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 Dark Eldar & Realspace Raiders for Tournament...

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Shingen
Hellion
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Posts : 42
Join date : 2013-11-19
Location : Warrington, England

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PostSubject: Dark Eldar & Realspace Raiders for Tournament...   Dark Eldar & Realspace Raiders for Tournament... I_icon_minitimeSun Oct 26 2014, 10:50



Need help gents... Working on my list for Caledonian Uprising in the UK next year, what do you think of the 2 lists below...

Problem I have is that I want to take 3 Reapers and 3 Ravagers so I need to take Primary + Detachment. This means no Eldar and therefore no Autarch for 2+ so I need a Comms Relay really for rerolls as I cannot rely on getting the Warlord Trait from the Dark Eldar book.

Reapers really need the Flickerfield as otherwise I cant shoot the Haywire Cannon (if I jink), also they need deepstrike and as its old rules I have to pay pts for Retrofire Jets.

I COULD drop the Lances off the Razorwings but that leaves me with no anti air.

Any suggestions???

Both lists have merit and the only difference is the Scourges being dropped in Favour of Trueborn. This sort of make sense as in the Bastion I can shoot the Bolters and the Splinter Cannons with the Unit. Problem is the Warlord is flimsy with a 5+ save and if the Bastion gets whacked they are all likely to die inside it giving FB rather easily...

I much prefer the list with the Solarite but without FF on the Reapers they are likely to be turned into pieces of scenery very easily...

The list is designed to take advantage of (and be an extension of) my deep strike list. The Reapers are amazing and I am taking them mainly for killing Wave Serpents (Draw a line, pick a random model as the target so they cant jink, yarr!).

-------------------------------------------------------------------------------


List 1

CAD
1x Lhamean
5x Warriors
5x Warriors
5x Scourges - 4x Heat Lance, 1x Solarite (Warlord) - Splinter Pistol, Venom Blade
5x Scourges - 4x Heat Lance
5x Scourges - 4x Heat Lance
1x Reaper - Retrofire Jets
1x Reaper - Retrofire Jets
1x Reaper - Retrofire Jets

Realspace Raiders
1x Lhamean
5x Warriors
5x Warriors
1x Razorwing Jetfighter (Splinter Cannon, 2x Dark Lances, 4x Necrotoxin Missiles)
1x Razorwing Jetfighter (Splinter Cannon, 2x Dark Lances, 4x Necrotoxin Missiles)
1x Razorwing Jetfighter (Splinter Cannon, 2x Dark Lances, 4x Necrotoxin Missiles)
1x Ravager (3x Disintegrators)
1x Ravager (3x Disintegrators)
1x Ravager (3x Disintegrators)

Fortification
Bastion - Comms Relay

-------------------------------------------------------------------------------

List 2

CAD
1x Lhamean
5x Trueborn - 2x Splinter Cannons, 1x Dracon (Phantasm Grenade Launcher, Warlord)
5x Warriors
5x Warriors
5x Scourges - 4x Heat Lance
5x Scourges - 4x Heat Lance
5x Scourges - 4x Heat Lance
1x Reaper - Retrofire Jets, Flickerfield
1x Reaper - Retrofire Jets, Flickerfield
1x Reaper - Retrofire Jets, Flickerfield

Realspace Raiders
1x Lhamean
5x Warriors
5x Warriors
1x Razorwing Jetfighter - Splinter Cannon, 2x Dark Lances, 4x Necrotoxin Missiles
1x Razorwing Jetfighter - Splinter Cannon, 2x Dark Lances, 4x Necrotoxin Missiles
1x Razorwing Jetfighter - Splinter Cannon, 2x Dark Lances, 4x Necrotoxin Missiles
1x Ravager - 3x Disintegrators
1x Ravager - 3x Disintegrators
1x Ravager - 3x Disintegrators

Fortification
Bastion - Comms Relay

-------------------------------------------------------------------------------
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koshi482
Kabalite Warrior
koshi482


Posts : 175
Join date : 2013-05-20
Location : United States

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PostSubject: Re: Dark Eldar & Realspace Raiders for Tournament...   Dark Eldar & Realspace Raiders for Tournament... I_icon_minitimeSun Oct 26 2014, 13:23

There is nothing in the rules that say unites in transports that jink have to snap shoot. So jink all you want. Otherwise I don't like the 10 pt hq but it's legal so no real complaints.
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Massaen
Klaivex
Massaen


Posts : 2268
Join date : 2011-07-05
Location : Western Australia

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PostSubject: Re: Dark Eldar & Realspace Raiders for Tournament...   Dark Eldar & Realspace Raiders for Tournament... I_icon_minitimeSun Oct 26 2014, 14:08

How do you even use retrofire jets? They are not in the codex so how do you get the rules?
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http://objectivesecured.com.au/
egorey
The Duck of Death
egorey


Posts : 767
Join date : 2013-02-25

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PostSubject: Re: Dark Eldar & Realspace Raiders for Tournament...   Dark Eldar & Realspace Raiders for Tournament... I_icon_minitimeSun Oct 26 2014, 14:10

Reaper has forgeworld rules
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Shingen
Hellion
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Posts : 42
Join date : 2013-11-19
Location : Warrington, England

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PostSubject: Re: Dark Eldar & Realspace Raiders for Tournament...   Dark Eldar & Realspace Raiders for Tournament... I_icon_minitimeSun Oct 26 2014, 15:49

koshi482 wrote:
There is nothing in the rules that say unites in transports that jink have to snap shoot. So jink all you want. Otherwise I don't like the 10 pt hq but it's legal so no real complaints.

There are no units in it, the Reaper is a Heavy Support choice.
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koshi482
Kabalite Warrior
koshi482


Posts : 175
Join date : 2013-05-20
Location : United States

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PostSubject: Re: Dark Eldar & Realspace Raiders for Tournament...   Dark Eldar & Realspace Raiders for Tournament... I_icon_minitimeSun Oct 26 2014, 17:32

My fault I assumed u ment the dark reapers from eldar. Inside a venom. My fault don't use forge world all that often
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PostSubject: Re: Dark Eldar & Realspace Raiders for Tournament...   Dark Eldar & Realspace Raiders for Tournament... I_icon_minitime

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