| Forge World Dark Eldar | |
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+26asdrubal vect Nepenthe TheDuke SirTainly Lysis Local_Ork Urien Rakarth Preacher xzandrate Foo Kinnay Torpedo Vegas adesapere Archon Farath Mure Rabid Bunny Radium kargenetic Todo13 Saintspirit Gobsmakked Hekate shadow hunter Baron Tordeck Xelkireth WrackInAction Sky Serpent 30 posters |
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adesapere Hellion
Posts : 34 Join date : 2011-06-05
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 02:51 | |
| Oh man, should be a 'broadside' rule in the following IA/Apocolypse rules following the models release. Something along the lines of if 3 of the Uber Ravager's darklances/disintergrators are aimed at a large target and or vehicle it recieves an extra damage calculation somehow. just fantasizing, the multi level design is so inspiring. | |
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Foo Kabalite Warrior
Posts : 245 Join date : 2011-05-20
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 03:12 | |
| They need to make a Dark Eldar craft with a rule that lets them fire the dark lances at different targets, or at least all the guns on one side of that 6-gunned monstrosity. | |
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xzandrate Kabalite Warrior
Posts : 205 Join date : 2011-05-20 Location : Northern Ontario
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 03:57 | |
| You basically want a DE heavy then.
A good slave barge would work well, maybe give it some sort of power from pain rules to affect it.
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Gobsmakked Rumour Scourge
Posts : 3274 Join date : 2011-05-14 Location : Vancouver, BC
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 04:39 | |
| Moving to DE General Discussion | |
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Torpedo Vegas Resident Shadowseer
Posts : 512 Join date : 2011-05-15 Location : Santa Rosa Beach, Florida
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 04:53 | |
| I want a pain titan. A massive flesh-monstrosity powered by the screams of the tortured souls held within! Like the tri-pods from the War of the Worlds movie (the newer, bad one). But with more spikes. | |
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Xelkireth In Exile
Posts : 1065 Join date : 2011-05-14
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 06:44 | |
| - Torpedo Vegas wrote:
- I want a pain titan. A massive flesh-monstrosity powered by the screams of the tortured souls held within! Like the tri-pods from the War of the Worlds movie (the newer, bad one). But with more spikes.
Yes... With splinter cannon and void lance death! | |
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kargenetic Slave
Posts : 14 Join date : 2011-05-18
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 09:07 | |
| If we're going with War of the Worlds, I demand Heat Lances! And Neurotoxin Mortars! And a steam (liqufier?) Hellstorm template! That said, I think a Tripod is a bad idea Dark Eldar can be much more clever. But Pain Titan? OMG yes please! | |
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Saintspirit Court of Cruelty
Posts : 1002 Join date : 2011-05-19 Location : Sweden
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 10:26 | |
| A liquifier with hellstorm template would be seriously awesome, something like this: Range: Hellstorm S: 2D6 Ap: D6-1 Heavy 1 On strength 11 or 12, count it as Strength D.
Would also be fun to see a newer version of the raven. | |
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Preacher Kabalite Warrior
Posts : 145 Join date : 2011-05-24 Location : Derby, UK
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 12:46 | |
| The twin hulled Raider is awesome and may well have to replace No'ki's current personal raider (I may have to find a new throne for it though). And I hope I can get hold of the sail on the haywire cannon armed raider. (Seriously why is that thing still classed as a raider)? As for that final sketch (well both really but definettly the last) . I'll take one, with added haywire cannon just so I can have a Nero moment... Fire everything! The fact it has side mounted "lances" gives me a good idea to recreate one of my favourite WD scenarios. It involved a chase between Reavers and Craftworlders (with the CWE getting a Vyper and the DE getting extra Reavers). Every turn the terrian moved back 6" or so and any object which "fell" off the table was randomly recyled onto the leading edge. If you keep moving against the flow you move normally, but if you turn against it you were swept along as the battle raced forward. Oooo the possibilies for that Super Ravager in that game. | |
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Urien Rakarth Kabalite Warrior
Posts : 110 Join date : 2011-05-31
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 12:53 | |
| Problem is that this stuff is from Forgeworld, so will cost an arm and a leg and will have huge bubbles through half the detail of be so wafer thin a gnat's fart will shatter it. I love what they produce but just understand their quality is somewhat lacklustre for the price. | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 13:16 | |
| Still, it's better than GW Failcast Actually I must say FW stuff is not so bad, with occasional 1mm mold lines on imperial stuff. | |
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Foo Kabalite Warrior
Posts : 245 Join date : 2011-05-20
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 19:14 | |
| - xzandrate wrote:
- You basically want a DE heavy then.
Pretty much, yes. | |
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Lysis Hellion
Posts : 34 Join date : 2011-05-30 Location : St. Louis, MO. USA
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 20:03 | |
| Man those vehicles look great... perhaps even just as a stand in for the dais of destruction, I would love that model.
I do feel, looking at the FW website, that DE have seriously been shorted. I mean, if the marines have have a few pages of just decals / ornaments, we should have more than two items.
The thought of a pain Titan makes me giddy - this should happen! | |
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SirTainly Sybarite
Posts : 433 Join date : 2011-06-06 Location : Back in the UK and hating it
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 21:20 | |
| Really looking forward to the DE, I'm suspecting the one with the big gun will be akin to the upgraded Raider in the Apoc formation for DE, to be used as a 'titan killer'. | |
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Torpedo Vegas Resident Shadowseer
Posts : 512 Join date : 2011-05-15 Location : Santa Rosa Beach, Florida
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 22:10 | |
| I kinda want to haywire a titan to death now. | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 22:55 | |
| New unit: HG Wych launcher For any Wych "sacrificed" You may do A+bonus from charge+bonus for two CCW haywire shots. Anyway I think that catamaras are way to go. Gonna do count as Raiders | |
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Torpedo Vegas Resident Shadowseer
Posts : 512 Join date : 2011-05-15 Location : Santa Rosa Beach, Florida
| Subject: Re: Forge World Dark Eldar Wed Jun 08 2011, 00:20 | |
| Anyone hear anything about DE being featured in IA:11? I've heard IA:12 but I don't want to have to wait that long | |
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SirTainly Sybarite
Posts : 433 Join date : 2011-06-06 Location : Back in the UK and hating it
| Subject: Re: Forge World Dark Eldar Wed Jun 08 2011, 00:26 | |
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Gobsmakked Rumour Scourge
Posts : 3274 Join date : 2011-05-14 Location : Vancouver, BC
| Subject: Re: Forge World Dark Eldar Wed Jun 08 2011, 08:22 | |
| Nobody, anywhere, knows anything at this point, so here's my summary of many, many hours and pages of pointless speculation elsewhere:
IA11 is currently rumoured to be released at GDUK in September. It should include CWE, Space Puppies and 'Umies, but supposedly the CWE Corsairs will be able to take DE allies. No word on which units that I have seen so far, beyond Kabalite Warriors and maybe Raiders.
DE are thought to be in IA12, but could also be pushed back to 13. No word on potential foes, but CWE have been mentioned in relation to a second IA book after #11.
If 6th edition arrives next year and if CWE finally get over-hauled as part of the festivities, DE may well get a boost from all that Eldar-love.
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Saintspirit Court of Cruelty
Posts : 1002 Join date : 2011-05-19 Location : Sweden
| Subject: Re: Forge World Dark Eldar Wed Jun 08 2011, 09:06 | |
| - Local_Ork wrote:
- New unit: HG Wych launcher
For any Wych "sacrificed" You may do A+bonus from charge+bonus for two CCW haywire shots. That sounds just like the angrinator. | |
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Torpedo Vegas Resident Shadowseer
Posts : 512 Join date : 2011-05-15 Location : Santa Rosa Beach, Florida
| Subject: Re: Forge World Dark Eldar Wed Jun 08 2011, 09:07 | |
| We should invest in these. | |
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Gobsmakked Rumour Scourge
Posts : 3274 Join date : 2011-05-14 Location : Vancouver, BC
| Subject: Re: Forge World Dark Eldar Wed Jun 08 2011, 17:32 | |
| I had never heard of the angrinator, but I checked and I love it. Agreed, we definitely should have something like this. | |
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adesapere Hellion
Posts : 34 Join date : 2011-06-05
| Subject: Re: Forge World Dark Eldar Thu Jun 09 2011, 07:04 | |
| Lmao wych launcher angrinator. The acrobatic prowess of wych's ensures that they would land lithely among the enemy. | |
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Saintspirit Court of Cruelty
Posts : 1002 Join date : 2011-05-19 Location : Sweden
| Subject: Re: Forge World Dark Eldar Thu Jun 09 2011, 08:43 | |
| - adesapere wrote:
- Lmao wych launcher angrinator. The acrobatic prowess of wych's ensures that they would land lithely among the enemy.
...And not just crash into them like the Angry Marines does... We're just much better! | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: Forge World Dark Eldar Thu Jun 09 2011, 09:12 | |
| [edit]
I would like to see something like that: http://lh4.ggpht.com/_3t_kSXvboU8/SUS27SpaZcI/AAAAAAAAAfw/-CU1D6MsmMo/ss00128.jpg Freaking spaceship that make holes in things.
Carrier ability optional.
[edit] Oh snap. Guess even "less harmful" joke could be too harmful. I admit my mistake so everyone may read. Especially Wyches that could get offended. Sorry... (walking into Iron Maiden machine)
Last edited by Local_Ork on Fri Jun 10 2011, 01:51; edited 1 time in total | |
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