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 Harlequinns

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HarveyScourgeman
Slave
HarveyScourgeman


Posts : 17
Join date : 2011-09-28
Location : Chicago, IL

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PostSubject: Harlequinns    Harlequinns  I_icon_minitimeWed Sep 28 2011, 17:53

The reason I joined this forum, instead of just lurk...
Harlies can embark in a raider/venom as per usual rules, yes? There aren't any restrictions?
I've heard people bashing Harlies in the Deldar army because of "no transport", but I'm sure they were referring to the fact that they can't come with a transport. I can work around that.

And I'm kinda new this edition of 40k, haven't played since the early 2000's.

Hey, thanks.
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Thor665
Archon
Thor665


Posts : 5546
Join date : 2011-06-10
Location : Venice, FL

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PostSubject: Re: Harlequinns    Harlequinns  I_icon_minitimeWed Sep 28 2011, 18:35

There is nothing preventing Harlequins from embarking onto a transport that another unit purchased - they just can't start the game embarked on a dedicated transport, and DE have no undedicated transports outside of FW stuff.
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HarveyScourgeman
Slave
HarveyScourgeman


Posts : 17
Join date : 2011-09-28
Location : Chicago, IL

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PostSubject: Re: Harlequinns    Harlequinns  I_icon_minitimeThu Sep 29 2011, 00:17

Thank you for clearing that up.
Very Happy
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Tiri Rana
Sybarite
Tiri Rana


Posts : 441
Join date : 2011-06-16
Location : Essen, Germany

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PostSubject: Re: Harlequinns    Harlequinns  I_icon_minitimeThu Sep 29 2011, 01:11

Just keep in mind, that the Shadowseer's Veil of Tears doesn't work for the transport. And of course, that any transport can only move 12" after embarking, but besides that there are no restrictions for Halequins and transports.
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Shadows Revenge
Hierarch of Tactica
Shadows Revenge


Posts : 2587
Join date : 2011-08-10
Location : Bmore

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PostSubject: Re: Harlequinns    Harlequinns  I_icon_minitimeThu Sep 29 2011, 17:29

Tiri Rana wrote:
Just keep in mind, that the Shadowseer's Veil of Tears doesn't work for the transport. And of course, that any transport can only move 12" after embarking, but besides that there are no restrictions for Halequins and transports.

why is this??? I cant think of any rule like this, ofc I could be wrong Razz
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Local_Ork
Fleshsculptor
Local_Ork


Posts : 1500
Join date : 2011-05-26
Location : Near good fight!

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PostSubject: Re: Harlequinns    Harlequinns  I_icon_minitimeThu Sep 29 2011, 18:50

Sadly, he is right. But hey, You may shoot with it, so it's not so bad...

I also hope they get 2 TL Shuriken Cannons/Catapults instead of Splinter Cannons/Rifles. Half shots from SC but with S6 and more fluffy.
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Tiri Rana
Sybarite
Tiri Rana


Posts : 441
Join date : 2011-06-16
Location : Essen, Germany

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PostSubject: Re: Harlequinns    Harlequinns  I_icon_minitimeThu Sep 29 2011, 20:03

Moving flat out forbids embarking and disembarking.
BRB p.70 wrote:

Passengers may not embark onto or disembark from a
fast vehicle if it has moved (or is going to move) flat
out in that Movement phase.
And the definition of moving flat out is farther than 12".
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PostSubject: Re: Harlequinns    Harlequinns  I_icon_minitime

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