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 gangs of Commorragh!?

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hekatrixxy
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BizarreShowbiz
Sybarite
BizarreShowbiz


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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeMon Dec 26 2016, 09:26

Wow. What the hell.

Back on topic: I hope after this boardgame they give Hellions new rules. I have 30 and wanna be able to play them Laughing
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Squidmaster
Klaivex
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeMon Dec 26 2016, 10:54

This morning, I had one of those really annoying dreams where I thought I woke up, and checked a few rumour sites, and there was a new Baron model leaked. And it sucked.

Sigh.
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Calyptra
Wych
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeMon Dec 26 2016, 15:07

I've had a lot of experiences with people refusing to play at less than 2000 points, and find it easier to get people (not the same people) to play a stand alone board game. Also, a board game would probably still have some new formations and rules for 40k.

Not that I would object to a codex supplement.

They haven't exactly been dogmatic about their expansions lately though, so it also might be something entirely new, different, and weird.

What I don't want it to be is a box of 20 Hellions with a weak formation and a minigame somebody put together on their lunch break.
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TeenageAngst
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeMon Dec 26 2016, 22:03

Calyptra wrote:
I've had a lot of experiences with people refusing to play at less than 2000 points, and find it easier to get people (not the same people) to play a stand alone board game. Also, a board game would probably still have some new formations and rules for 40k.

Not that I would object to a codex supplement.

They haven't exactly been dogmatic about their expansions lately though, so it also might be something entirely new, different, and weird.

What I don't want it to be is a box of 20 Hellions with a weak formation and a minigame somebody put together on their lunch break.

I'm hoping it's something like Death Masque but for Dark Eldar. That is, a stonking good deal on minis combined with new rules, new formations, and some fluff.
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Alanthemoderate
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 02:14

I keep imagining it is going to be a new supplement for the Wych cults and the more generally seedy underbelly of the Dark City.

But I also love the idea of a board game, hopefully something really cool on at least the level of Assassinorium. I mean, having a board game focused on the Dark Eldar might get a lot more people interested in them as well.
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stevethedestroyeofworlds
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 04:01

Whether its a game or a supplement I'll be happy.
Much cheaper models and some formations, or a bunch of formations and special rules.
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TeenageAngst
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 05:09

Or it could be like the Iyanden supplement with 2 pages dedicated to crunch and 100 dedicated to fluff and pictures of the GW team's armies.

For $50.

Written by Matt Ward.
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Ynneadwraith
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 11:17

I'd be happy with a cheap box of Hellions as I use them for my Exodite conversions Smile

I'd also be happy with a mostly fluff book with a half-decent formation in it (provided it's not written by our Spiritual Liege...).
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Squidmaster
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 11:27

OPTIMISM!

COme on guys! Its the festive season! Ish!

Gangs could refer to Hellions or Reaver, so lets be optimistic! New Formations for both, slightly better rules for both, and character options for both! Lords on Reavers! Lords on Hellions! Fun boxed game of Reaver/Hellion racing with slaves dotted around the track like PowerUp boxes in MarioKart!
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Cherrycoke
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 11:35

I'm guessing it's some necromunda type thing for units already released.
I would love to be wrong but ehhhhh
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CptMetal
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 13:35

An Archon on Hellions board or on a Reaver would be awesome!!
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Jimsolo
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 16:07

That's the best suggestion yet.
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BetrayTheWorld
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 17:24

Sure is! Good suggestion CptMetal! Very Happy
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BizarreShowbiz
Sybarite
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 18:08

oh yes baby give me CGs with MOBILITY.
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TeenageAngst
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 19:15

How about errata that makes Reavers troops, gives them a 3+ armor save, and let's each of them buy a special weapons? Just saying.
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BizarreShowbiz
Sybarite
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 19:25

TeenageAngst wrote:
How about errata that makes Reavers troops, gives them a 3+ armor save, and let's each of them buy a special weapons? Just saying.

Thats a bit much. Reavers are fantastic as they are.
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CptMetal
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 19:32

Yeah. That's too much and not realistic! A unit like this would ruin the game!
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Logan Frost
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 19:43

I'd say reavers are good enough as they are. Give the hellions some love and give us a HQ on bike\board, maybe with the occasional special rule, and it could be a good start for a new, more efficient army list.

Also, am I the only one thinking DE does not need a defense upgrade but a massive attack buff?
We are a glass cannon army minus the cannon part at the moment.
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aurynn
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 21:55

Nah. We are fine offensively. Not best, but certainly not bad. Some of our units can dish out stupid amount of firepower for the cost. However I would appreciate more variety - not as many autopick units and builds. We are short on formations and such shenanigans too. And our internal balance is not good. And most importantly - we are short on methods to enforce the game we want to play.


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jjw771
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 22:09

I really like the idea of giving HQs an option to take a jetbike or hellion board. A Succubus on a jetbike with caltrops would be amazing.
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stevethedestroyeofworlds
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 22:12

jjw771 wrote:
I really like the idea of giving HQs an option to take a jetbike or hellion board.  A Succubus on a jetbike with caltrops would be amazing.
Then all she needs is a soul trap and she's unstoppable!
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TeenageAngst
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeTue Dec 27 2016, 22:55

I'm curious if people who say we have enough firepower/defense/"Reavers are good as is" have actually played other armies. A Windrider is 17 points, that's only 1 more than a Reaver, and it does all its magic from a yard away. Cloud Dancers are 4 points more but can take stupidly cheap Splinter Cannons making them better than both Reavers AND Venoms.

Quote :
Also, am I the only one thinking DE does not need a defense upgrade but a massive attack buff?

We need a defense upgrade. As things stand if we don't get turn 1 we can be blown off the table by well coordinated fire. 4 Wyverns is enough to bring down an entire fleet, and that's just Guard shooting. Our codex offers very basic upgrades and they're expensive to the point of insult. People make fun of the Plasma Pistol only because they're probably not aware the Blast Pistol exists. Night Shields only give us Stealth and at 15 points a piece, which doesn't even stack with night fighting. Our Shadow Field is 40 points while the Corsairs is a more reasonable 25. Our bikes only have a 5+ armor save for "reasons" and FNP army wide (in full effect only on turn 3 of course) is useless when they're only T3 and have 5+ armor saves to begin with.

Now you look at other glass cannon armies like the Corsairs and the Harlequins, they're not nearly so bad off. Corsairs are far more mobile and dastardly with their maneuvering and tactics, plus their units can buy decent saves/weapons reliably. They're generally fragile, but not necessarily so, and they're a heck of a lot more functional with how they're constructed. Harlequins are more fragile than Dark Eldar but they're equipped with psykers to mitigate the effects. If Veil of Tears or Fog of Dreams is up, it doesn't matter how fragile your unit is, nothing's going to shoot it. Plus they're purpose built to hide in close combat and move very fluidly across the board. What do we have? Half our army is expensive high toughness close combat units with poison that are very slow, the other half are flimsy poison and expensive Dark Lance units that ride around in skimmers. The two don't coordinate well as there's no real way to move the hunks of flesh across the board faster and no way to get the skimmers some survivability so they don't lose every exchange with scatbikes or Tau battlesuits.
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John M
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeWed Dec 28 2016, 00:01

what even is this thread anymore
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Painjunky
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeWed Dec 28 2016, 01:17

I'm OK with DE defensively.
Speed, cover, MSU and tough coven stuff (grots) is our defence which is as it should be fluff wise.

Offensively we need a decent buff. Not enough cannon/hammer for the glass.
I would buff the skimmers and passenger moving and shooting rules.
Our skimmers and infantry should also have a move, shoot, flat out/run and charge ability.

Reavers are great as is but should have some bike HQs to join them.
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Calyptra
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PostSubject: Re: gangs of Commorragh!?   gangs of Commorragh!? - Page 4 I_icon_minitimeWed Dec 28 2016, 05:08

And here we go again.

This is karma for my tangent about the God-Turnip of Mankind, isn't it?
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