So I have 6 vypers I'm considering for my corsairs list.
I already have a unit of 3 hornets with pulse lasers which means - excellent, fast, anti-tank. Anti infantry fire is pretty much everywhere in the book, but I'll probably take mine in the form of 5 point splinter cannon upgrades on cloud dancer bikes.
So with anti tank and anti infantry pretty evenly covered, I wanted to do something "versatile" with the vypers, but it's feeling kind of schizo. Something in the back of my head is saying "don't EVER mix weapons".
In this case that would mean adding both a lance (+5) and splinter cannon (+10) per vyper for a total of 55 points per model. This would bring the total for 6 up to 330 points...
Adding the kinetic shroud (improved flickerfield only works against shooting) and void burners (deep strike) and the unit cost comes to 350 points, but on a unit this size are pretty much a no-brainer.
That cost is a problem, but I could always scale back for smaller games. My real problem is that I won't get to play test it at all until the book actually comes out, and basically I want to start working on them now. The primary weapons are of course magnetized, but replacing the secondary weapon is going to mean more permanent conversion work, so I sorta need to decide.
So basically - Would you ever consider mixing lance and splinter weapons? If it helps any, I do occasionally face wraithknights. I also expect I'll be seeing a new (and cheesy) tau army in the near future, and whatever other new gargantuan GW comes up with.