Mission
Objective
#1: Eternal War: Crusade 4 objectives (3 Victory Points each)
Objective
#2: Maelstrom of War: Cleanse and Control
Objective
#3: Slay the warlord, First blood, Linebreaker
Objective
#4: Kill points: Max 6 points.
Deployment: Hammer and Anvil
1750 points
Max 1 double outside troops. Max triples in troops. 1 CAD only.
Astra Militarum CAD
Pask Punisher (Warlord) & Executioner buddy.
Sanctioned psyker (level 2) (Prescience, precognition, Scryer’s gaze).
Priest.
Platoon Command Squad w. 1 heavy flamer and 1 flamer, in Chimera.
10 veterans w. 3 meltaguns, in Chimera.
50 infantry platoon w. 4 flamers and 4 power axes.
10 infantry w. flamers
10 infantry w. meltaguns
2 x Vendetta
2 x Wyverns
Dark Eldar CAD
Archon w. blaster, haywire grenades, shadow field, webway portal (Warlord)
Succubus w. archite glaive, haywire grenades
3 x 5 kabalite warriors w. blaster, in Venoms w. extra splinter cannons
5 kabalite trueborn w. 4 blasters, in raider w. dark lance and night shield
4 grotesques w. aberration upgrade and scissorhand, in raider w. dark lance and night shield
5 scourges w. 4 haywire blasters
9 reavers w. champion upgrade, 3x cluster caltrops
Razorwing jetfighter w. dark lances
2 x ravager w 3 dark lances
Warlord Traits
AM: Preferred Enemy for pask
DE: May discard first hand of Objective cards
Dark Eldar have first turn.
Deployment
Dark Eldar reserves the Trueborn with the Archon for deep striking, and the Razorwing. Astra Militarum reserves two 10 man infantry squads in Vendettas.
DE T1
Maelstrom1: Witch Hunter, Demolitions/Scour the Skies, Secure 5. I choose to discard these.
Maelstrom 2: Secure 3, Overwhelming Firepower, Hungry for Glory
Reavers turboboost to surround the wyverns in order to make it very hard for the wyverns to shoot them. Unfortunately I forgot to check up on where in the blob the flamers were hidden. The grotesques hides behind the bastion. Venoms kill off 10 guardsmen. Everything else whiffs to good saves.
I Discard Overwhelming Firepower.
DE 0 – 0 AM
AM T1
Maelstrom: Secure Objective 1, Blood and Guts, No prisoners
Turns out the grotesques didn’t hide well enough, and Pask promptly kills off the raider for First Blood. Wyverns puts wounds on the grotesques and the Venom. All four blob flamers are within reach of the Reavers and kills of 7 of them. The 2 remaining fail their morale and run for it.
He Discards Secure Objective 1
DE 0 – 1 AM
DE T2
Maelstrom: Secure Objective 3, Hungry for Glory, Behind Enemy Lines
All reserves enter. The trueborn targets the Wyverns, but whiffs horribly. Only one blows up, taking a Reaver with it in the explosion. 2 ravagers, the razorwing, kabalite warriors (kw2) and scourges barely wrecks the Executioner. Venom (V1) kills 3 guards. A venom moves to contest objective 3, expecting the blob to move away to pile in later. I was very tempted to blow my missiles on the blob, but I wanted to charge them with the grotesques. If I could do this I’m quite confident they would kill them off quite nicely. Unfortunately (AGAIN!!!!) I forget about the 4 flamers standing some 30” away, and the wall of flame yields 11 hits!!! This kills the Succubus and the Aberration, and the charge range changes from 7” to 13”. I forgot to roll a morale test here I hate flamers…
DE scores Behind Enemy Lines.
DE 1 – 1 AM
AM T2
Maelstrom: Blood and Guts, No prisoners, Assassinate
Both vendettas enter. The first one explodes my razorwing. The second jinks a ravager. Veterans disembark to kill a venom. It does, and the resulting explosion catches 6 of the veterans in the blast. The blob use the Split Fire order. 1 flamer on the trueborn and 1 flamer on the raider. They intend to charge the raider to axe it down. The Platoon Command Squad flames 3 trueborn. Pask hides in a ruin, intending to kill Scourges, but forgets to check line of sight LOS. This leaves a raider as his only possible target. It dies horribly. The wyvern target the warriors on the bastion, killing one.
The blob charges the trueborn instead of the intended raider. The Archon challenges an axe-wielding sargeant. The archon and the remaining one trueborndoes nothing. On the return, the trueborn saves 5 wounds!!!! The sargeant does 2 wounds to the Archon, who signs off this impressive feat by rolling double 1 on his invulnerability save. Sigh…
AM Scores No Prisoners and discards Blood and Guts
DE 1 – 3 AM
DE T3
Maelstrom: Secure objective 3, Hungry for Glory, Secure objective 1
The last reaversneak up on Pasks rear to drop off a few caltrops here. Warriors on the bastion embarks into it, and the scourges claim the roof. Grotesques run foreward. Ravagers and Scourges kill Pask (Warlord kill). The bottom venom kills a couple of the platoon command squad. The top venom turboboost to objective 3. With Pask suddenly dying, the reaver hides.
In melee, the trueborn once again tanks the hits of the entire blob with his amazing armour and feel no pain. He is really “in the zone”. The archon kills the sergeant.
DE Scores Secure objective 3, Hungry for Glory, Assassinate
DE 4 – 3 AM
AM T3
Maelstrom: No prisoners, Demolitions, Assassinate
The platoon command re-embarks. One vendetta flies off the board, dropping it’s payload in the process. It misshaps and dies. Veterans kills the last reaver, and the wyvern kills a Scourge. The blob FINALLY kills the superior opposition (warlord kill).
AM scores Asassinate
DE 4 – 5 AM
DE T4
Maelstrom: Ascendancy, Supremacy, Big Game Hunter
Scourges, Ravager and top warriors kill the top chimera. Top venom finishes the remaining veterans. Grotesques run foreward and hides in the wrecked Executioner. Bottom ravager immobilises the wyvern. Yay!
DE scores Ascendancy, Supremacy, Big Game Hunter
DE 9 – 5 AM
AM T4
Maelstrom: No prisoners, Demolitions, overwhelming firepower
Vendetta change to Hover mode and tries to kill a ravager. It jinks everything away. The blob kills a Grotesque, and again I forget they aren’t fearless. The other vendetta kills the bottom ravager. The wyvern kills two scourges.
AM discards Demolitions
DE 9 – 5 AM
DE T5
Maelstrom: Secure objective 2, secure objective 4, Secure objective 1
Both venoms move foreward for line breaker. The grotesque does the same. I know I will likely lose 1-2 of these units, but decide it’s worth the risk. I do not dare charging the blob with the grotesque. Those flamers are scary. Instead I charge him into the chimera, completely forgetting about the platoon command squad inside it, so he goes down to flamers anyway. Doh!. Scourges, ravager and bastion warriors shoot the hovering vendetta, and top warriors charge it. It loses 2 hull points. Venoms kills a handful of guardsmen.
DE scores Secure objective 2, secure objective 4, Secure objective 1
DE 12 – 5 AM
AM T5
Maelstrom: No prisoners, overwhelming firepower, Secure 2
Both venoms and top warriors goes down to flamers.
AM scores No Prisoners and Overwhelming Firepower.
DE 12 – 9 AM
The game ends on a 2.
6 – 6 on Eternal War objectives.
Kill points: AM 14 – 3 DE. 6 points for AM.
Line breaker for AM
Final Score
DE 18 – 23 AM
Re-calculated to ETC-style points = DE 8 – 12 AM