The Autarch makes min/null deployment an even better choice.
I can't emphasise enough how powerful the combination of reserve and going second is for Dark Eldar.
Firstly going second and coming in from reserve reduces the number of turns your opponent can shoot at you. If the game lasts 6 turns, and your reserves come in turn 2, then your opponent only gets 4 turns of shooting against them despite your units that come in from reserve getting 5 turns of shooting against him. Think about it you have reduced your opponents shooting potential by 20%, making it more likely you will have units left to contest objectives.
Secondly going second and reserving your army means that if one of your units comes in turn 2, your opponent can only shoot it on turn 3. On Turn 3 our entire army has 5+ FNP from power from pain. Improving our survivability.
Thirdly, you are almost guaranteed to be able to shoot at your opponent first, which will reduce the return fire your army will take. Again making our fragile army more survivable.
Finally, reserving your army forces your opponent to concede ground or spread his army thin, as he doesn't know where you will strike. This allows you to play dark eldar to their strengths by using our mobility to overwhelm isolated sections of your opponents army.
- Sun Tzu wrote:
- The place I intend to attack
Must not be known;
If it is unknown,
The enemy will have to reinforce many places;
The enemy will
Reinforce many places,
But I shall attack
Few.