| Forge World Dark Eldar | |
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+26asdrubal vect Nepenthe TheDuke SirTainly Lysis Local_Ork Urien Rakarth Preacher xzandrate Foo Kinnay Torpedo Vegas adesapere Archon Farath Mure Rabid Bunny Radium kargenetic Todo13 Saintspirit Gobsmakked Hekate shadow hunter Baron Tordeck Xelkireth WrackInAction Sky Serpent 30 posters |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: Forge World Dark Eldar Tue Jun 07 2011, 22:55 | |
| New unit: HG Wych launcher For any Wych "sacrificed" You may do A+bonus from charge+bonus for two CCW haywire shots. Anyway I think that catamaras are way to go. Gonna do count as Raiders | |
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Torpedo Vegas Resident Shadowseer
Posts : 512 Join date : 2011-05-15 Location : Santa Rosa Beach, Florida
| Subject: Re: Forge World Dark Eldar Wed Jun 08 2011, 00:20 | |
| Anyone hear anything about DE being featured in IA:11? I've heard IA:12 but I don't want to have to wait that long | |
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SirTainly Sybarite
Posts : 433 Join date : 2011-06-06 Location : Back in the UK and hating it
| Subject: Re: Forge World Dark Eldar Wed Jun 08 2011, 00:26 | |
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Gobsmakked Rumour Scourge
Posts : 3274 Join date : 2011-05-14 Location : Vancouver, BC
| Subject: Re: Forge World Dark Eldar Wed Jun 08 2011, 08:22 | |
| Nobody, anywhere, knows anything at this point, so here's my summary of many, many hours and pages of pointless speculation elsewhere:
IA11 is currently rumoured to be released at GDUK in September. It should include CWE, Space Puppies and 'Umies, but supposedly the CWE Corsairs will be able to take DE allies. No word on which units that I have seen so far, beyond Kabalite Warriors and maybe Raiders.
DE are thought to be in IA12, but could also be pushed back to 13. No word on potential foes, but CWE have been mentioned in relation to a second IA book after #11.
If 6th edition arrives next year and if CWE finally get over-hauled as part of the festivities, DE may well get a boost from all that Eldar-love.
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Saintspirit Court of Cruelty
Posts : 1002 Join date : 2011-05-19 Location : Sweden
| Subject: Re: Forge World Dark Eldar Wed Jun 08 2011, 09:06 | |
| - Local_Ork wrote:
- New unit: HG Wych launcher
For any Wych "sacrificed" You may do A+bonus from charge+bonus for two CCW haywire shots. That sounds just like the angrinator. | |
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Torpedo Vegas Resident Shadowseer
Posts : 512 Join date : 2011-05-15 Location : Santa Rosa Beach, Florida
| Subject: Re: Forge World Dark Eldar Wed Jun 08 2011, 09:07 | |
| We should invest in these. | |
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Gobsmakked Rumour Scourge
Posts : 3274 Join date : 2011-05-14 Location : Vancouver, BC
| Subject: Re: Forge World Dark Eldar Wed Jun 08 2011, 17:32 | |
| I had never heard of the angrinator, but I checked and I love it. Agreed, we definitely should have something like this. | |
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adesapere Hellion
Posts : 34 Join date : 2011-06-05
| Subject: Re: Forge World Dark Eldar Thu Jun 09 2011, 07:04 | |
| Lmao wych launcher angrinator. The acrobatic prowess of wych's ensures that they would land lithely among the enemy. | |
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Saintspirit Court of Cruelty
Posts : 1002 Join date : 2011-05-19 Location : Sweden
| Subject: Re: Forge World Dark Eldar Thu Jun 09 2011, 08:43 | |
| - adesapere wrote:
- Lmao wych launcher angrinator. The acrobatic prowess of wych's ensures that they would land lithely among the enemy.
...And not just crash into them like the Angry Marines does... We're just much better! | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: Forge World Dark Eldar Thu Jun 09 2011, 09:12 | |
| [edit]
I would like to see something like that: http://lh4.ggpht.com/_3t_kSXvboU8/SUS27SpaZcI/AAAAAAAAAfw/-CU1D6MsmMo/ss00128.jpg Freaking spaceship that make holes in things.
Carrier ability optional.
[edit] Oh snap. Guess even "less harmful" joke could be too harmful. I admit my mistake so everyone may read. Especially Wyches that could get offended. Sorry... (walking into Iron Maiden machine)
Last edited by Local_Ork on Fri Jun 10 2011, 01:51; edited 1 time in total | |
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Gobsmakked Rumour Scourge
Posts : 3274 Join date : 2011-05-14 Location : Vancouver, BC
| Subject: Re: Forge World Dark Eldar Fri Jun 10 2011, 00:21 | |
| [mod] please remember that some denizens are of the dominant 4+ Dodge-gender [/squad]
Last edited by Gobsmakked on Fri Aug 12 2011, 19:30; edited 1 time in total | |
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Gobsmakked Rumour Scourge
Posts : 3274 Join date : 2011-05-14 Location : Vancouver, BC
| Subject: Re: Forge World Dark Eldar Fri Aug 12 2011, 19:29 | |
| A small update from Hydra after GD Germany last weekend: https://thedarkcity.forummotion.com/t835p20-the-arena - Hydra wrote:
- Interessting news for this board, is that someone is working at Forge World on a quite large (around thunderhawk size) thing and the already seen katamaran style thing is going to be released soon.
Could be anything at this point, but good know that we will be getting more love. | |
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TheDuke Hellion
Posts : 28 Join date : 2011-08-12
| Subject: Re: Forge World Dark Eldar Fri Aug 12 2011, 21:06 | |
| A DE mini Thunderhawk sized eh? Something tells me it's going to be a giant slave barge. On another related note, I really hope FW release a DE vehicle upgrade pack like they did with Eldar, ie; ways to model Flickerfield and Nightshields on. Heck, a couple of new sail and prow designs wouldn't go amiss. TheDuke | |
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Nepenthe Kabalite Warrior
Posts : 120 Join date : 2011-08-01 Location : Helsinki, Finland
| Subject: Re: Forge World Dark Eldar Sat Aug 13 2011, 07:57 | |
| - TheDuke wrote:
- A DE mini Thunderhawk sized eh? Something tells me it's going to be a giant slave barge. On another related note, I really hope FW release a DE vehicle upgrade pack like they did with Eldar, ie; ways to model Flickerfield and Nightshields on. Heck, a couple of new sail and prow designs wouldn't go amiss.
TheDuke And wrack and incubi hanger ons... | |
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TheDuke Hellion
Posts : 28 Join date : 2011-08-12
| Subject: Re: Forge World Dark Eldar Sat Aug 13 2011, 08:36 | |
| Are yes those too, and maybe a grotesque one while there at it. | |
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asdrubal vect Slave
Posts : 15 Join date : 2011-08-08
| Subject: Re: Forge World Dark Eldar Sat Aug 13 2011, 18:08 | |
| Don't forget about a pack to make a "flagship raider", with a throne and flags and spikes and dead people.
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GrenAcid Sybarite
Posts : 257 Join date : 2011-06-02 Location : Poland
| Subject: Re: Forge World Dark Eldar Sun Aug 14 2011, 14:03 | |
| - asdrubal vect wrote:
- Don't forget about a pack to make a "flagship raider", with a throne and flags and spikes and dead people.
Ill take 2, and add some corpses pack for pimpin my raidrers. | |
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ivaldir Hellion
Posts : 43 Join date : 2011-08-03 Location : the little dot on the map called Belgium
| Subject: Re: Forge World Dark Eldar Tue Aug 23 2011, 23:13 | |
| The big ship would be epic to use as ride for any archon. One problem though there are three lances on each side, and so it isn't possible to use them all.
Wait just got an epic idea. What if it would be for the duke and that you could change the lances for splinter cannons which gain the poison from the duke. Would they get the split fire from the space wolves then it would be a killing spree machine. 36 poison 3+ shots which you can divide on several squads yup that would hurt. | |
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SirTainly Sybarite
Posts : 433 Join date : 2011-06-06 Location : Back in the UK and hating it
| Subject: Re: Forge World Dark Eldar Tue Aug 23 2011, 23:32 | |
| Nice idea, too bad the Duke only gives the poison to a unit of kabalites (W or T), not to the vehicle.
You might find the big ship can target one enemy on each side, if it's a superheavy then IIRC then you aren't limited to firing at only one target anyway under Apoc rules. | |
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ivaldir Hellion
Posts : 43 Join date : 2011-08-03 Location : the little dot on the map called Belgium
| Subject: Re: Forge World Dark Eldar Tue Aug 23 2011, 23:35 | |
| Yeah I know that that's why it is with the other stuff that isn't true XD I was just letting my love for overkill overtake me | |
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SirTainly Sybarite
Posts : 433 Join date : 2011-06-06 Location : Back in the UK and hating it
| Subject: Re: Forge World Dark Eldar Tue Aug 23 2011, 23:46 | |
| as a Dark Eldar, you should know it's the artistry of the kill thatr matters, overkill is gauche! | |
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ivaldir Hellion
Posts : 43 Join date : 2011-08-03 Location : the little dot on the map called Belgium
| Subject: Re: Forge World Dark Eldar Tue Aug 23 2011, 23:56 | |
| I know but I can't help to see the beauty of a sky blackend with shards carrying the most toxic sustances of the universe.
I think it is possible to make any kill poetic and artistic it is only a matter of looking. Such overkill can be seen as a blunt axe but also as a sharp dagger punctioning the chest reaching the hart with extreme force and precision.
Besides it is not the weapon or the force you use that matters but the location. So overkill doen't matter but it is a nice extra for me XD | |
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Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: Re: Forge World Dark Eldar Fri Aug 26 2011, 20:09 | |
| - Forge World FB Page, 25/8/11 wrote:
- As it's a month until Games Day UK, coming soon to Facebook is our Games Day Countdown - a factoid, snippet or sneak peek every single day about what we're getting up to at the NEC this year. stay tuned for more!
Cross your fingers for Dark Eldar snippets. | |
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Sorrowshard Sybarite
Posts : 361 Join date : 2011-05-31
| Subject: Re: Forge World Dark Eldar Sat Aug 27 2011, 23:39 | |
| Everything that is crossable is crossed ....
FW, Snippet ME ! | |
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Gobsmakked Rumour Scourge
Posts : 3274 Join date : 2011-05-14 Location : Vancouver, BC
| Subject: Re: Forge World Dark Eldar Fri Sep 16 2011, 03:29 | |
| Possibly related to the big ship that Hydra heard about, here's a little tidbit I just found over at 40Konline from Judderr, although it's actually a month old now: - Judderr wrote:
- And another Super Heavy is in the pipeline for next year sometime, it is going to be a large slave ship, with rules similar to the cronos and chain-snares mixed, as it can take up slaves and distribute pain tokens.
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