| Haemonculi-Based Army Modelling and Conversions? | |
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+6Local_Ork xzandrate Cailos GAR speedfreek Faceless 10 posters |
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Faceless Slave
Posts : 7 Join date : 2011-09-14 Location : Coventry, United Kingdom
| Subject: Haemonculi-Based Army Modelling and Conversions? Wed Sep 14 2011, 06:11 | |
| Hello. I'm new here. I'm gonna try and get right to the point: I'd really like to make an army based around Haemonculi, Wracks and Grotesques. I do not, However, Like the Lack of posing and wargear options for these. Mostly, the Haemonculi and Wracks don't come with any extra wargear options on sprues .ect, because they're all Finecraft (ugh.) I'd like to hear any suggestions you might have for good plastic-based bases to convert my own Wracks, Haemonculi and Grotesques from? I've considered Mixing a Wyches box with a Chaos Marauder fantasy box. I thought Ogryn would be perfect for Groteques, but they're all metal (bah.) What would YOU suggest? Thanks. Just going to go ahead and edit to say that I've seen the Flagellant conversion for Wracks, but don't think they suited them particularly well. | |
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speedfreek Sybarite
Posts : 373 Join date : 2011-05-18 Location : Sweden
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Wed Sep 14 2011, 06:59 | |
| Chaos Spawns or Rat Ogre for the Grotesques. Island of Blood Rat Ogres + bits from Talos is one of the most popular solutions. Take a look in the gallery for more inspiration.
I think Marauders are to bulky, but beastmen ungor or empire flagellants might be a better start. Or even ghouls... | |
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Faceless Slave
Posts : 7 Join date : 2011-09-14 Location : Coventry, United Kingdom
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Wed Sep 14 2011, 08:49 | |
| - speedfreek wrote:
- Chaos Spawns or Rat Ogre for the Grotesques. Island of Blood Rat Ogres + bits from Talos is one of the most popular solutions.
Take a look in the gallery for more inspiration.
I think Marauders are to bulky, but beastmen ungor or empire flagellants might be a better start. Or even ghouls... Yeah, I looked at the Rat-Ogres. I think those, with some Chaos Warrior heads and some tubes would do fine. Especially with some extra bitz and a bunch of green-stuff. I'd use Talos bits, but, I don't really have the cash lying around to buy a Taos to cannibalize for Grotesque parts. I considered getting a Box of Kabalites or Wyches to convert into Wracks, but I'm unsure of the suitability. | |
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speedfreek Sybarite
Posts : 373 Join date : 2011-05-18 Location : Sweden
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Wed Sep 14 2011, 10:34 | |
| I haven't seen any one else doing it, so I don't have pictures, but you could try using ghoul upper bodies on warrior legs. All wyches are running and I'm not sure that would fit with wracks... | |
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Faceless Slave
Posts : 7 Join date : 2011-09-14 Location : Coventry, United Kingdom
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Wed Sep 14 2011, 11:53 | |
| Welp, I've ordered a Dark Eldar Battleforce. That should give me a good look at the available bits and decide if I want to do a Haemonculus themed, Shooting themed, or Melee themed army.
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GAR Dread Pirate
Posts : 910 Join date : 2011-05-19
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Wed Sep 14 2011, 18:36 | |
| Ungors is a brilliant idea for Wracks.
They already look creepy and a pretty cheap. Add in a few Wyche bits and they should look pretty darn good. | |
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Cailos Kabalite Warrior
Posts : 208 Join date : 2011-09-08 Location : Texas
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Wed Sep 14 2011, 18:53 | |
| If you want a Talos their is so much extra bits in the kit that will make it easy to convert Rat Orges into Grots. For examples their is like six different face plates in the Talos kit. Their is like two extra arms. Theirs is like a ton of extra little blades and tubes and stuff to put on the guys to make them more Dark Eldar. Really I am so surprised with the amount of extra bits in the Talos kit more than enough to convert four Rat Orges to look different. | |
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xzandrate Kabalite Warrior
Posts : 205 Join date : 2011-05-20 Location : Northern Ontario
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Thu Sep 15 2011, 14:39 | |
| Cailos is correct, there are TONS of bits in the kit. And that doesn't even count canabalizing the Cronos bits. Lots of people have used the tentacles as base point for Haemie conversions.
Depending on the theme you want to go with for your Wracks depends on what you start with. Since Wracks are basically the old Grotesques, I'll refer to them similarly. I used Crypt Ghouls for the last edition of the book, working more with a tortured soul bound into service. The ghouls had a suitably wracked posture and twisted visage. You could probably swap heads to give the faceplate look very easily. | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Thu Sep 15 2011, 17:42 | |
| I wonder how would work mix of Empire Flagellants bodies and Crypt Ghouls arms? http://www.bitzbox.co.uk/index.php/the-empire-empire-flagellants-c-22_68_142?osCsid=ugefbrsj57e6f1bsn0i3029ra4 + http://www.bitzbox.co.uk/index.php/vampire-counts-crypt-ghouls-c-22_43_174?osCsid=ugefbrsj57e6f1bsn0i3029ra4 + head made from GS? I doubt You can get as much Talos heads... = ? This is my advice for Wracks. I think that scourges can be made from Ghoul bodies with wings, "skirts" from GS, heads and guns... this is NOT ad for BitzBox, they just have really good pictures... | |
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Grie Velorn Slave
Posts : 4 Join date : 2011-08-17 Location : Oregon
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Fri Sep 16 2011, 19:15 | |
| Actually that is exactly what I did for my Wracks Local_Ork.
You need to be aware for those arms is that they are rounded on the joint so some shaving will be required to make them fit. They also have some sort of shoulder-blade bone sticking out very far off the top of the arm so cutting that off or making the arms hang down lower both worked as good options, adds some diversity too. But once you get past that they look fantastic.
Then use the wych (or reaver in my case) round helmeted heads and you are golden.
What you might even be able to get away with is using the warrior or male wych (or female if you want to use those) and hacking off the top part of the Flagellants models and then shaving the torses to fit may be a good way to make use of any spare torso bits you may have. And it could serve as the Acothyst. | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Fri Sep 16 2011, 20:05 | |
| - Grie Velorn wrote:
- You need to be aware for those arms is that they are rounded on the joint so some shaving will be required to make them fit.
This is 100% correct. In addition this make Ghoul bodies very good if You want attach multiple arms (like in Sslyth models) or arms + wings (and this is why I suggested them for Scourges). They have big, bean shape holes (see link under Ghoul arms in my previous post). IMHO if You can get arms with weapons and wings, some sort of "skirt" , You can make very "Wracky" Scourges ("the next level of surgeon nightmare"). Something like that, but "topless". And best thing: Empire Flagellants and Crypt Ghouls kits should cost £31 for 2x10 nearly complete models, while 10 Scourges and 10 Wracks cost £72 (hell, 10 stock Scourges cost £31). | |
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Grie Velorn Slave
Posts : 4 Join date : 2011-08-17 Location : Oregon
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Fri Sep 16 2011, 21:15 | |
| - Local_Ork wrote:
- In addition this make Ghoul bodies very good if You want attach multiple arms (like in Sslyth models) or arms + wings (and this is why I suggested them for Scourges). They have big, bean shape holes (see link under Ghoul arms in my previous post).
IMHO if You can get arms with weapons and wings, some sort of "skirt" , You can make very "Wracky" Scourges ("the next level of surgeon nightmare").
Something like that, but "topless".
And best thing: Empire Flagellants and Crypt Ghouls kits should cost £31 for 2x10 nearly complete models, while 10 Scourges and 10 Wracks cost £72 (hell, 10 stock Scourges cost £31). Actually the perfect solution to this(perfect not cheap) is the Vampire counts grave guard. The legs are separate from the body and look almost perfect for that idea. It comes 10 to a box however again it is 45$(25£) but if you have already gotten the ghoul bodies for the wracks that will all you need to get besides bits. At the top of this sprue you will see what I mean. And that is actually a elegant solution to my problem. I am pretty much doing the same this as Faceless and I'm going to have to take a whack at this. | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Fri Sep 16 2011, 21:35 | |
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Mr Believer Wych
Posts : 727 Join date : 2011-09-11 Location : Nottinghamshire, UK
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Mon Sep 19 2011, 00:13 | |
| I was looking at Ogre bodies as a possibility for converting into Grotesques, but I couldn't find any good pictures that showed what they looked like unassembled. If it's possible to file down the large gut on them and maybe just get away with a bit of green stuff to make it look muscled, they're a much cheaper option at £23 for six, even if you're getting a few extra bits off ebay or whatever to make them unique from one another. There wasn't much indication of scale compared to Grotesques either, would they be big enough? I know a lot of people go for Rat Ogres, which do seem the better option aesthetically, but you're paying more for a lot of stuff in a set you can't use. | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Mon Sep 19 2011, 02:42 | |
| People use Ratogres from WFB starter, those probably are cheaper (don't know, don't care, I like to hate WFB for no apparent reason lol*)
Anyway if You need Bulls sprue photos... http://spruepics.proboards.com/index.cgi?board=ogre&action=display&thread=149
I guess I'm gonna add main page to "Tutorials", since GW is kind enough to provide sprueshots from recent releases only.
*Ok... random movement + "I wonder if I would put jellybears on those movement trays anyone would give a duck about that" nature of wound counters minis make me wonder why I would actually like to play that game and not Warmaster or (better) Epic: Armageddon. | |
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xzandrate Kabalite Warrior
Posts : 205 Join date : 2011-05-20 Location : Northern Ontario
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Mon Sep 19 2011, 03:18 | |
| OK, so secret option time. I've been sitting on an idea since I saw the Island of Blood Rat Ogre conversions done by so many.
I really want to add a couple squads of Grots eventually, and I really don't want them to all look the same. The problem is normal Rat Ogres don't look as nice as the IoB ones, so I did some searching and came up with a great secondary option (although not quite as cheap as ogres would be) Beastmen Minotaurs.
They would take a little more conversion work than the rat ogres, they don't have the hoses and vats on them already, but they definely have the proper proportions to what I'd want my Grotesque to look like. Added bonus, most have a tabard with a nice big 'belt buckle' that would be perfect for Coven symbols.
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Mon Sep 19 2011, 03:35 | |
| To be honest I would go with 2 Chaos Spawns that cost £20 and require little converting (as well as have lots of cool "meaty" bits) than with 3 Minos that cost £27 and require much more work (fur is kinda... not DE).
But Minotaurs are ok (they are weirdly sculpted, ugly-as-hell I would say BUT that would be good thing for Grots since they should be... grotesque).
Actually OK Bulls are best moneywise (£23 for 6, from GW), outmaching IoB Rats (£4-6 for 2 on eBay).
I hope I don't need to add good old "If You want make major conversion with expensive bits, why not sculpt whole model instead?". I may make tutorial myself in near future, I don't know. | |
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Mr Believer Wych
Posts : 727 Join date : 2011-09-11 Location : Nottinghamshire, UK
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Mon Sep 19 2011, 10:25 | |
| Those pictures are perfect Local Ork, thanks - I'll go the OK ogre route, as I can get 6 to a unit straight away. I was mainly concerned that the plates on their guts would be impossible to do anything with and require lots of filing, but those big holes can just be filled in. Maybe slice the legs off and extend the main body too... with 6 models to go at, there's room for practice and experimentation. | |
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Lazarus Hellion
Posts : 47 Join date : 2011-09-08 Location : Houston Texas
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Fri Sep 23 2011, 21:02 | |
| Okay I know I'm a little late to this post, but how about Bloodletters for the base body of your wracks. Thought I don't know what you could use for masks, it would be easy to green stuff a tiny bit of cloth onto them to make them look a little more humanoid. Maybe file the heads down and green stuff a mask on, you could put reaver masks on or wych ones. | |
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raiaCZ Slave
Posts : 6 Join date : 2011-10-04
| Subject: Re: Haemonculi-Based Army Modelling and Conversions? Fri Oct 21 2011, 10:09 | |
| My Grotesques are made by Rackham plastic Abberation / Dasyatis WIP: http://www.ludikbazar.com/product_info.php?products_id=64081 http://www.ludikbazar.com/product_info.php?products_id=64080 And for Wracks Im going to use rackham Confrontation—Alchemists of Dirz: Clones of Dirz : | |
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