on the most recent FAQ for that one Wink
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PostSubject: Re: BR3: The Repugnant Ramblers Vs Grey Knights - 1250pts   BR3: The Repugnant Ramblers Vs Grey Knights - 1250pts - Page 4 I_icon_minitime

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