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 8e - Faction Focus- Tyranids

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CurstAlchemist
Tounguekutter
Von Snabel
|Meavar
wormfromhell
TeenageAngst
Ikol
The Red King
AngelicPerversion
Maraxus
Gobsmakked
Count Adhemar
CptMetal
krayd
Imateria
19 posters
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Ikol
Wych
Ikol


Posts : 571
Join date : 2017-03-20
Location : Perth

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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeTue May 23 2017, 11:41

Imateria wrote:
Ikol wrote:
Anyone else notice that our schtick (that being FNP) has been usurped by a Tyranid Psychic Power?

We ignore Wounds, on a 6+ now (according to the last Stream), but if I'm reading the rules for "Catalyst" right: 5+ save for wounds suffered.

Sounds like a better version of our FNP.  That the Nids can toss around as a Psychic Power.
What a silly comment. Catalyst has been a Nid Psychic power that dishes out FnP for ages, it's pretty much unchanged here.

This is a demonstration of my lack of expertise on Tyranids.

(Probably should have done a touch of research here.)
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Tounguekutter
Sybarite
Tounguekutter


Posts : 460
Join date : 2014-05-18
Location : Maryland

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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeWed May 24 2017, 01:24

Count Adhemar wrote:
I seem to recall reading that you roll for each wound suffered, so if a Lascannon does 4 wounds you roll 4 times and each 6 negates one of the wounds. If this can be improved in some way, via Covens units etc, then it may be exciting but at the moment I'm not that impressed with it.

I also recall that if you are dealt multiple damage you must save each damage you're dealt. In other words it isn't an all or nothing thing where one save prevents or allows in 4 wounds.

I also predict we will have multiple ways of improving our PfP, one of which may be a unique stratagem.
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|Meavar
Hekatrix
|Meavar


Posts : 1041
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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeWed May 24 2017, 06:59

Although I think our feel no pain will be a smaller thing for us.
Sure a 6+ always is nice, but we are not a though race. So we will not get the strong defensive boons like the 5+ of the Nurgle. We will have to rely on speed. Let's hope we get that. Razz

I agree that coven units might get some bigger boon. Although I think wracks should not get close to the nugle marines yet. Grotesques should be, but with 3+ wounds even with a 6+ they should be at least as though as nurgle marines.


Last edited by |Meavar on Wed May 24 2017, 07:15; edited 2 times in total
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AngelicPerversion
Hellion
AngelicPerversion


Posts : 79
Join date : 2014-05-28

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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeWed May 24 2017, 07:12

Coven units take pleasure in recieving pain as well as giving it and if you read the coven supplement from 7th edition their flesh creations were able to shrug off wounds that were fatal to most creatures in 40k. I would put their toughness up there with plague marines possibly even giving them a slight edge. I think they deserve a boon on par with plague marines at the very least.
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wormfromhell
Sybarite
wormfromhell


Posts : 327
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Location : Australia, the land of the $85 Ravager.

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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeWed May 24 2017, 07:20

Coven units are much tougher, but look at their amour- some rags, if that.
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Tounguekutter
Sybarite
Tounguekutter


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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeWed May 24 2017, 15:44

AngelicPerversion wrote:
Coven units take pleasure in recieving pain as well as giving it and if you read the coven supplement from 7th edition their flesh creations were able to shrug off wounds that were fatal to most creatures in 40k. I would put their toughness up there with plague marines possibly even giving them a slight edge. I think they deserve a boon on par with plague marines at the very least.

Historically, Wracks were never as tough as Plague marines. Plague marines sported an extra point of Toughness and a 3+ armor save, not to mention the defensive grenades (not sure if they still have those but they did back in 4th).

Grotesques on the other hand I almost feel are like apples to oranges. They've certainly always been more points although hard to say to what degree that is because of Grotesque's considerably better hitting power in melee, and Power from Pain. In this edition I think Grotesques will either need a wound boost or a points reduction because their 3 wounds are not going to be as useful against multi-wound weapons, and unless their new PfP save is seriously buffable they are going to need those wounds, as now Strength 3 weapons wound them on 5's. My guess is they will get double the wounds for 6 apiece.
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AngelicPerversion
Hellion
AngelicPerversion


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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeWed May 24 2017, 15:59

That is very true on all accounts i was just talking fluff wise. Game wise I do agree that they will need either a wound boost or a toughness boost to stay relevant on the table top.the combat drugs were also a great addition fluff and game wise i hope they keep that available through command points or strategems. I don't own any wracks, but I am interested to see what they will be doing to the liquifier gun as well as the ossefactor. I hope they give them an option to atleast be able to field more of these weapons than just 1 per 5 man squad. Seeing the new primaris marines with all plasma guns gives me hope that it could be a possibility but with GW thats like trying to jump and get an apple off the empire state building.
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CptMetal
Dracon
CptMetal


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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeWed May 24 2017, 16:49

I can't see wrack squads where everyone is carrying a Liquifier. I don't know...
That seems to be a Craftworld or imperium thing.
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CurstAlchemist
Wych
CurstAlchemist


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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeWed May 24 2017, 17:19

CptMetal wrote:
I can't see wrack squads where everyone is carrying a Liquifier. I don't know...
That seems to be a Craftworld or imperium thing.

Okay, how about 4 wracks can be upgraded to have Liquifier guns. Is that Dark Eldar enough? Smile
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Archon_91
Wych
Archon_91


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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeWed May 24 2017, 20:53

Or, because Wracks were our only option to sniper rifles, (which made no sense to me ... Snipers are usually very mindful and have a higher accuracy ... Where as Wracks are ... Almost mindless servants) they will be the dark eldar sniper unit and can be equipped with 3-5 hex rifles ... Or possibly allow scourge to get hex rifles ...
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JonTheArchon
Hellion
JonTheArchon


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Join date : 2017-03-23
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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeWed May 24 2017, 21:09

I actually really want scourges to get hex rifles now, i had not thought of this, it would require me to remodel my scourges but I would definitely do that
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The Strange Dark One
Wych
The Strange Dark One


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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeWed May 24 2017, 22:02

CptMetal wrote:
I can't see wrack squads where everyone is carrying a Liquifier. I don't know...
That seems to be a Craftworld or imperium thing.

In my opinion Wracks always should have been a covenite equivalent of the Trueborn. 4/5 that have access to fancy wargear. We simply don't need them for the melee grinding, we got Grotesques to handle that task just fine. At least I hope that remains unchanged.

But knowing GW that would make too much sense for them to actually put in.
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organicpesticide
Hellion
organicpesticide


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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeWed May 24 2017, 22:07

I loaded up on all the wrack weps from ebay. Just hoping ossefactors are insane in the new edition!
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AngelicPerversion
Hellion
AngelicPerversion


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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeThu May 25 2017, 02:16

Wracks should have been the trueborn equivalent for coven units. They are the only haemonculus attendants for the most part even in the lore wracks have been promoted to haemonculus status. They are the only flesh creation of the haemonculus who has some kind of intellect. Grotesques are just barely aware of whats going on around them and pain engines are biomechanical servants.
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Imateria
Wych
Imateria


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PostSubject: Re: 8e - Faction Focus- Tyranids   8e - Faction Focus- Tyranids - Page 2 I_icon_minitimeThu May 25 2017, 12:53

Archon_91 wrote:
Or, because Wracks were our only option to sniper rifles, (which made no sense to me ... Snipers are usually very mindful and have a higher accuracy ... Where as Wracks are ... Almost mindless servants) they will be the dark eldar sniper unit and can be equipped with 3-5 hex rifles ... Or possibly allow scourge to get hex rifles ...
Actually Wracks are more like apprentice Haemonculi. Interestingly Haemonculi can also take the Hexrifle, so one of the few characters that can snipe other characters, and it'll be interesting to see what they do with the Lethal Dose rule.
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