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| 1500 Realspace Raiders Tournament List | |
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Eldur Sybarite
Posts : 315 Join date : 2011-12-08
| Subject: 1500 Realspace Raiders Tournament List Thu Oct 15 2015, 09:18 | |
| Hi guys! (jump the intro and go directly to the list if you don't have time to waste)
After the most twisted years I've ever lived, its time to grab life by the balls (spaniard phrase, but I think it's universally understood) and start having fun once again. Which in part means killing stuff with my beloved dark eldars.
Unfortunately my gaming group is in a catatonic state, and I've played like 3 times in the last 2 years, the shame; so I went to a hobby shop in a nearby town where people seem really kind, and they do competitions each month! Hooray!
But I'm in a bad shape (gaming-wise), that's why I came for help to the dark city. On to the list:
(EDIT: I checked it and the list is not legal.... go to the last post) 1500 points Dark Eldar faction
Realspace Raiders Detachment
Succubus (in venom with Incubi) Archite Glaive
4 Incubi, Klaivex Venom, 2nd Splinter Cannon
5 Incubi, Klaivex Venom, 2nd Splinter Cannon
10 Kabalite Warriors, Sybarite Raider, Dark Lance, Night Shields, Splinter Racks
10 Kabalite Warriors, Sybarite Raider, Dark Lance, Night Shields, Splinter Racks
10 Kabalite Warriors, Sybarite Raider, Dark Lance, Night Shields, Splinter Racks
5 Trueborn Kabalite Warriors, 4 Blasters Raider, Dark Lance, Night Shields
5 Trueborn Kabalite Warriors, 4 Blasters Raider, Dark Lance, Night Shields
Razorwing Jetfighter, Dark Lances, Night Shields
Any advice will be welcomed (Note: I own no more vehicles apart from 2 Ravagers)
Last edited by Eldur on Mon Oct 19 2015, 10:09; edited 2 times in total | |
| | | Darkgreen Pirate Sybarite
Posts : 302 Join date : 2012-01-06 Location : The Great White North
| Subject: Re: 1500 Realspace Raiders Tournament List Fri Oct 16 2015, 04:39 | |
| I like it but it seems dark lance heavy in my opinion, I would drop the 3 on the gunboats to Dissy cannons- Those eat marines for lunch. So much ignores cover and ignores jink out there, the nightshields are a point sink. Same as the sybarite, the extra pip of leadership isn't worth it imho, and Ive playtested the heck out of it. Splinter rack gunboats are awesome, I run two in my tournament list, and with 8 man squads in them and nothing else. If you drop all the night shields and the sybarites as well as 3 dark lances you get 135 points, which is a 6 man squad of reaver jet bikes with double cluster caltrops. Absolutely amazing unit, multi purpose and vicious in an assault. I run mine with an arena champ and agoniser just in case I get stuck in. My two cents | |
| | | Eldur Sybarite
Posts : 315 Join date : 2011-12-08
| Subject: Re: 1500 Realspace Raiders Tournament List Sat Oct 17 2015, 17:17 | |
| I'd love to include some reavers.. unfortunately I don't have them (still).
I think it's better to list what I own apart from the listed stuff...
3 grotesques 2 ravagers 3xhaemonculi and urien 10 wracks archon lots of wyches more kabalites (including 4xsplinter cannons and 2xdark lances) 5 hellions ...and 10,000+ points of CW eldar (almost everything but jetbikes)
I'd like to go DE-only... what would you do with +100 spare points after getting rid of stuff? Or should I get rid of something else and get other units?
EDIT: maybe add a dissintegrator Ravager??
EDIT#2: 4 elites, so the list is not legal... I'll remove the Incubi squad. This gives me a few options...
1 or 2 dissintegrator ravagers (if I remove the now-empty venom and also the sybarites, some lances and some shields)
Archon with WWP and 3 medusae in venom (my converted haemonculi with goo-bleeding-trumpet liquifiers also count-as them fairly well)
Please, help!!!
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| | | Darkgreen Pirate Sybarite
Posts : 302 Join date : 2012-01-06 Location : The Great White North
| Subject: Re: 1500 Realspace Raiders Tournament List Tue Oct 20 2015, 06:45 | |
| I think Dissies on the raiders is the best choice rather than a dedicated Dissie ravager; The raider will always shoot at full BS, you are positioning for anti infantry anyway, and its 5 points each.
Bikes are so amazing I would really consider them. But without that 5 man Incubi and the other proposed changes we've freed up 310 points. A scalpel squadron with 2 double cannon venoms 10 wracks and 2 liquifiers is 260. The incubi squad is like 175- so dropping it and 85 points elsewhere gives you a great drop unit with some real first turn/objective stealing pressure.
With your model list, and keeping your inclinations in mind, I think this may do well. It gives you some great options, it pressures, it has a lot of lance as you seem to prefer, and packs some serious oomph. The single medusae goes with the incubi/succubus in their raider. It has nightshields because lets face it, you want to get that unit into turn 2 assault. The ravager has Night shields so you can find a piece of 5+ cover and get a 4+ save without jinking, ideally not moving it and firing all 3 lances every turn. You do lose one of your trueborn units, but I think the ravager is a balance at least. And its still basically what you started with.
Total Roster Cost: 1500
Realspace Raiders Detachment
Court of the Archon, . 1 Medusae, 1 Succubus, Archite Glaive 5 Incubi . 1 Klaivex . .1 Raider, Enhanced Aethersails Night Shields
5 Kabalite Trueborn, Blaster x4 .1 Raider, Dark Lance x1
10 Kabalite Warriors, .1 Raider, Splinter Racks
10 Kabalite Warriors, .1 Raider, Splinter Racks
10 Kabalite Warriors, .1 Raider, Splinter Racks
1 Ravager, Dark Lance x3, Night Shields
1 Razorwing Jetfighter, Dark Lance x2 Splinter Cannon x1
Formation: Scalpel Squadron
5 Wracks, Liquifier Gun x1 . 1 Venom, Splinter Cannon
5 Wracks, Liquifier Gun x1 . 1 Venom, Splinter Cannon | |
| | | Eldur Sybarite
Posts : 315 Join date : 2011-12-08
| Subject: Re: 1500 Realspace Raiders Tournament List Tue Oct 20 2015, 10:48 | |
| I also toyed with the idea of a scalpel squadron. It allows the null deployment if I face an alpha strike army. It can also act as a distraction. It's a shame that the liquifiers are such bad options, i'd change them for ossefactors . The medusae can't join another squad, he would need a lone transport but it's not practical. I'll be jinking a lot with my gunboats from the moment I start shooting at enemy infantry. the dark lances are there to pop transports in the first turns and at longer ranges if the enemy is mechanized. Thnk you for your help. In a moment I'll post some beta-lists. Option #1Realspace Raiders DetachmentSuccubus; Archite Glaive, Armour of Misery Incubi x4; Klaivex upg. Raider; Night Shields, Dark Lance Kabalite Warriors x10 Raider; Splinter Racks, Night Shields, Dark Lance Kabalite Warriors x10 Raider; Splinter Racks, Night Shields, Dark Lance Kabalite Warriors x10 Raider; Splinter Racks, Night Shields, Dark Lance Trueborn Kabalite Warriors; 4xBlasters Raider; Night Shields, Dark Lance Ravager Razorwing Jetfighter; Splinter Cannon, Night Shields Scalpel Squadron Formation5 Wracks; Ossefactor Venom, Splinter Cannon 5 Wracks; Ossefactor Venom, Splinter Cannon Option #2 Realspace Raiders Detachment
Succubus; Archite Glaive, Armour of Misery Incubi x4; Klaivex upg. Raider; Night Shields Kabalite Warriors x10 Raider; Splinter Racks, Night Shields, Dark Lance Kabalite Warriors x10 Raider; Splinter Racks, Night Shields, Dark Lance Kabalite Warriors x10 Raider; Splinter Racks, Night Shields, Dark Lance Trueborn Kabalite Warriors; 4xBlasters Venom; Splinter Cannon Trueborn Kabalite Warriors; 4xBlasters Venom; Splinter Cannon Ravager Ravager Razorwing Jetfighter; 2x Dark Lances For my playing style (and alpha/beta strike potential) I prefer number 2, but I'm not closing any doors still. | |
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