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| 1850 pts of Gunboats | |
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Trueborn44 Kabalite Warrior
Posts : 177 Join date : 2016-06-14
| Subject: 1850 pts of Gunboats Tue Jun 14 2016, 01:49 | |
| Hi there. I haven't played since 5th edition but me and a few friends are planning on getting back in to the game so I threw together this list. We were fairly competitive when we used to play but not overly, so I'm not worried if the list isn't the absolute best bang for my buck, just that it will have a chance to compete. To the list!
HQ Succubus - Archite Glaive - Armour of misery
TROOPS 10 Kabalites -Blaster -Raider with Dark lance X2 10 Kabalites -splinter cannon Raider with Dark lance and splinter racks X2 5 Kabalites -Blaster Venom with second cannon X2
Elites 4 Incubi -Venom with second cannon
Fast attack 5 Scourges -4 haywire blasters
Razorwing -Dark lances
Heavy support Ravager - triple dark lance X3
So that's the list. Not too sure how it will fair these days, but hopefully you guys can help me with that. I have approx 50 points left over and was wondering if I should use this for Sybarities for the troops. Any help welcome!
Last edited by Trueborn44 on Tue Jun 14 2016, 03:20; edited 1 time in total | |
| | | Amheir-ka Hellion
Posts : 28 Join date : 2016-06-10 Location : Seattle, WA
| Subject: Re: 1850 pts of Gunboats Tue Jun 14 2016, 03:18 | |
| Probably not bad to throw in Sybarites to help with the inevitable moral checks from when the gunboats are shaken/stunned or blow up. | |
| | | BetrayTheWorld Trueborn
Posts : 2665 Join date : 2013-04-04
| Subject: Re: 1850 pts of Gunboats Wed Jun 15 2016, 00:49 | |
| You should look through some of the more recent lists in this army list section and get a feel for the prevailing advice. Right off the top, I'd reconsider the full warrior squads in raiders in favor of 5 man squads in venoms. Also, I wouldn't take blasters on them. If you think you need more dark lances, take another CAD for more ravagers, or just take more scourges with haywire blasters, or add talosi with haywire blasters. Anything but blasters on warrior squads. I know it used to be the greatest thing since sliced bread. I even personally recommended it in the past, but that was when we were limited to ONE detachment. We can now take unlimited detachments per the book, and normally up to 3 in tournament formats, with meta-detachments only counting as 1. Use that to your advantage. Last thing, I'd drop 1 Incubi and get a Klaivex instead. You lose 1 wound from the squad, but even with the Succubus they'll only have 4 models, so the Rampage and extra attack you get on the Klaivex will result in more offensive output overall for the unit, an alternate option to issue/accept challenges, and 10 saved points. | |
| | | Trueborn44 Kabalite Warrior
Posts : 177 Join date : 2016-06-14
| Subject: Re: 1850 pts of Gunboats Thu Jun 16 2016, 18:08 | |
| Okay Betray the world I've taken some of your advice but I'm still keeping the blasters on the kabalites (for now). I remember hearing on one of the Splintermind podcasts that they believed blasters were worthwhile simply because of the utility. If I need the other 60 points or you can find better use for them then go for it.
HQ Succubus -Archite Glaive - Armour of Misery 120 pts
Troops 5 Kabalite warriors -Blaster Venom -Second Cannon 120 pts x4
Elites 3 Incubi -Klaivex Venom -Second Cannon 135 pts
Fast attack Razorwing Jetfighter -Dark Lances 140 pts
5 Scourges -4 Haywire Blasters 120 pts
Heavy Support Ravager -3 Dark Lances 125 pts X3
Total: 1370 pts or 1310 pts without the Blasters.
I haven't really considered allied detachments yet, but definitely an option. Though I've looked around and lots of people seem to suggest having some kind of anvil unit like a Wraithlord. The group I play with is quite small so I'd prefer not to use units from the dirty craftworlders! I just wondered if that style of unit is worthwhile or whether it would fit in an army like this that's heavily reliant on it's mobility. I would be open to including the corsairs though, as some eldar Jet bikes would be great considering their saves and it would take the pressure off of my Venoms. I'll be facing mostly mechanised lists, so I feel like I'm light on anti tank, what would you suggest? Thanks for your help and sorry about dissapearing, had a busy few days! | |
| | | BetrayTheWorld Trueborn
Posts : 2665 Join date : 2013-04-04
| Subject: Re: 1850 pts of Gunboats Fri Jun 17 2016, 00:30 | |
| I'd make 2 CADs instead of 1 detachment, and add more ravagers. Something like this: CAD1Succubus w/Archite Glaive & Armour of Misery 110 2x 5 Kabalite Warriors in dual cannon venoms 210 1x 5 Kabalite warriors in a raider with a dark lance 100 1x 3 Incubi w/ klaivex in a dual cannon venom 135 1x Razorwing Jetfighter w/Dark Lances 140 1x 5 Scourges w/ 4 Haywire Blasters 120 3x Ravagers with triple Dark lances 375 TOTAL: 1190 CAD2Lhamean in a dual cannon venom 75 2x 5 Kabalite warriors in dual cannon venoms 210 3x Ravager with triple dark lances 375 TOTAL: 660 GRAND TOTAL: 1850 Everything in this list knows it's job. There is no confusion over what you should be shooting at, or whether you're being efficient or not shooting your splinter rifles at a vehicle. Because of the change to the effects of jinking on passengers, I'd probably not put the raider kabalites in their vehicle. I'd use them as obsec objective campers in a ruin in your own deployment zone, while I used their transport as a dark lance platform. Due to it having no troops in it and only 1 dark lance, it will probably be a low priority target, which means it will likely get to fire it's dark lance several times, and may have opportunities to use it's obsec rule to grab you points. But that's just what I'd do if I were trying to stick pretty close to your original idea. Of course, the final decision is up to you! | |
| | | Trueborn44 Kabalite Warrior
Posts : 177 Join date : 2016-06-14
| Subject: Re: 1850 pts of Gunboats Tue Jun 28 2016, 05:16 | |
| Okay, so I've decided to make a 2000pts list as that seems to be the points value my friends want to shoot for. So rather than clutter up the forum by submitting another post I thought I would submit it here instead. It's fairly similar to my previous list, albeit I'm including a Grotesquerie over the incubi and removing the blasters. Anyways, Here goes.
CAD
HQ Succubus w/ Archite Glaive and Armour of Misery 110
Troops 4x 5 Kabalite warriors in Dual cannon Venom 420 2x 5 Kabalite Warriors in Dark Lance Raider 200
Fast Attack 5 Scourges w/ 4 Haywire Blasters 120
2x Razorwing Jetfighter w/Dark Lances 280
Heavy support 3x Ravager w/ Triple Dark Lance 375 Total: 1505
Grotesquerie Haemonculus w/ Scissorhand 80
2x4 Grotesques w/Abberation & Raider 410 Total: 490
Grand total: 1995
Succubus Embarks with one unit of Grotesques whilst the Haemy embarks with the other. I was thinking I would fill out the last 5pts with Enhanced Sails for The Succubus Raider.
So I'm hoping that I'll be able to pull off a kind of "shock and awe" strategy with the Jetfighters coming on turn 2 and a list geared towards alpha strike. The idea being that if I end up going second I can abuse LoS blocking terrain as much as possible and then make my initial assault turn 2 (hopefully accompanied by atleast 1 JF), or if I get to go first, positioning myself to inflict as much damage as possible on one flank with a somewhat versatile unit in reserve to hit infantry or tanks depending what I need come my second turn. I'm pretty happy with the outlook for the grotesques, because I feel like no matter what army I face they're going to be a scary enough unit that they should draw attention and fire away from my troops and if they make it to CC they should really pack a punch because of the stacking leadership debuffs.
I plan on using this as a close to "take all comers" list, at least as far as the armies I know I'll face. The armies I'm likely to go up against are Eldar, Necrons and Grey Knights. As far as the Eldar guy goes, I know he'll have a wraith knight in there somewhere and a few 10 man Scatterbike Blobs. I see my best bet as trying to eliminate his mobility. Either by tying up his bikes with the Grots ASAP or abuse their large footprint with the razorwings (or a bit of both). No matter what I do I can't see myself winning a firefight, but I feel that if I can cut down his mobility and numbers my MSU troops should be able to outplay him for the objective. As for the WK, AFAIK we wound on 6s with poison, right? So I'm struggling to see how I neutralise that. As far as the other two armies mentioned goes, I haven't heard much about what way they plan to run, but if you can think of any glaring weaknesses in my list based on those armies, it'd be much appreciated. | |
| | | BetrayTheWorld Trueborn
Posts : 2665 Join date : 2013-04-04
| Subject: Re: 1850 pts of Gunboats Tue Jun 28 2016, 18:54 | |
| Overall I think the list is pretty good, but the reserved jetfighters hold you back a bit, in my opinion. I think it'd be better to drop both jetfighters and a unit of Kabalite warriors, then rearrange your units into 2 cads + grotesquerie with the following units added: 1 Lhamean, 3 Ravagers with triple lances. This would give you more of that "Alpha Strike" you mentioned, since unlike Jetfighters, ravagers can fire on the first turn. Also, I noticed you've added an extra grotesque to each grot unit. I don't recommend this. 4 grots actually performs WORSE than 3 grots when you have a character with them because all grots have the rampage rule. So, with a character, in a unit total of 4, they all get 2 extra attacks on average, whereas in a unit of 5, they typically won't get any extra attacks at all. So you're basically paying 35 points for 3 extra wounds and LESS attacks. Not worth it, in my opinion. So my suggested list would look like this: CAD 1Succubus w/ Archite Glaive and Armour of Misery 110 3x 5 Kabalite warriors in Dual cannon Venom 315 5 Scourges w/ 4 Haywire Blasters 120 3x Ravager w/ Triple Dark Lance 375 Total: 920 CAD 21 Lhamean in a dual cannon venom 75 2x 5 Kabalite Warriors in dual cannon venoms 210 3x Ravager w/ Triple Dark Lance 375 Total: 660 GrotesquerieHaemonculus w/ Scissorhand 80 2x3 Grotesques w/Abberations in Raiders 340 Total: 420 Grand total: 2000 This would give you a first turn alpha strike on enemy vehicles, so that by turn 2, the gooey center is ready to be assaulted by your grot squads. I hope I helped. Either way, looking forward to hearing what you decide to do! Good luck! | |
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