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colinsherlow
sweetbacon
dumpeal
The Shredder
Kinjallo
Brom
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Hekatrix
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PostSubject: Re: Thoughts on this list?   Thoughts on this list? - Page 2 I_icon_minitimeFri Aug 28 2015, 15:03

iknowinewb wrote:
I am sorta curious how are your moving in to drop off men then move back off.

Flat out instead of firing.
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The Shredder
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PostSubject: Re: Thoughts on this list?   Thoughts on this list? - Page 2 I_icon_minitimeFri Aug 28 2015, 15:31

iknowinewb wrote:
I am sorta curious how are your moving in to drop off men then move back off.

Sorry, I might have worded that badly. The infantry gets off, then the vehicle moves back.

iknowinewb wrote:

As for archons, always bring the 2++ if you are taking him in as a close combat monster, either go big or go for a blaster + wwp. The time where your archon takes 40+ shots to the face and lives is worth 40 pts.

Do you think Clone Field is worth considering if points are tight?

iknowinewb wrote:

if you are irked by the haemonoculus's seemingly incompetent melee, I recommend swapping out one of his ccw for the master crafted relic pistol (2+ to wound and 2+ to hit and reroll 1 to hits for 5pts? ynot), his sole splinter pistol for another 2+ to wound pistol (i think its called a stinger pistol). Even with just ap 5 for both its just 10pts spent so not much fuss and you can fire both at the same turn, yet get +1 to attack due to having 1 ccw + pistol.

Bear in mind that this was a Coven haemonculus - so he doesn't have access to that relic pistol. Crying or Very sad

iknowinewb wrote:

You pretty much fell into the same mistake when fighting orks for the first time like me. Getting too close to pull off more effective shooting and getting wagh'ed for your troubles.

Somewhat, yeah. Although his being across the board on turn 1 didn't exactly leave me much room to manoeuvre. Razz

But yeah, I think I often overestimate how effective shooting will be against orks.
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Hekatrix
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PostSubject: Re: Thoughts on this list?   Thoughts on this list? - Page 2 I_icon_minitimeFri Aug 28 2015, 17:15

You should have bought Khromys's dark light weapons Razz
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sweetbacon
Wych
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PostSubject: Re: Thoughts on this list?   Thoughts on this list? - Page 2 I_icon_minitimeFri Aug 28 2015, 23:00

Tough break, Shredder. Thanks for writing up the game. I really enjoyed it. At first, I was a little surprised that your Grots didn't do a little better. But then I remembered you were only running three man squads with no Abbie (who is probably tied with the Klaivex for best CC character we have). You also had a rough matchup as you faced a lot of Str 10 Power Klaws, the one thing Grots can't handle. Sounds like a fun game though. You'll get em' next time.
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The Shredder
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PostSubject: Re: Thoughts on this list?   Thoughts on this list? - Page 2 I_icon_minitimeFri Aug 28 2015, 23:09

sweetbacon wrote:
Tough break, Shredder.  Thanks for writing up the game.  I really enjoyed it.  At first, I was  a little surprised that your Grots didn't do a little better.  But then I remembered you were only running three man squads with no Abbie (who is probably tied with the Klaivex for best CC character we have).  You also had a rough matchup as you faced a lot of Str 10 Power Klaws, the one thing Grots can't handle.  Sounds like a fun game though.  You'll get em' next time.  

Tbh, I think even a larger Grot squad would have suffered a similar fate. When the warboss is hitting on 3s and killing on 2s, with basically as many rerolls as he needs, they really don't stand much chance.

That being said, they probably would have accomplished more than the succucus. Wink

When you say that Aberrations are tied with the Klaivex for the best assault unit, are you including Agonisers? Or, can they still work fine without them?

Incidentally, it's rather sad that our sergeants are better than our HQs. Oh for a fusion of Klaivex and Archon. Twisted Evil
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sweetbacon
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PostSubject: Re: Thoughts on this list?   Thoughts on this list? - Page 2 I_icon_minitimeFri Aug 28 2015, 23:26

I typically put Agonisers on my Aberrations. Yes, it's pricey, but I mostly face MEQ or Eldar, which mostly have 3+ saves. I don't know that much about Orks, because I don't play them much so I don't know how good it would've been in your game today, but against Marines or equivalent, a (Coven) Abbie with Agoniser + Zealot is like, well, have you ever seen the movie Dead Alive? If so, do you recall the scene at the end where the zombies invade the house party and the hero picks up a lawn mower and charges into a crowd of zombies with it? Well, the Abbie is the lawn mower...
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Brom
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PostSubject: Re: Thoughts on this list?   Thoughts on this list? - Page 2 I_icon_minitimeSat Aug 29 2015, 03:32

The Shredder- I love games like that man, thanks for the report. A proper built ork mob (i.e. full size with 3+ characters) is tough to fight in combat for anything. My minimum is boss, nob, mek personally. Anyway one trick you can use is to sacrifice warriors or other cheap fodder to speed bump them for another round protecting your skimmers and higher value stuff. Basically bubble wrap but slightly different. This can be hilarious if you have a razorwing coming on next turn and they roll badly on consolidate leaving them clumped up.

On the archon I say shadow field every time on combat archons. That and the soul trap make all the difference in games like this. I'd argue a huskblade does too but there's equally valid reasons for both I suppose. And ya once you start closely evaluating the scissors you see how bad they usually are compared to other options. They will shine here and there but not reliably. I would really like to see rending go back to 'hits' instead of wounds.

We're you pleased with the grots? As mentioned above 3 works but at this level I'll almost always run the 4th. At 1.5k and below I drop a model and sometimes the abbys weapon.
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PostSubject: Re: Thoughts on this list?   Thoughts on this list? - Page 2 I_icon_minitimeSat Aug 29 2015, 11:35

sweetbacon wrote:
I typically put Agonisers on my Aberrations.  Yes, it's pricey, but I mostly face MEQ or Eldar, which mostly have 3+ saves.  I don't know that much about Orks, because I don't play them much so I don't know how good it would've been in your game today, but against Marines or equivalent, a (Coven) Abbie with Agoniser + Zealot is like, well, have you ever seen the movie Dead Alive?  If so, do you recall the scene at the end where the zombies invade the house party and the hero picks up a lawn mower and charges into a crowd of zombies with it?  Well, the Abbie is the lawn mower...

Heh, fair enough. Yeah, Orks have virtually no units with 2+ saves - so I imagine the Agoniser-Abby would just blender them. I'll try to find the points to give an Agoniser to at least one of my Aberrations next time, because I really want to try this.

Brom wrote:
The Shredder- I love games like that man, thanks for the report.

You're welcome. Smile

An yeah, I love games like that, too.

Brom wrote:
A proper built ork mob (i.e. full size with 3+ characters) is tough to fight in combat for anything. My minimum is boss, nob, mek personally. Anyway one trick you can use is to sacrifice warriors or other cheap fodder to speed bump them for another round protecting your skimmers and higher value stuff. Basically bubble wrap but slightly different.

That's true. Unfortunately, this army didn't have much infantry at all. I used to field a lot more, but it was slowly sacrificed to make room for other units. tongue  

Brom wrote:
This can be hilarious if you have a razorwing coming on next turn and they roll badly on consolidate leaving them clumped up.

Well, in this game, the Razorwing probably wouldn't have done much - since the ork player was basically in my deployment zone from turn 2 onwards, and never really left it. Razz

Brom wrote:

On the archon I say shadow field every time on combat archons.  That and the soul trap make all the difference in games like this. I'd argue a huskblade does too but there's equally valid reasons for both I suppose. And ya once you start closely evaluating the scissors you see how bad they usually are compared to other options. They will shine here and there but not reliably. I would really like to see rending go back to 'hits' instead of wounds.

In my last game against Orks, it was the Archon (something I rarely used) who got most of his warboss squad - having previously dined on a few Ork Nobz and ended up with a S10 Agoniser. He died in the end, but not before annihilating most of the warboss' squad (I think only a wounded warboss and a single Nob were left alive after the massacre).

Next time I'll strip more gear off the Haemonculus and give the Archon more. I'm thinking Shadow Field, Huskblade, Soul Trap and Parasite's Kiss (the latter for my amusement Wink ). How does that sound?

With regard to Scissorhands, I'd like to see Shred instead of Poison. That would compensate for his low strength (i.e. no poison-rerolls ever), and would also allow you to take advantage of the Sindriq's Sump (if you still wanted poison).

Brom wrote:

We're you pleased with the grots? As mentioned above 3 works but at this level I'll almost always run the 4th. At 1.5k and below I drop a model and sometimes the abbys weapon.

I think it's fair to say that this wasn't their best game. I'd say that I was satisfied with their defence against anything not S10, but their offence left something to be desired. I'll try the Agoniser-Abby and see if that helps matters.

I also quite liked the Incubi - especially with the Haemonculus buffing them. But, next time, I think I'd want 1-2 more Incubi.
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