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 8e - Drukhari

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Devilogical
Sybarite
Devilogical


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 11:21

They have m8 - it`s not that much faster. Yeah, they also can charge with aditional 3 inches.
But seriosly - obliterators got 3!! wounds and move only 4. Almost everything they show us till this moment have Movement of 6 or greater. So it`s realy not that faster than it was. I expected 10, to be honest

And overwatch now work againts banshees. So... It doesn`t seems like a buff


Last edited by Devilogical on Tue May 30 2017, 11:25; edited 1 time in total
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The Shredder
Trueborn
The Shredder


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 11:21

Ikol wrote:
An extra 2" per turn... Hardly anything to write home about.

Well, +2" movement and then an additional +3" whenever they Advance or Charge. And if they've got assault weapons, then the Eldar Battle Focus means they can fire them after Advancing without the -1 penalty.

Plus they're fast enough to always go first in every combat.
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Devilogical
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Devilogical


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 11:26

The Shredder wrote:
Ikol wrote:
An extra 2" per turn... Hardly anything to write home about.

Well, +2" movement and then an additional +3" whenever they Advance or Charge. And if they've got assault weapons, then the Eldar Battle Focus means they can fire them after Advancing without the -1 penalty.

Plus they're fast enough to always go first in every combat.

they hit first in combat even if they were charged. Depending on their point cost i prefer not to play them.

As i sayd before - they was lame, they stay lame Crying or Very sad
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Massaen
Klaivex
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 11:29

Yeah, move 8 plus charge of 2d6+3 is a cavalry threat range - pretty solid, especially factoring the reduced distances between deployments
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Devilogical
Sybarite
Devilogical


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 11:35

They became faster, i agree. But not that much faster. And their survival is under question now, cuz you have no way to safely deploy they into combat. And overwatch with little luck will tear them to pieces.

That`s sad. I always liked banshees and scorpions. They don`t seems to be better now. Only mandiblasters seems like buff.
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The Shredder
Trueborn
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 11:41

Devilogical wrote:
They became faster, i agree. But not that much faster.

Well, assuming that you Advance or Charge every turn, they're a mere 1" slower than a Jump Pack. Doesn't seem bad for an infantry unit.

Devilogical wrote:
And their survival is under question now, cuz you have no way to safely deploy they into combat.

Was there a way to do that in 7th?

Devilogical wrote:
And overwatch with little luck will tear them to pieces.

How do you think Wyches feel? Razz


Anyway, all I'll say is that I'd absolutely love it if DE melee units had a threat range of 8"+2d6"+3" and, more importantly, always struck first in combat even if they didn't get the charge.

Given that we can basically be charged at any time by stuff like Helldrakes, I really wish we had some sort of rule that would represent our speed in combat. Something that would represent our initiative, if you will. Rolling Eyes
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Painjunky
Wych
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 11:51

Razorfate wrote:
Good morning denizens of the city of pain and agony, here is a set of news for Dark Eldar to be frowned upon :

Power from pain is now dependant on turn
turn 1: 6+ fnp
6+ is ok i guess, 5+ would be good.

Razorfate wrote:
2: +1 to hit
If this is for shooting then we rule the universe!... I don't think this is for shooting sadly.  Sad

Razorfate wrote:
3: reroll run and charge
That's nice but i really want to be charging turn 2, not turn 3. Evil or Very Mad

Razorfate wrote:
4: ignore battleshock
Again this is nice but we really could have used this before the game is almost over.  Rolling Eyes

Razorfate wrote:
5: -1 to enemy leadership.
Too late mate. game is over now.  Razz

Razorfate wrote:
If the rumor is true, it will be sweet.
It's just OK... at best.  Neutral

Overall I give it a C-.  Its a pass but barely. Hopefully other rules will buff It so it's not so meh. Rolling Eyes
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The Shredder
Trueborn
The Shredder


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 11:55

Painjunky wrote:
Razorfate wrote:
Good morning denizens of the city of pain and agony, here is a set of news for Dark Eldar to be frowned upon :

Power from pain is now dependant on turn
turn 1: 6+ fnp
6+ is ok i guess, 5+ would be good.

Razorfate wrote:
2: +1 to hit
If this is for shooting then we rule the universe!... I don't think this is for shooting sadly.  Sad

Razorfate wrote:
3: reroll run and charge
That's nice but i really want to be charging turn 2, not turn 3.   Evil or Very Mad

Razorfate wrote:
4: ignore battleshock
Again this is nice but we really could have used this before the game is almost over.  Rolling Eyes

Razorfate wrote:
5: -1 to enemy leadership.
Too late mate. game is over now.  Razz

Razorfate wrote:
If the rumor is true, it will be sweet.
It's just OK... at best.  Neutral

Overall I give it a C-.  Its a pass but barely. Hopefully other rules will buff It so it's not so meh. Rolling Eyes

I think this assessment is spot-on. Though I'd give even less weight to that 6+ save.


On an entirely different note, I'm curious to see what happens to the Archon's Shadowfield. If it's still lost when the model takes a wound, then even a single Mortal Wound will cripple him for the rest of the game without ever allowing him his save.
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WildCandy
Kabalite Warrior
WildCandy


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 12:02

I think the backline in giving only 6+ against wounds, is that you can save even ?mortal wounds?
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|Meavar
Hekatrix
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 12:07

I just hope that the +1 to hit does not mean half our units will normally hit on a 4+.
Hitting on a 2+ is awesome, hitting on a 4+ not so much...

Agree 6+ is not great even if it can save those mortal wounds.
Still better then nothing.
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 12:17

Bit torn on the 6+ FNP. On the one hand it's strictly worse than the 5+ we previously had against the majority of incoming damage. On the other hand we get it against anything and there's no ID mechanic as far as we've seen so it may end up being reasonable given the prevalence of S6+ attacks in the game that would previously have negated our FNP entirely.
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Eldur
Sybarite
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 12:55

Banshees move 8" plus 3" when advancing or assaulting. This is 11" in practice.

Edit: power from pain is great now. Obviously cumulative, plz guys, but be negative if you want to. Leaked mission rules reveal that missions can last longer than 5 turns, and the T4&5 bonus from power from pain will help our units to stay alive in the most important turns while giving an edge against the enemy in the morale phase. Remember we can get more -Ld utilities (and/or weapons).
I'm happy that survivability (6+fnp) and offensive bonus come first in that list.
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Imateria
Wych
Imateria


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 13:50

Massaen wrote:
Yeah, move 8 plus charge of 2d6+3 is a cavalry threat range - pretty solid, especially factoring the reduced distances between deployments
Only 2 of the 6 deployment types have less than 24" between deployment zones.
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Massaen
Klaivex
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 14:00

A quick run through with the leaked tau numbers (assuming every item needs to be purchased) against a 1750 list I faced at my last event gave me a points value of 1797 - however... the list also had a 188 point barracuda from forgeworld which is not part of that total - I would expect that to be 200-220 points based on the info we have thus far...

This means a 1750 list becomes a 2100ish list
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Eldur
Sybarite
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 14:02

Imateria wrote:
Massaen wrote:
Yeah, move 8 plus charge of 2d6+3 is a cavalry threat range - pretty solid, especially factoring the reduced distances between deployments
Only 2 of the 6 deployment types have less than 24" between deployment zones.

In fact, 3 out of 6.
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 14:03

Massaen wrote:
A quick run through with the leaked tau numbers (assuming every item needs to be purchased) against a 1750 list I faced at my last event gave me a points value of 1797 - however... the list also had a 188 point barracuda from forgeworld which is not part of that total - I would expect that to be 200-220 points based on the info we have thus far...

This means a 1750 list becomes a 2100ish list

Yeah, if you have to buy everything then I'd expect games to go to much higher point values than the current norm.
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Seshiru
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 15:39

The new power from pain chart looks amazing, especially if there is a way to get a +1 out of it (which I'm sure there will be)
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Barrywise
Wych
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 15:41

+1 to hit in melee might be very scary, especially on characters. we'll have to see if Grots and Talos get a 4+ or 3+ to hit in CC. I'm wondering if that'll affect charge hits from reavers and hellions too.

Big shoutout to Razorfate for those leaks. Those are Prime.

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Sairaus
Slave
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 16:40

Some points costs:
https://www.warhammer-community.com/2017/05/30/new-warhammer-40000-choosing-your-army-may30gw-homepage-post-4/
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 16:44

116 for a Raider with DL and Shock Prow (95 for basic Raider). They weren't kidding about vehicles being more expensive!
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Logan Frost
Sybarite
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 16:47

32 points for a Lhamean?
-drops monocle
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 16:49

Logan Frost wrote:
32 points for a Lhamean?
-drops monocle

Yeah, I just clocked that one. What the hell do they do now?

Some other costs:

Archon - 54
Warrior - 7
Trueborn - 11
Voidraven - 169
Raider - 95
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Logan Frost
Sybarite
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 16:55

Well, it is a character, so it will probably have multiple wounds, hits on a 2+ with PfP and wounds on a 2+.
If that's the case it may be worth the points.
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Count Adhemar
Dark Lord of Granbretan
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 16:56

Logan Frost wrote:
Well, it is a character, so it will probably have multiple wounds, hits on a 2+ with PfP and wounds on a 2+.
If that's the case it may be worth the points.

Probably more along the lines of "That will stop those bloody DE players taking one as their sole HQ!"
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hekatrixxy
Kabalite Warrior
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 16 I_icon_minitimeTue May 30 2017, 17:01

32 points is still pretty cheap for a HQ "tax" if one is required
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