| Understand the use for enhanced Aether Sails | |
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+15GrenAcid adesapere Local_Ork WeeDawgNYC ShotDownMind Baron Tordeck Archon Malte The Strange Dude DrBored Rangrok1k Krovin-Rezh Sky Serpent Xelkireth depayen 19 posters |
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depayen Hellion
Posts : 91 Join date : 2011-05-24 Location : Illinois
| Subject: Understand the use for enhanced Aether Sails Tue May 24 2011, 16:15 | |
| I am trying to understand the use for enhanced Aether Sails. Plus when the best time use them or take advantage of them. Right now in my mind they seem to lack any real benefit except last round movement to contest or claim objectives. | |
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Xelkireth In Exile
Posts : 1065 Join date : 2011-05-14
| Subject: Re: Understand the use for enhanced Aether Sails Tue May 24 2011, 16:46 | |
| - depayen wrote:
- I am trying to understand the use for enhanced Aether Sails. Plus when the best time use them or take advantage of them. Right now in my mind they seem to lack any real benefit except last round movement to contest or claim objectives.
I don't think there is a point to them. They're a waste of points. Just like Star Engines. | |
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Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: Re: Understand the use for enhanced Aether Sails Tue May 24 2011, 17:47 | |
| Flat out Raiders from reserves using Aethersails get your Wyches into position a lot quicker with just one round of shooting to face.
I have also toyed around with the idea of a camper unit with a Raider with a Shock Prow and Aethersails to kamikaze a Land Raider. | |
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Krovin-Rezh Kabalite Warrior
Posts : 131 Join date : 2011-05-18 Location : Arizona
| Subject: Re: Understand the use for enhanced Aether Sails Tue May 24 2011, 21:44 | |
| I could see enhanced aethersails being helpful in making use of chain-snares. Remember that the snares cause hits on any unengaged non-vehicle unit the Raider passes over, regardless of how many units that happens to be, or how fast it is moving. It's just a shame we can't ram a vehicle while snagging fools with the snares (they would take a tank shock test instead). That would be downright cool. | |
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Rangrok1k Hellion
Posts : 79 Join date : 2011-05-19 Location : The Spires of upper Commorragh, amongst the Scourges
| Subject: Re: Understand the use for enhanced Aether Sails Wed May 25 2011, 03:14 | |
| you could use them to pull off some str 8+(2d6/3)+d3 rams (which basically means, free str 10 hit). If someone knocks off your weapon.... WEEEEEEEEE *Smash* | |
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Xelkireth In Exile
Posts : 1065 Join date : 2011-05-14
| Subject: Re: Understand the use for enhanced Aether Sails Wed May 25 2011, 03:22 | |
| I'm seeing some possibilities with the aether sails... I never thought of the shock prow ramming combo. The only reason why I like shock prows is that they make the hull bigger for a larger disembark area. | |
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DrBored Hellion
Posts : 46 Join date : 2011-05-19 Location : Florida
| Subject: Re: Understand the use for enhanced Aether Sails Wed May 25 2011, 04:45 | |
| I didn't think the shock prow counted towards the hull profile, rather that it was a spiky bit. I always considered the hull to be the main plating area, going back to the back but not counting the rudder, and up to the front but not counting the pointy end... | |
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Rangrok1k Hellion
Posts : 79 Join date : 2011-05-19 Location : The Spires of upper Commorragh, amongst the Scourges
| Subject: Re: Understand the use for enhanced Aether Sails Wed May 25 2011, 04:59 | |
| - DrBored wrote:
- I didn't think the shock prow counted towards the hull profile, rather that it was a spiky bit. I always considered the hull to be the main plating area, going back to the back but not counting the rudder, and up to the front but not counting the pointy end...
Well, debatably, you can have a Dark Eldar crazy enough to ride the very tip of the prow. They are already traveling at mach speeds with nothing but a chain and hook keeping them from turning into a red smear on the ground. | |
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Krovin-Rezh Kabalite Warrior
Posts : 131 Join date : 2011-05-18 Location : Arizona
| Subject: Re: Understand the use for enhanced Aether Sails Wed May 25 2011, 06:44 | |
| When you ram a vehicle, you're using the hull to make contact. Would you ignore the shock prow for that? I know I wouldn't, and therefore I have to count the prow as hull when disembarking or for LOS.
Getting back on topic, more movement is always good. Enhanced aethersails don't do much on their own, but they enhance (lol) shock prow and chain-snares. Also consider the advantages of being able to move further into enemy lines with something like crucible of malediction or maybe archangel of pain (with torment grenade launchers added for good measure). The AoP is less useful, since you really want to be assaulting at the same time you use it, but the CoM is capable of hurting psyker-heavy armies like GK, Eldar, and Nids. | |
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The Strange Dude Master of Raids
Posts : 277 Join date : 2011-05-15 Location : UK
| Subject: Re: Understand the use for enhanced Aether Sails Wed May 25 2011, 07:53 | |
| - Krovin-Rezh wrote:
Getting back on topic, more movement is always good. Enhanced aethersails don't do much on their own, but they enhance (lol) shock prow and chain-snares. Also consider the advantages of being able to move further into enemy lines with something like crucible of malediction or maybe archangel of pain (with torment grenade launchers added for good measure). The AoP is less useful, since you really want to be assaulting at the same time you use it, but the CoM is capable of hurting psyker-heavy armies like GK, Eldar, and Nids. Except using either is in place of shooting and if your on a vehicle that has turbo-boosted which using aether sail require you cab niether fire nor disembark to fire if you can't shoot you can't use the crucible. Aether sails are usefull for re-deploying your army when opponents get too close; setting up for next turn charges (even from reserve); last turn contesting and adding str for rams/distance for snares. | |
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Xelkireth In Exile
Posts : 1065 Join date : 2011-05-14
| Subject: Re: Understand the use for enhanced Aether Sails Wed May 25 2011, 16:15 | |
| - Krovin-Rezh wrote:
- When you ram a vehicle, you're using the hull to make contact. Would you ignore the shock prow for that? I know I wouldn't, and therefore I have to count the prow as hull when disembarking or for LOS.
Orks count the Deff Rolla don't they? | |
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Malte Slave
Posts : 15 Join date : 2011-05-19 Location : Sweden
| Subject: Re: Understand the use for enhanced Aether Sails Wed May 25 2011, 18:00 | |
| - Xelkireth wrote:
- Krovin-Rezh wrote:
- When you ram a vehicle, you're using the hull to make contact. Would you ignore the shock prow for that? I know I wouldn't, and therefore I have to count the prow as hull when disembarking or for LOS.
Orks count the Deff Rolla don't they? As an ork player I use the rolla for ramming but not for disembarking. But I'm a huge scrub while playing my orks, its my silly army. The rule book states that "Models can embark or disembark within 2" of any point of the vehicle" so I guess you could use the prow for an extra inch. | |
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depayen Hellion
Posts : 91 Join date : 2011-05-24 Location : Illinois
| Subject: Re: Understand the use for enhanced Aether Sails Wed May 25 2011, 19:20 | |
| Yes, but I will not let the Ork player disembark out the front of there vehicle because you can only disembark 2" inch from the hull of the vehicle and the deff-rolla occupies that space. | |
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depayen Hellion
Posts : 91 Join date : 2011-05-24 Location : Illinois
| Subject: Re: Understand the use for enhanced Aether Sails Wed May 25 2011, 19:21 | |
| Darn a little slow on my reply. | |
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Archon Kabalite Warrior
Posts : 174 Join date : 2011-05-18 Location : Kaukauna, Wisconsin - U.S.A.
| Subject: Re: Understand the use for enhanced Aether Sails Wed May 25 2011, 19:25 | |
| I think what I am describing is called the Denied Flank, but I could be wrong.
Deploy your units in a long line, or your raider/ravagers all on one side of the deployment zone. Your opponent will also place some units there to counter them. In your turn (useing the Sails for extra movement) you move them flat out to the other side of your deployment zone. Now your entire force will be facing only a portion of his.
I am probably explaining this badly, and would be willing to go into more detail if anyone is interested. | |
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Baron Tordeck The Helfather
Posts : 1872 Join date : 2011-02-28 Location : In your Nightmares
| Subject: Re: Understand the use for enhanced Aether Sails Thu May 26 2011, 02:26 | |
| - Archon wrote:
- I think what I am describing is called the Denied Flank, but I could be wrong.
Deploy your units in a long line, or your raider/ravagers all on one side of the deployment zone. Your opponent will also place some units there to counter them. In your turn (useing the Sails for extra movement) you move them flat out to the other side of your deployment zone. Now your entire force will be facing only a portion of his.
I am probably explaining this badly, and would be willing to go into more detail if anyone is interested. Yep, thats denied flank and you described it just fine.
Interesting tactic but if its Ravs I wouldnt want to waste the turn by not shooting. | |
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ShotDownMind Slave
Posts : 21 Join date : 2011-05-18
| Subject: Re: Understand the use for enhanced Aether Sails Thu May 26 2011, 13:50 | |
| Shock prows do not pay off for ramming, even with extra inches. Unless you roll a 3 or ram the back of a rhino, the results are rarely awesome. Enhanced sails give you a lot of options. Wych units dont need to shoot, and that 1 lance on the raider probably not needed or necessary in most applications. Aether sails give a whole extra pressure element to smart opponents that refuse to segment thier forces for you. Because you can hop over thier defensive lines or formations, or move from one flank to the other easily. Deploying from reserve the aethersails have even more benefit for the same reasons. Smart players dont deploy right on the 12" line and leave thier vehicles and heavy units lanes of travel and avenues of fire. Each inch lets you deny him space and movement and options even more. A knee or hip blocked is a kick or punch never thrown, - and not available either - Aethersails let you stuff your opponent where you need him, even after turn 2, or from reserve. | |
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WeeDawgNYC In Exile
Posts : 66 Join date : 2011-06-10
| Subject: Re: Understand the use for enhanced Aether Sails Fri Jun 10 2011, 01:25 | |
| I just started DE about 2 weeks ago & I use aether sails all the time, having a beatstick travel across the table smack dab in the lap of some softeee unit is great..the look on your opponents face is even better.
Now shock prows I rarely use. I for one value the paper planes & being quite expensive as they are I dont wish to throw them away on a chance (remember that the rammee gets to attack back) But when I do I add torment launcher & eathersails to the mix & line her up & let the failed tank shocks begin..lol its a fun add on but not a game breaker per say.
MY 1st POST!!!! | |
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Xelkireth In Exile
Posts : 1065 Join date : 2011-05-14
| Subject: Re: Understand the use for enhanced Aether Sails Fri Jun 10 2011, 01:43 | |
| Dude. Your avatar is way to big. | |
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WeeDawgNYC In Exile
Posts : 66 Join date : 2011-06-10
| Subject: Re: Understand the use for enhanced Aether Sails Fri Jun 10 2011, 01:49 | |
| I fixed it. Dont know how that happend..lol
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Xelkireth In Exile
Posts : 1065 Join date : 2011-05-14
| Subject: Re: Understand the use for enhanced Aether Sails Fri Jun 10 2011, 02:03 | |
| It was weird. It seriously took up half the screen. | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: Understand the use for enhanced Aether Sails Fri Jun 10 2011, 02:37 | |
| - Baron Tordeck wrote:
- Yep, thats denied flank and you described it just fine.
Interesting tactic but if its Ravs I wouldnt want to waste the turn by not shooting. You have time to die, but not to wait... Don't worry, with Assault Phase You may double damage you inflict AND minimalise casualities (Wyches are meh without cover/4+ inv). Not gonna work too well for non CC armies tho.
Last edited by Local_Ork on Fri Jun 10 2011, 02:39; edited 1 time in total | |
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Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: Re: Understand the use for enhanced Aether Sails Fri Jun 10 2011, 02:38 | |
| Moving this to Tactics as it seems like a more natural home for this topic. | |
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WeeDawgNYC In Exile
Posts : 66 Join date : 2011-06-10
| Subject: Re: Understand the use for enhanced Aether Sails Fri Jun 10 2011, 02:57 | |
| - Xelkireth wrote:
- It was weird. It seriously took up half the screen.
Yeah I noticed, dont know how it got past the pixel limit filters??? I breeched your site!..lol | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: Understand the use for enhanced Aether Sails Fri Jun 10 2011, 03:35 | |
| Maybe image was in "magic number" size ? Anyway I like Sails, but would LOVE if you could move 6"+2d6" and shoot (kinda like 7" move on RPJ Trukk). | |
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