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Korazell
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Korazell


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PostSubject: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeThu Mar 31 2016, 00:44

Hello my fellow Commorragh denizens!

I'm here today to start a new collection...and for once it won't be my stubborn wych cult.

Nope, today, I'm here to talk about the more (Stich)crafty side of the spire.

Covens

I'm looking over what my options are, both for conversions and lists, and I want to have some input on both.

First, we'll do the list I'm thinking of running.

+++ Pretty pictures of pain (1850pts) +++

++ Dark Eldar: Codex (2014) (Combined Arms Detachment) ++

+ HQ +

Haemonculus [2x Close combat weapon, Hexrifle]

Haemonculus [Agoniser, Close combat weapon, Splinter Pistol, The Armour of Misery]

+ Troops +

Kabalite Warriors [4x Kabalite Warrior]
····Kabalite Warrior with special weapon [Blaster]
····Venom [Splinter Cannon]

Kabalite Warriors [4x Kabalite Warrior]
····Kabalite Warrior with special weapon [Blaster]
····Venom [Chain-snares, Splinter Cannon]

+ Fast Attack +

Razorwing Jetfighter [2 Dark Lances, 4x Shatterfield Missile, Splinter Cannon]

++ Dark Eldar: Supplement - Haemonculus Covens (Formation Detachment) ++

+ Formation +

Formation: Corpsethief Claw
····Talos [Ichor Injector, Twin-linked heat lance]
····Talos [Ichor Injector, Twin-linked heat lance]
····Talos [Ichor Injector, Twin-linked heat lance]
····Talos [Ichor Injector, Twin-linked heat lance]
····Talos [Ichor Injector, Twin-linked heat lance]

Formation: Grotesquerie [Urien Rakarth]
····Grotesques
········Grotesque [Liquifier Gun]
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Grotesque [Liquifier Gun]
········Raider [Dark Lance]
····Grotesques
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Raider [Dark Lance]


Thematics, I kinda have an amusing idea but I don't think I could pull it off.

My brain asked "What do you think a Dark Eldar cosmetic shop would look like?"

All of a sudden I see wracks twirling holo-signs, Hamey's with makeup talking latest battle gossip with wyches all shooting each other dirty looks.

I'm seeing Archons getting manicures by a Grot and the register ran by a Talos.

For some reason, the lady who runs it has a stitched on face which is fairly pretty, but obviously stolen off victims and has a habit of changing them per raid like a trophy.

I think it's rather silly and amusing, and sort of...whimsically dark.

I just need to see if I can find a good stand in for the Urien. So far looking at http://www.ragingheroes.com/products/nepharya-necropriestess-ie?variant=11319085253
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WhysoSully
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeThu Mar 31 2016, 02:17

Why two HQ's from the cad?

I find the heamonculus to be a tax on most of the formations.  I would drop the two from your cad and throw a succubus to ride with the second grots raider.  Also, def no agonizer, go glaive with the succy for ap2.

Hexrifle is also not very good.  Too many points for a 1 shot ap 4 that only ID's on 6's.

Also, 100% drop the dark lances off the raiders.  You are rushing those grots into combat.  Your raider will jink and will most likely die.  I wouldnt take any upgrades on the grot's raiders.

For the corpsetheif claw formation, why heat lances?  

I feel like haywire would fit the unit much better (or even just taking cannons, the 50 saved points could be a whole reaver unit but you are lacking on AT).  Whatever you do, dont get kited.  That formation is a one hit wonder.  Win via it's special rules and then the trick is up.  Your opponent knows to stay away and you now have 500+ points that barely affect the field (hence the 24" from HB comes in handy but you'll probably end up running instead of shooting)

A cronos would also be a good idea to run near the corpstheif for the FNP bonus althought with that many, could be redundant.

Finally I would think about, along with the other suggestions, reducing your grots to groups of 3 (the minimum).  This will give you points you can use on some ravagers so that your dark lances are free to chill in the back.  Maybe get some reavers in there as well.

I noticed from another post that you were returning.  I just wanted to point out that in your list you have very few actual units.

You have the two units of grots that should be in combat,  You have the 5 talos that will be sluggin up the field, and other than that you only have 2 venoms. (flyer will be in reserves)

How do you plan on holding objectives?  Do you plan to be hyper aggressive and hope to score enough to win with the corpsetheif special rules?

I assume you posted for C&C, try and include how you plan on playing the list.  A lot of the time you will get mostly statistical feedback as in what is best "mathhammer" wise.  The great thing about warhammer is that the meta can be extremely different between what I face with my group of friends and what you face (which is the reason I asked a couple why's, wanted to see your reasoning.)


Overall I like the idea of your list.  The covens are awesome!
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Korazell
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeThu Mar 31 2016, 02:37

You'll find that a lot of the "Why" with me is simply because of...theme.

My last list I ran and won a tournament with was last edition and I literally just ran a cult army. It was not the most competitive, but, no one was expecting all the melee and with the speed we can deliver units with, the Tau players cried.

However, that was a while ago and honestly...I am unfamiliar with the game now and it makes me sad.

So, let me ask my own set of whys.

The Talos units with haywire were my first idea, I will admit, but then I was looking at webway and was wondering if they could deep strike in with haywire...I'm not sure.

Honestly, the dark lances on the raiders makes no sense with that in mind, so, that will free me up some points, thank you.

Is the Talos formation a bad idea? Should I replace it with something else?

My general idea was to rush foward my grots, tie down some units, and let the talos creep up and guard objectives for capture or advance slowly while being supported by the razorjet to take out threats ahead of time, to pave the way.

Also, I haven't played a single game at my local meta yet. I know they have lots of space marines, that's about it.

I'm open to suggestions. I think my frustration is that I cannot take wracks as units now.
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hydranixx
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeThu Mar 31 2016, 04:08

Korazell wrote:
Is the Talos formation a bad idea? Should I replace it with something else?

No, and also no.

It's a very powerful unit. They can tackle almost anything in the game in close combat and usually kill it outright. Always keep an eye out for the bonus points to be had by eating small units in combat.

Remember their Scout move and don't be afraid to run with them on turn 1 to close the gap some more. Keep the Splinter Cannons because they're free, and allow you to soften up heavy weapon teams, horde units and GMCs as you advance.

Korazell wrote:
My general idea was to rush foward my grots, tie down some units, and let the talos creep up and guard objectives for capture or advance slowly while being supported by the razorjet to take out threats ahead of time, to pave the way.

The Razorwing comes in too late to actually deal with threats ahead of time, so try to just use it as infantry removal and emergency anti air. I also suggest dropping your missiles for the free monoscythes.

Generally you'll get most mileage out of Coven formations when they're supported by a solid DE force with some poison and lance support.
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WhysoSully
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeThu Mar 31 2016, 04:24

This is def a list along the "what people wont be expecting" of the close combat variety.

Corpse theif claw can be ridiculous if you can reliably kill entire units(however this is also the hard part).  You will get a victory point for each and if it is the type of game that rewards for units killed, you get double points instead! (Keep in mind in these types of games you are worth 5 VP even though you are one unit)

Its just a lot of points to spend on a unit and hope my enemy comes within 18" (or my enemy lets me move within 18").  Against someone who doesnt know about them, they would cause havoc, but otherwise I think they are a bit much.  Keep in mind you are one unit, which means you need coherency and probably will only be getting one objective at a time.  Youre not always guarenteed to need the objective near your talos, I would focus on leaving objectives to kabalites in transports or reavers.

A Dark Artisan Formation might be better at this points level, the corpse theif shines like 2,000+ so your enemy has lots of units for you to score by destroying. The Dark artisan is less points and you get a heamy with access to the diabolical playthings which could be a sump, vex, or nightmare doll!  This one can Deep strike with wwp as well!

The problem with deep striking Dark Eldar is that we risk losing before they come into play.

A Dark artisan in reserves has a 50% 50% chance of coming in turn 2 and a 0% chance of assaulting until turn 3.  Basically what you have is a very expensive set of guns that might not even fire until the second half of the game and for sure will not be assaulting until the second half.


Runnin them on the table is risky but the Dark Artisan formation become quite durable with possibly both the heamy and the cronos affecting it.  This allows you to march them accross the field.  Treat them like an 18" get the frak out of the way bubble that your opponent will certainly pay for if he forgets.

Shooty units benefit more from reserves as they are assured their "alpha strike" when coming into play.

I would take a look at ravagers and reavers as additions.

Reavers are so cheap its so easy to get value out of them.  (boost for objectives or linebreaker)

Ravagers ALWAYS make their value .  I havent had a single game my ravager didnt preform well.  Stick it in cover, start shooting.


Last edited by WhysoSully on Thu Mar 31 2016, 09:29; edited 1 time in total
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Korazell
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeThu Mar 31 2016, 05:09

Are reavers scoring units now?

I guess I'm confused, I love Reavers, but at the same time they are expensive to field...money wise.

Ravagers are pretty awesome, I just wanted to stay in a sort of theme.

Still, I'm hearing what you both are saying.

What if I drop the razorwing for some more kabs in venoms, and swap the talos to cannons, saving some points. At that point, I can either get reavers or ravagers...Hmm...

You think that the Haemys are a poor choice, then?

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WhysoSully
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeThu Mar 31 2016, 07:08

Reavers are not "OBSEC" units, however, they are super mobile, cheap, and you stand a chance at decent buffs with combat drugs.  This is also a good unit to go for linebreaker on. They are skilled riders so you can land in cover.  Always jink, and then try to stay out of sight while not in cover.

Lists usually run units of 3 reavers (+ 1 caltrops) for 63 points each. (some people upgrade a weapon but I advise against it, odds are youre going to jink or boost)

Its going to be tough to fit them to be honest.  I ran the numbers and minimal corpse theif + grotesquerie is going to come in at 990 points.  That leaves about 200 points after hq/troops and you **need** AT.  I would look to fit reavers when you increase points.

If your theme has to include both a corpse theif and a grotesquerie then I would experiment.  Try a ravager for a couple games, try a razorwing for a couple games.  Same thing with a heamy and a succubus.  

Whats nice about the succubus is you get 4+ invuln in combat for free and an AP 2 weapon for 20  points as well as a nice statline.  Heamy gets +1 toughness.  Your grots are going to be coven grots so you will be fearless t2 and wont need the heamy bonus to your PFP and you'll already have a heamy from that formation with one of the squads.  Throw a succubus with the other squad and you get access to some haywire grenades and an AP2 weapon.

Just remember your scout move like hydranixx said. Force your enemy to deal with those talos's. They are such badass models. Its part of what made me pick DE.

I watched a lot of battle reports on youtube to catch up on 7th edition. If you want I can send you some channels to check out.
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Korazell
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeThu Mar 31 2016, 14:59

I'd appreciate some battle-reports that you think are decent, sure.

Alright, so, let's present this modification.

+++ Painting pretty pictures with pain (1850pts) +++

++ Dark Eldar: Codex (2014) (Combined Arms Detachment) ++

+ HQ +

Succubus [Archite glaive, Haywire Grenades, Splinter pistol]

+ Troops +

Kabalite Warriors [4x Kabalite Warrior]
··Kabalite Warrior with special weapon [Blaster]
··Venom [Splinter Cannon]

Kabalite Warriors [4x Kabalite Warrior]
··Kabalite Warrior with special weapon [Blaster]
··Venom [Splinter Cannon]

Kabalite Warriors [4x Kabalite Warrior]
··Kabalite Warrior with special weapon [Blaster]
··Venom [Splinter Cannon]

Kabalite Warriors [4x Kabalite Warrior]
··Kabalite Warrior with special weapon [Blaster]
··Venom [Splinter Cannon]

+ Heavy Support +

Ravager [Dark Lance, Dark Lance, Dark Lance]

Ravager [Dark Lance, Dark Lance, Dark Lance]

Ravager [Dark Lance, Dark Lance, Dark Lance]

++ Dark Eldar: Supplement - Haemonculus Covens (Formation Detachment) ++

+ Formation +

Formation: Dark Artisan
··Cronos [Spirit Probe]
··Haemonculus [Close combat weapon, Mindphase Gauntlet, Splinter Pistol, Webway portal]
··Talos [Ichor Injector, Twin-Linked Splinter Cannon]

Formation: Grotesquerie
··Grotesques
····Grotesque [Close combat weapon]
····Grotesque [Close combat weapon]
····Grotesque [Close combat weapon]
····Grotesque [Close combat weapon]
····Raider [Disintegrator]
··Grotesques
····Grotesque [Close combat weapon]
····Grotesque [Close combat weapon]
····Grotesque [Close combat weapon]
····Grotesque [Close combat weapon]
····Raider [Disintegrator]
··Urien Rakarth [Warlord]

Though, I'm debating waiting for a wych fix to make this really sing how I would want it to. Using wyches to tie down a unit and having hit and run keep on swinging is amazing.


Last edited by Korazell on Thu Mar 31 2016, 23:42; edited 1 time in total
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hydranixx
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeThu Mar 31 2016, 23:19

Korazell wrote:
You think that the Haemys are a poor choice, then?

They're a poor choice if you choose them willingly. They're basically grudge purchases, think of them like they're tax for your good formations (Dark Artisan / Grotesquerie).

The second list you've made is pretty good; here's nothing there where I see it and start thinking "wow that's trash, take it out."

A few points can be saved and spent elsewhere (you wanted Reavers, right?), and some slight adjustments can be made. These are all optional though; by no means are your choices bad.

Your Dark Artisan:

- Swap out the Haemy's gauntlet for a scizzorhand.
- Make your DA Haemy your Warlord if you're aren't sold on taking Urien. Downgrading Urien to a regular Haemonculus is a plausible option as his cost is quite high for what he brings.
- Dropping blasters from the Kabalites - 60 pts saved.
- A single Grotesque from each unit of them - 70 pts saved.

Swapping out the blasters and 2 Grots gives you just enough free points for 6 Reavers with 2 CC if that's what you wanted to try.
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Korazell
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeThu Mar 31 2016, 23:31

Oh, I do have a list for mostly reavers.

+++ Zoom zoom doom (1850pts) +++

++ Dark Eldar: Codex (2014) (Combined Arms Detachment) ++

+ HQ +

Succubus [Archite glaive, Haywire Grenades, Splinter pistol]

+ Troops +

Kabalite Warriors [4x Kabalite Warrior]
····Kabalite Warrior with special weapon [Blaster]
····Venom [Splinter Cannon]

Kabalite Warriors [4x Kabalite Warrior]
····Kabalite Warrior with special weapon [Blaster]
····Venom [Splinter Cannon]

Kabalite Warriors [4x Kabalite Warrior]
····Kabalite Warrior with special weapon [Blaster]
····Venom [Splinter Cannon]

+ Fast Attack +

Reavers [2x Cluster caltrops, 4x Reaver]
····Reaver with special weapon (up to 1 for 3 models)
········Reaver jetbike [Heat lance]
····Reaver with special weapon (up to 1 for 3 models)
········Reaver jetbike [Heat lance]

Reavers [2x Cluster caltrops, 4x Reaver]
····Reaver with special weapon (up to 1 for 3 models)
········Reaver jetbike [Heat lance]
····Reaver with special weapon (up to 1 for 3 models)
········Reaver jetbike [Heat lance]

Reavers [2x Cluster caltrops, 4x Reaver]
····Reaver with special weapon (up to 1 for 3 models)
········Reaver jetbike [Heat lance]
····Reaver with special weapon (up to 1 for 3 models)
········Reaver jetbike [Heat lance]

Reavers [2x Cluster caltrops, 4x Reaver]
····Reaver with special weapon (up to 1 for 3 models)
········Reaver jetbike [Heat lance]
····Reaver with special weapon (up to 1 for 3 models)
········Reaver jetbike [Heat lance]

Reavers [2x Cluster caltrops, 4x Reaver]
····Reaver with special weapon (up to 1 for 3 models)
········Reaver jetbike [Heat lance]
····Reaver with special weapon (up to 1 for 3 models)
········Reaver jetbike [Heat lance]

+ Heavy Support +

Ravager [Dark Lance, Dark Lance, Dark Lance]

Ravager [Dark Lance, Dark Lance, Dark Lance]

++ Dark Eldar: Supplement - Haemonculus Covens (Formation Detachment) ++

+ Formation +

Formation: Dark Artisan
····Cronos [Spirit Probe]
····Haemonculus [Close combat weapon, Scissorhand, Sindriq's Sump, Splinter Pistol, The Nightmare Doll, The Panacea Perverted]
····Talos [Ichor Injector, Twin-Linked Haywire Blaster]

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hydranixx
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeFri Apr 01 2016, 00:36

This latest list isn't actually a Combined Arms Detachment - you only have 3 Fast Attack slots in one, and you're taking 5 units of Reavers. You could play a Realspace Raiders Detachment instead, which offers 6 slots, but you sacrifice objective secured on the Kabalites so it's a tough call.

The Succubus in this list has no ride and no unit to hide in so WILL die instantly. Play a single Lhamean in a venom instead, which will do more and is cheaper. Your Dark Artisan Haemonculus here is ridiculously expensive. I'm not even sure he can take more than one of the named items either.

You're also going to Jink at anything that shoots at your Reavers so Heat Lances are a waste.
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Korazell
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeFri Apr 01 2016, 00:39

Er, the program I was using to make the list doesn't have Realspace raiders for a set-up.

The troops in the detachment can't score? Bummer.

Oh, right, I forgot about that, woops! Good point on the succubus!...Wait, can you just take a court and no Archon?

Is the idea with reavers now that they just jink and then charge things?

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hydranixx
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeFri Apr 01 2016, 02:08

Korazell wrote:
The troops in the detachment can't score? Bummer.

They can contest if the enemy is also not Objective Secured. The short of it is that it's a pretty big buff to have on your side.

Korazell wrote:
Wait, can you just take a court and no Archon?

Yes, all the rule actually states is that you're allowed to take a court unit that takes up no slot in your detachment IF your take an Archon. Therefore you can also simply take a court that DOES take up one slot, whether you have an Archon or not, which is dope.

Korazell wrote:
Is the idea with reavers now that they just jink and then charge things?

Sadly yes. Unless you're running like 3 detachments of RSR with 6 units of 3 bikers each. Then blasters is ok because you just have too many units for them to deal with, and they can't make them all jink.

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Korazell
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeFri Apr 01 2016, 02:18

I mean, that isn't sad, but, that was what I was scared of.

At that rate, I'd almost just run real space with wyches and a succubus in the lot in a raider and use a bunch for hit and run...

Hum hum hum...then again, I do like scourges...not sure how you feel about them?

Thanks for the help, by the way, I really appreciate you two's input. I'm watching some battle reports now.

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Korazell
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeFri Apr 01 2016, 02:50

A slight alteration to the list, just as a thought...

+++ New Roster (1846pts) +++

++ Dark Eldar: Codex (2014) (Combined Arms Detachment) ++

+ HQ +

Court of the Archon [Lhameans]
····Venom [Splinter Cannon]

+ Troops +

Kabalite Warriors [5x Kabalite Warrior]
····Venom [Splinter Cannon]

Kabalite Warriors [5x Kabalite Warrior]
····Venom [Splinter Cannon]

Kabalite Warriors [5x Kabalite Warrior]
····Venom [Splinter Cannon]

Kabalite Warriors [5x Kabalite Warrior]
····Venom [Splinter Cannon]

+ Fast Attack +

Reavers [2x Cluster caltrops, 6x Reaver]

+ Heavy Support +

Ravager [Dark Lance, Dark Lance, Dark Lance]

Ravager [Dark Lance, Dark Lance, Dark Lance]

Ravager [Dark Lance, Dark Lance, Dark Lance]

++ Dark Eldar: Supplement - Haemonculus Covens (Formation Detachment) ++

+ Formation +

Formation: Dark Artisan
····Cronos [Spirit Probe]
····Haemonculus [Close combat weapon, Scissorhand, Sindriq's Sump, Stinger pistol]
····Talos [Ichor Injector, Twin-Linked Splinter Cannon]

Formation: Grotesquerie
····Grotesques
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Raider [Disintegrator]
····Grotesques
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Raider [Disintegrator]
····Haemonculus [2x Close combat weapon, Stinger pistol]

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hydranixx
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeFri Apr 01 2016, 03:11

Korazell wrote:
I do like scourges...not sure how you feel about them?

I'm a big fan of them.

They're a very mobile ranged anti-tank option. Usually you should give them Haywire Blasters, because Blasters are too costly and you can find them elsewhere in the codex. Heat Lances are ok sometimes too, but Haywire is the most reliably as they have a effective threat range of 36" and deep strike scatter doesn't hurt as much as it might with Heat Lances.

Let's compare them with two of our other mainstay anti tank:

Dark Lance Ravager:
+ They're cheaper by 5pts. Have 4 weapons instead of only 3. Can't be shaken, and aren't prone to getting 1-shot by an Autocannon.
- Can die to small arms fire. Can't flat out to contest objectives. Can't instant kill Crisis teams.

5 Blasterborn:
+ They're tougher to kill with their 4+ and 6++. Aren't reliant on a transport (therefore won't die when it explodes). More mobile with 12" move and deep strike. Cheaper as well.
- Can't instant kill Crisis teams.
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeFri Apr 01 2016, 03:26

Hmm...

Can 5 scourges kill Crisis Teams?

I guess I'm just curious why that is a comparison point.

How are elite kabs 4+?
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeFri Apr 01 2016, 18:53

You're misreading what he's saying. Those + points are vs. Kabalites, not FOR kabalites. Scourges have a 4+ save with a 6+ invuln.

Insofar as the last list you posted:

I think that list is far superior to the others, with only 2 things I would recommend consideration for changing.

First, I personally am a fan of running my reavers MSU(2 units of 3). In a group of 6, 2 deaths and 1 failed leadership can end your whole unit. If they're 2 seperate units and you fail a leadership check, only half run away. Also, it creates more targets for opponents that have limited numbers of strong shooting units.

Second, I'd consider dropping the second unit of grots down from 5 to 4 men. They have rampage, which gives them D3 additional attacks in any combat that they're outnumbered, and at 4 men, they'll almost universally be outnumbered. So basically, the 4 grots will average more attacks every round than the 5 grots will for fewer points.
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Korazell
Sybarite
Korazell


Posts : 392
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeFri Apr 01 2016, 19:41

Alright, let's try this.

+++ Painting pretty pictures of pain (1849pts) +++

++ Dark Eldar: Codex (2014) (Combined Arms Detachment) ++

+ HQ +

Court of the Archon [Lhameans]

+ Troops +

Kabalite Warriors [5x Kabalite Warrior]
····Venom [Splinter Cannon]

Kabalite Warriors [5x Kabalite Warrior]
····Venom [Splinter Cannon]

Kabalite Warriors [5x Kabalite Warrior]
····Venom [Splinter Cannon]

Kabalite Warriors [5x Kabalite Warrior]
····Venom [Splinter Cannon]

+ Fast Attack +

Reavers [Cluster caltrops, 3x Reaver]

Reavers [Cluster caltrops, 3x Reaver]

Reavers [Cluster caltrops, 3x Reaver]

+ Heavy Support +

Ravager [Dark Lance, Dark Lance, Dark Lance]

Ravager [Dark Lance, Dark Lance, Dark Lance]

Ravager [Dark Lance, Dark Lance, Dark Lance]

++ Dark Eldar: Supplement - Haemonculus Covens (Formation Detachment) ++

+ Formation +

Formation: Dark Artisan
····Cronos [Spirit Probe]
····Haemonculus [Close combat weapon, Scissorhand, Stinger pistol, The Nightmare Doll]
····Talos [Ichor Injector, Twin-Linked Splinter Cannon]

Formation: Grotesquerie
····Grotesques
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Raider [Disintegrator, Enhanced Aethersails]
····Grotesques
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Grotesque [Close combat weapon]
········Raider [Disintegrator, Enhanced Aethersails]
····Haemonculus [Close combat weapon, Scissorhand, Splinter Pistol]

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hydranixx
Wych
hydranixx


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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeSat Apr 02 2016, 01:04

Korazell wrote:
Can 5 scourges kill Crisis Teams?

If you're ridiculously lucky you can, haha.

Korazell wrote:
I guess I'm just curious why that is a comparison point.

I used it as a comparison because Tau are a really tough match up for us, and Crisis teams are one of the main reasons why. (Two of my friends recently getting back into the hobby and decided to play Tau, so I guess I'm biased haha.)

If they buy flamers and/or burst cannons, the suits end up really cheap and a threat to all our infantry, and if they buy plasma rifles and/or missile pods then all of our vehicles can be blown skyhigh in record time.



Try a mix, is my opinion - 5 Scourges with haywire and 5 trueborn with blasters Very Happy
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Korazell
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeSat Apr 02 2016, 01:15

Hmm...

Well, I'm getting a *Free* box of models from a person I ran into on the forums for Dragon's lair and it has eldar and DE in it, so, here is hoping!
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BetrayTheWorld
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeSat Apr 02 2016, 07:56

I like the most current list. If you were interested in having a bit of anti-air/anti-flying monstrous creatures, you could swap out 1 grot from each squad and a reaver unit for a razorwing with dissies. From there, would only need 6 points to upgrade it to lances if you wanted.

Just an option you can consider that probably wouldn't reduce the effectiveness of the grots much. 3 fearless grotesquerie grots kill most anything that 4 would kill, so you're mostly just swaping a unit of reavers for a jetfighter(who also kills infantry pretty well).
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Korazell
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Korazell


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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeSat Apr 02 2016, 15:03

Hmm....

I'm not sure what would make the most sense, however, I do like the idea of having a flyer in the list...

Let me tinker with this a bit.

Thank you for your input, I'm picking up a box of models before work, so, I can give an updated actual model list and what I'd be be interested in buying.

As a general question, are wracks really worth it?

Thanks,
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Korazell
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Korazell


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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeSat Apr 02 2016, 19:53

Well, I do have 6 reavers now and one razorwing...so I think I will adjust it to that.

Thanks for the suggestion!
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BetrayTheWorld
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PostSubject: Re: Painting pretty pictures with pain.   Painting pretty pictures with pain. I_icon_minitimeSat Apr 02 2016, 20:40

Cool, sounds awesome. Razorwings are very cool vehicles. Keep in mind they can now fire all 4 missiles on the first turn they come in to play now. I'd suggest magnetizing the weapons to save yourself some money down the road.

I'm not a fan of using wracks much since we can no longer make them troops, but they're a tough, difficult to shift unit if they're in cover in your backfield since they're T4 with feel no pain from the start. If they had obsec, I'd use them, but they don't. Not bad units, just not to my taste for what they do. In my opinion, grots are a better offensive melee choice, and warriors are better objective campers with their obsec and later turn FnP.

If you end up looking for ways to clear up points to make that jetfighter have lances, I might consider turning one of your ravagers into a 2 dissie, 1 lance ravager, changing it's role to primarily kill elite infantry, while still having an anti-vehicle option. The upside of doing that is that if you move 12" with that ravager, you can still fire both dissies at full BS, only having to snapfire the dark lance.
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