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 Super, Super Heavies

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CptMetal
Sigmaril
Count Adhemar
mrmagoo
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mrmagoo
Sybarite
mrmagoo


Posts : 325
Join date : 2014-12-02

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PostSubject: Re: Super, Super Heavies   Super, Super Heavies - Page 2 I_icon_minitimeSat Aug 29 2015, 14:00

Dang, Why didnt I think about that. They are both artifacts of cruelty. You cant take both the Archangel of Pain and the Armour of Misery.
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CptMetal
Dracon
CptMetal


Posts : 3069
Join date : 2015-03-03
Location : Ruhr Metropolian Area

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PostSubject: Re: Super, Super Heavies   Super, Super Heavies - Page 2 I_icon_minitimeSat Aug 29 2015, 14:50

Unless you take an Haemonculus and an Archon. Or two HQ anyway. Throw in a self made third one for the grotesquerie and you're good to go. I got a self made one under "Kabals of the dark city" and "Tainted Reborn". It's a way to kit bash one fast.
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mrmagoo
Sybarite
mrmagoo


Posts : 325
Join date : 2014-12-02

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PostSubject: Re: Super, Super Heavies   Super, Super Heavies - Page 2 I_icon_minitimeSat Aug 29 2015, 15:11

Thanks all for the responses, I actually decided to just trim all extras, Archangel, Night Shields and after doing that I actually had enough points to fit in a Razorwing.

Leaving now for the tourney.
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Jimsolo
Dracon
Jimsolo


Posts : 3212
Join date : 2013-10-31
Location : Illinois

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PostSubject: Re: Super, Super Heavies   Super, Super Heavies - Page 2 I_icon_minitimeSat Aug 29 2015, 16:18

Let us know how it goes!
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mrmagoo
Sybarite
mrmagoo


Posts : 325
Join date : 2014-12-02

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PostSubject: Re: Super, Super Heavies   Super, Super Heavies - Page 2 I_icon_minitimeSun Aug 30 2015, 05:57

Well it went Great. 26 People showed up and I Placed 3rd and got Best Painted

They setup all the armies and everyone got to Vote on their Favorite and supposidly I got 21 of the 26 Votes.
Quick Game Overviews.

Game 1 Win 1010 Points
This was against 3 Knights 2 Stormravens full of scouts and 1 librarian summoning deamons.

The SormRaven with the Librarian didnt show up till turn 4 so that helped. The highlight to this game was the 1 Squad of trueborn that litterly took out all 3 Knights. Turn 1 Deepstrike, Kills knight 1, Knight 2 Charges the raider they were in because he jinked the shots. The raider blew and the squad got out into a set of ruins in the middle of the board. They then positioned on the knight and killed number 2. Number 3 Charged the squad as with an insane amount of luck actually killed it in overwatch. Rolled a 6 to hit, 5 to pen, he failed his save. Rolled a 6 to get explodes result, then rolled a 6 for 3 more wounds. GO TRUEBORN. Bikes also played a big roll as they took 4 Maelstrom objectives during the game flying back and forth.

Game 2 Tie
Necrons Destroyer cult (3 Squads of Destroyers), Tomb Spider, 6 Wraiths, A large group that had 3 Characters and 10 Lychguard, 2 Squads of immortal, 2 10 man squads of warriors, 1 Squad of bikes.

This one was screwy as all he deployed was the spider that was hidden and his deathstar unit which I hit with 4 Direct missle hits with my Razorwing causeing 44 wounds and he only lost 2 wounds on his lord and 1 Lynch Guard. Plus all the other Fire I put into it. They had a lot of special rules, Reroll failed 1 of re-animation protocals and his lord was a 2+ save with a 4+ reroll + Will be back.

This one was a straight up draw. It was kill points so he won that but I got maelstrom. With his null deployment I just got 2 Rounds of next to nothing. Oh well.

Game 3 TAU
4 Riptides, 6 Broadsides, 3 Skyrays, Commander, Etheral, 2 Kroot squads

I got turn one and both the Incubi and Grotesgues shot across the board and landed right in front of 2 Riptides. Rest of my army split. All three venoms, plus the guys inside plus the Disintegrator ravager took out 1 squad of Broadsides and the Etheral.

His first turn really hurt. Killed the Incubi raider and 3 of them, Killed the Grotesque raider and 2 of them Caused all 3 Ravagers to Jink, Turn 2 My Trueborn Deepstruck behind 2 Sky rays and lived throught the fire, unfortunatly the Razorwing died to interceptor. Caused 2 Skyrays to jink, Bikes were able to charge 1 riptide, win combat riptide roll 11 on leadership and in turn gets run down by jetbikes. Grotesque charged another riptide with a 10 inch Charge and the haemunculi causes 4 Wounds 1 = Instant death. Told him to take the instant death first and he rolls a 1. Another dead riptide. Turn 3 Saw a ravager down and another riptide. Turn 4 all the Broadsides were down and another riptide. In the end all he had was 1 Squad of Kroot and his commander.
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flakmonkey
Sybarite
flakmonkey


Posts : 333
Join date : 2013-03-05

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PostSubject: Re: Super, Super Heavies   Super, Super Heavies - Page 2 I_icon_minitimeSun Aug 30 2015, 06:36

Great result, and not a scorpion in sight !
What was the full listthat you ended up running?
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CptMetal
Dracon
CptMetal


Posts : 3069
Join date : 2015-03-03
Location : Ruhr Metropolian Area

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PostSubject: Re: Super, Super Heavies   Super, Super Heavies - Page 2 I_icon_minitimeSun Aug 30 2015, 08:52

Congratulations!
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mrmagoo
Sybarite
mrmagoo


Posts : 325
Join date : 2014-12-02

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PostSubject: Re: Super, Super Heavies   Super, Super Heavies - Page 2 I_icon_minitimeSun Aug 30 2015, 13:43

Thanks

Here is the list I used.

HQ
Archon - WWP, huskblade, Blaster, Armor of Misery
Heamonculi - Flesh Guantlets

Elites
Grotesques - (2x Grotesque, Aberation w\ScissorHands) - Raider Lance

INcubi - (3x Incubi, Klavix) - Raider w\Lance

Trueborn (5x Trueborn 4x w\Blasters) - Raider w\Lance

Troops
Warriors - (5x Warriors 1x W\Blaster) - Venom w\extra Splinter Cannon

Warriors - (5x Warriors 1x W\Blaster) - Venom w\extra Splinter Cannon

Warriors - (5x Warriors 1x W\Blaster) - Venom w\extra Splinter Cannon

Fast Attack
Razorwing - 2 Lances - SplinterCannon

Scourge - (5x Scourge 4x w\Haywire Blasters)

Reavers (6x Reavers 2x w\Cluster Caltrops)

Heavy Support
Ravager - 3x Disintegrators

Ravager - 3x Lances

Ravager - 3x Lances
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