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| Super, Super Heavies | |
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+4CptMetal Sigmaril Count Adhemar mrmagoo 8 posters | |
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mrmagoo Sybarite
Posts : 325 Join date : 2014-12-02
| Subject: Re: Super, Super Heavies Sat Aug 29 2015, 14:00 | |
| Dang, Why didnt I think about that. They are both artifacts of cruelty. You cant take both the Archangel of Pain and the Armour of Misery.
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| | | CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
| Subject: Re: Super, Super Heavies Sat Aug 29 2015, 14:50 | |
| Unless you take an Haemonculus and an Archon. Or two HQ anyway. Throw in a self made third one for the grotesquerie and you're good to go. I got a self made one under "Kabals of the dark city" and "Tainted Reborn". It's a way to kit bash one fast. | |
| | | mrmagoo Sybarite
Posts : 325 Join date : 2014-12-02
| Subject: Re: Super, Super Heavies Sat Aug 29 2015, 15:11 | |
| Thanks all for the responses, I actually decided to just trim all extras, Archangel, Night Shields and after doing that I actually had enough points to fit in a Razorwing.
Leaving now for the tourney.
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| | | Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Super, Super Heavies Sat Aug 29 2015, 16:18 | |
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| | | mrmagoo Sybarite
Posts : 325 Join date : 2014-12-02
| Subject: Re: Super, Super Heavies Sun Aug 30 2015, 05:57 | |
| Well it went Great. 26 People showed up and I Placed 3rd and got Best Painted
They setup all the armies and everyone got to Vote on their Favorite and supposidly I got 21 of the 26 Votes. Quick Game Overviews.
Game 1 Win 1010 Points This was against 3 Knights 2 Stormravens full of scouts and 1 librarian summoning deamons.
The SormRaven with the Librarian didnt show up till turn 4 so that helped. The highlight to this game was the 1 Squad of trueborn that litterly took out all 3 Knights. Turn 1 Deepstrike, Kills knight 1, Knight 2 Charges the raider they were in because he jinked the shots. The raider blew and the squad got out into a set of ruins in the middle of the board. They then positioned on the knight and killed number 2. Number 3 Charged the squad as with an insane amount of luck actually killed it in overwatch. Rolled a 6 to hit, 5 to pen, he failed his save. Rolled a 6 to get explodes result, then rolled a 6 for 3 more wounds. GO TRUEBORN. Bikes also played a big roll as they took 4 Maelstrom objectives during the game flying back and forth.
Game 2 Tie Necrons Destroyer cult (3 Squads of Destroyers), Tomb Spider, 6 Wraiths, A large group that had 3 Characters and 10 Lychguard, 2 Squads of immortal, 2 10 man squads of warriors, 1 Squad of bikes.
This one was screwy as all he deployed was the spider that was hidden and his deathstar unit which I hit with 4 Direct missle hits with my Razorwing causeing 44 wounds and he only lost 2 wounds on his lord and 1 Lynch Guard. Plus all the other Fire I put into it. They had a lot of special rules, Reroll failed 1 of re-animation protocals and his lord was a 2+ save with a 4+ reroll + Will be back.
This one was a straight up draw. It was kill points so he won that but I got maelstrom. With his null deployment I just got 2 Rounds of next to nothing. Oh well.
Game 3 TAU 4 Riptides, 6 Broadsides, 3 Skyrays, Commander, Etheral, 2 Kroot squads
I got turn one and both the Incubi and Grotesgues shot across the board and landed right in front of 2 Riptides. Rest of my army split. All three venoms, plus the guys inside plus the Disintegrator ravager took out 1 squad of Broadsides and the Etheral.
His first turn really hurt. Killed the Incubi raider and 3 of them, Killed the Grotesque raider and 2 of them Caused all 3 Ravagers to Jink, Turn 2 My Trueborn Deepstruck behind 2 Sky rays and lived throught the fire, unfortunatly the Razorwing died to interceptor. Caused 2 Skyrays to jink, Bikes were able to charge 1 riptide, win combat riptide roll 11 on leadership and in turn gets run down by jetbikes. Grotesque charged another riptide with a 10 inch Charge and the haemunculi causes 4 Wounds 1 = Instant death. Told him to take the instant death first and he rolls a 1. Another dead riptide. Turn 3 Saw a ravager down and another riptide. Turn 4 all the Broadsides were down and another riptide. In the end all he had was 1 Squad of Kroot and his commander.
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| | | flakmonkey Sybarite
Posts : 333 Join date : 2013-03-05
| Subject: Re: Super, Super Heavies Sun Aug 30 2015, 06:36 | |
| Great result, and not a scorpion in sight ! What was the full listthat you ended up running? | |
| | | CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
| Subject: Re: Super, Super Heavies Sun Aug 30 2015, 08:52 | |
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| | | mrmagoo Sybarite
Posts : 325 Join date : 2014-12-02
| Subject: Re: Super, Super Heavies Sun Aug 30 2015, 13:43 | |
| Thanks
Here is the list I used.
HQ Archon - WWP, huskblade, Blaster, Armor of Misery Heamonculi - Flesh Guantlets
Elites Grotesques - (2x Grotesque, Aberation w\ScissorHands) - Raider Lance
INcubi - (3x Incubi, Klavix) - Raider w\Lance
Trueborn (5x Trueborn 4x w\Blasters) - Raider w\Lance
Troops Warriors - (5x Warriors 1x W\Blaster) - Venom w\extra Splinter Cannon
Warriors - (5x Warriors 1x W\Blaster) - Venom w\extra Splinter Cannon
Warriors - (5x Warriors 1x W\Blaster) - Venom w\extra Splinter Cannon
Fast Attack Razorwing - 2 Lances - SplinterCannon
Scourge - (5x Scourge 4x w\Haywire Blasters)
Reavers (6x Reavers 2x w\Cluster Caltrops)
Heavy Support Ravager - 3x Disintegrators
Ravager - 3x Lances
Ravager - 3x Lances
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