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 The whole Deep Striking a Fortification thing

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Creeping Darkness
Count Adhemar
amorrowlyday
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Squidmaster
Klaivex
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PostSubject: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeSat Oct 17 2015, 11:30

So, its seems generally accepted, at least around here, that a character with a Webway Portal can be put in a Fortification at the start of the game, and as such allows that Fortification to Deep Strike.


So, is this going to far?
Make that Fortification a Wall Of Martyrs. Lines + Bunkers all connected. That way when you deploy it, you can configure in whatever way to so desire once it lands. Legit?


Also, if its multi-part, could you deploy multiple units in the same Fortification? What do you think?
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Thor665
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeSat Oct 17 2015, 15:12

I don't have my books in front of me, but am bewildered to the logic of how that works. By what logic are you getting a building into reserve with embarked models?
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeSat Oct 17 2015, 15:21

Its been discussed on here befopre.
The general theory is that if a character with a Webway Portal is starting the game embarked in a Fortification, then as per the Webway Portal it gains the Deep Strike rule.
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Jimsolo
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeSat Oct 17 2015, 15:55

RAW, provided there was room to deploy the Fortification it can be deployed in Reserve, and thus Deep Struck by an Archon.

I've literally never seen an FAQ or independent tournament which allowed it.
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeSat Oct 17 2015, 16:15

I appreciate the discussion and opinion on this, but RAW seems ambiguous at best and left to local meta. I've heard convincing arguments on both sides, including an earlier discussion here. So as long as local meta allows it, go for it. But don't be surprised if different groups go different directions. Even with RAW.
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The Shredder
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeSun Oct 18 2015, 18:00

Do fortifications count as units?


Regardless of whether this works, I love the image. Laughing

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amorrowlyday
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeSun Oct 18 2015, 18:37

No, but they count as vehicles for embarkation purposes.
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Count Adhemar
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeSun Oct 18 2015, 22:43

Actually they do count as units, or at least any that are Buildings do. From the Battlefield Terrain rules:

Quote :
• At the start of the game, all buildings that were taken as part of a player’s army are ‘claimed’ by the owning player, whilst all other buildings are ‘unclaimed’.
• A claimed building is a unit in the controlling player’s army and will remain so, even if it later becomes unoccupied, until the building is either destroyed or claimed by an enemy.
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amorrowlyday
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeSun Oct 18 2015, 22:57

So then the next question that I can't resolve is: are type "battlefield debris" fortifications buildings?
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Count Adhemar
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeMon Oct 19 2015, 00:02

Nope, they're terrain.
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Creeping Darkness
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeMon Oct 19 2015, 06:09

Of course, it's worth remembering that if you squeeze a fortification through a webway portal you open yourself up to equally ridiculous RAW plays from your opponent.

Are pyrovores still worded such that by pure RAW they inflict their hits on exploding to every unit on the board? With Ignores Cover and all, that seems like it could be a hard counter to Deep Striking a Wall of Martyrs... study Razz
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeMon Oct 19 2015, 15:00

Creeping Darkness wrote:
Of course, it's worth remembering that if you squeeze a fortification through a webway portal you open yourself up to equally ridiculous RAW plays from your opponent.

Are pyrovores still worded such that by pure RAW they inflict their hits on exploding to every unit on the board? With Ignores Cover and all, that seems like it could be a hard counter to Deep Striking a Wall of Martyrs... study Razz

The only wording abusion allowed should be ours! All the others aren't fair!
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Thor665
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeTue Oct 20 2015, 00:37

Jimsolo wrote:
RAW, provided there was room to deploy the Fortification it can be deployed in Reserve, and thus Deep Struck by an Archon.

I've literally never seen an FAQ or independent tournament which allowed it.
Finally got home to see my books.
Pretty sure this doesn't work RAW - officially the only things you are allowed to embark upon in Reserve are Transport Vehicles.
Buildings are not transport vehicles even though they share some rules with them.

Therefore, RAW, wouldn't it be impossible to actually embark upon them in the first place, and thus they would be auto-destroyed upon being placed in reserves?
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Eldur
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeTue Oct 20 2015, 00:56

Turn 1: scalpel squadron
Turn 2: a whole wall of martyrs with the rest of the dark eldar army appears and shoots point-blank. Even HWGs fly into the enemy ranks.
Turn 3: at last, wyches see some use, charging from cover into the survivors!!! ...aaaand there you go, dead wyches again.

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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeTue Oct 20 2015, 05:18

Thor665 wrote:
Jimsolo wrote:
RAW, provided there was room to deploy the Fortification it can be deployed in Reserve, and thus Deep Struck by an Archon.

I've literally never seen an FAQ or independent tournament which allowed it.  
Finally got home to see my books.
Pretty sure this doesn't work RAW - officially the only things you are allowed to embark upon in Reserve are Transport Vehicles.
Buildings are not transport vehicles even though they share some rules with them.

Therefore, RAW, wouldn't it be impossible to actually embark upon them in the first place, and thus they would be auto-destroyed upon being placed in reserves?

The book also tells us that for all interactions with special rules, to treat buildings as if they were vehicles. (I think it's under the section on shooting at buildings.)
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeTue Oct 20 2015, 16:39

Even if that rule exists, and I don't think it does, are units being placed in reserves a special rule?
I don't think they are, a special rule is, as defined by the book, on pages 156-174 - reserves are not discussed there. Deep Striking is, but that doesn't allow a unit with Deep Striking to ignore which types of units can be embarked upon from in reserves, that is not a special rule.

Ergo - RAW, it is possible to place a fortification in reserve.
it is not possible to embark on it.

Unless someone can find a rule stating that buildings *are* transport vehicles you can't embark on them in reserve, yeah?
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeTue Oct 20 2015, 18:43

Under 'Entering and Exiting Buildings': Moving into our out of a building works the same as embarking or disembarking a vehicle.

Under 'Attacking Buildings': when determining if a building can be affected by a special rule, treat the building as a vehicle unless specifically stated otherwise.

We can embark on vehicles in Reserve, so the first part tells us we can do likewise with a vehicle. The second part tells us the Webway Portal and Deep Strike rules will also function.

Is that RAI? I hope not. Would I allow it in an event? Hell no.
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeTue Oct 20 2015, 19:13

Jimsolo wrote:
Under 'Entering and Exiting Buildings': Moving into our out of a building works the same as embarking or disembarking a vehicle.
Agreed - except that's not how you enter in reserves.

Jimsolo wrote:
Under 'Attacking Buildings': when determining if a building can be affected by a special rule, treat the building as a vehicle unless specifically stated otherwise.
Agreed, but we're not attacking them, and 'Reserve' is not a special rule.

Jimsolo wrote:
We can embark on vehicles in Reserve, so the first part tells us we can do likewise with a vehicle.
This is the part you lose me.

We are, in reserve, allowed to state that a unit is embarked in a Transport Vehicle.
That is different from a building, which states (I do paraphrase some things down, but these are accurate quotes;

[1] "Models can enter or exit a building through a doorway or other opening that is listed on the the building's datasheet as an Access Point"

and

[2] "Moving into or out of a building works the same as embarking or disembarking from a vehicle, including emergency disembark (Page 81)

The things is [1] You don't use access points in reserves, and [2] nowhere on page 81 does it explain the mechanics for embarking or disembarking in reserves. Also, [2] specifically cites *moving* which you never do in reserve, so is inapplicable RAW (and RAI, I would submit, but that's beside the point)

So, the only relevant rule is the rule on Page 135 about combined reserve units. You may specify that a unit is embarked on a Transport Vehicle.
Is a building a Transport Vehicle? No - it is a building.
Ergo - you may not specify that you are embarked on it, and therefore cannot WWP deploy it.
It doesn't matter if you can move into buildings per embarkation rules, or that they have access points.
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeTue Oct 20 2015, 21:04

I would argue that you're ignoring the first part, but its a semantic irrelevancy, since we are both in agreement that you can't do it in reality.
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeTue Oct 20 2015, 21:08

I agree that we are both arguing that it can't be done, i just thought you were arguing that RAW it can be argued, and am disagreeing with that.

Whether or not you can embark on something does not appear to be connected to embarking on it in Reserve.
Whether or not when you move into a building it counts as a vehicle does not make it a vehicle for the question of what unit type it is, and that appears to matter for reserve embarkation.
I'm not seeing a loophole there.
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeWed Oct 21 2015, 00:48

I think the point we disagree on is whether or not the rules for beginning a game embarked on a vehicle (in reserve or not) apply to buildings.
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeWed Oct 21 2015, 01:09

Agreed - what I don't understand is your logic for suggesting they support the concept.

A building is not a vehicle - and you don't actually embark per the rules on page 81 when in reserve.
Your argument is that either they are a vehicle (clearly they aren't, and I don't think you're arguing this)
Or, that because you can embark on them like a vehicle that it supersedes the rules on Page 135 - though I don't quite follow why you think that.
You also keep noting special rules, for a reason that i lost on me.
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeWed Oct 21 2015, 02:02

They keep bringing up special rules because under bone stock circumstances you would be 100% correct with no room for interpretation. Because Webway portals confer deep strike to the bearer, any unit they are attached to, and any vehicle they are embarked upon, and Buildings act as vehicles for embarkation purposes, and for being the target of special rules, webway portals can give buildings  deep strike IF embarkation occurs before the building would enter reserves, and since it now has a special ability that allows it to be placed, without moving, after deployment, the rules that stipulate that if a building can't be placed it is destroyed, no longer apply, as it could be placed we are choosing not to, and the building having the deep strike special rule allows us to.
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeWed Oct 21 2015, 13:01

Ah, okay.

I am not debating whether deep strike would be conferred - that is clear that it would.
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PostSubject: Re: The whole Deep Striking a Fortification thing   The whole Deep Striking a Fortification thing I_icon_minitimeWed Oct 21 2015, 16:02

For sheer fluff, I want to let someone do it with a home-built DE fortification... probably a bunker-sized thing, rather than a whole slew of connected buildings and walkways. I just think it'd be hilarious.

The RAW argument looks to be similar to the idea of putting a Gargantuan Creature into a Tyrannocyte, which some people are okay with and some aren't.

Shrug. Tournaments and events will have their own rulings which we will follow, and in anything friendly just ask. This game is so full of holes that it's impossible to not find a loophole or other vague hint of whatever.
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