Just realised I hadn't yet replied to this joy:
- BizarreShowbiz wrote:
- *sigh* This is what I get for trying to be positive in this forum.
No, it's what you get for stating your opinion as objective fact. And then berating others for having 'incorrect' opinions.
- BizarreShowbiz wrote:
- and answer you on the same tone you answered to my post, @TheShredder.
I can't wait.
- BizarreShowbiz wrote:
- If you think our new characters are worse than their 7th counterparts you are out of your god dammned mind.
I've known that for years. Do you have an actual argument?
- BizarreShowbiz wrote:
- Either that or you have pulled out the fastest pink shade googles in the history of this game.
Is the speed of my goggles relevant to their effectiveness?
I don't know about you (I am out of my mind, after all), but any goggles I wear have a tenancy to move at the same speed I move at.
- BizarreShowbiz wrote:
- The Archon in 7th was USELESS. The Succubi in 7th was USELESS. Haemonculi in 7th were ABSOLUTELY frak USELESS. Thats a FACT. And if you used one instead of a llhamaean to cover your CG slot you obviously dont give a frak about being competitive because those were at best 50 points straight up thrown in the thrash bin.
Remember what I said about you stating your opinion as fact? Yeah . . .
I will grant you that all of our HQs in 7th were bad and/or underpowered. However, I wouldn't go so far as to call them useless:
- Coven Haemonculi were actually pretty decent in terms of helping Grotesques or the Dark Artisan formation. They made the former unit Fearless on turn 1 and accelerated the rate at which they gained access to the useful abilities in the Coven PfP chart (IWND, Zealot, EW). In the DA formation, they provided a WWP that allowed the unit to drop into the enemy's back lines or such and eventually gave them access to Zealot.
You also had the option of using them in non-Coven units (like Incubi) to hand out Fearless and Zealot. Hardly optimal, but could be fun.
- Succubi were the only source of AP2 in our HQ section. I know that many others used them in squads of Grotesques (usually from the Grotesquerie formation - the requisite Haemonculus would go with one unit and the Succubus would go with the other). The Succubus would be protected by the Grots and could help them against their weakness of armour (as well as giving them her Ld on turn 1, before they become Fearless). Not really my thing, but probably more because Succubi just don't interest me. Certainly a lot of other people on this site seem to have had success with this.
- Archons were the cheapest source of WWPs, the only HQ that could have an invulnerable save outside of combat and the only HQ that could actually take a decent ranged weapon. It also had some stuff that was dubious, but fun when it worked - like the Soul Trap. My main issues with them were that Shadowfield was stupidly overcosted and that their weapons lacked bite. In terms of usage, they actually had quite a few - from providing an extra venom and blaster to fulfilling a similar role to the Succubus above in a unit of Grotesques (worse AP but better protection), or accurately deploying a unit with WWP. As with the Succubus above, I know that others have had success with the Archon. I found him largely unreliable, but he was certainly fun on the occasions when the Huskblade + Soul Trap combo got going.
With regard to using the Lhamaean, it depends what list you were building. If you were making a straight DE shooty list then yeah, she was probably the best choice. However, if you were using Coven stuff then you'd usually be taking a Haemonculus and if you were using a Grotesquerie you might well want to take another HQ as well.
The other aspect is that you might want to take a 'proper' HQ simply for the feel of the thing. The Lhamaean may well have been the most optimal HQ, but I believe a lot of people still wouldn't have wanted an army led by her.
Speaking personally, I only used her when I had at least one 'proper' HQ elsewhere, because I just didn't like the idea of playing an army with no characters. Call me Mr. Uncompetitive, but I've simply no interest in playing an army that feels like it was designed by an accountant.
Anyway, my point is that there is a big difference between HQs that are underpowered or overcosted and HQs that are
useless. The DE HQs in 7th were demonstrably in the former category because they did have uses. There was no non-HQ unit that could take a WWP. There was no non-HQ unit that could improve the PfP of a unit of Grotesques. There was no non-HQ unit that could add their Ld to a unit of Grots. etc. Perhaps you didn't like those uses or didn't think they were idea for them, but the fact is we had no alternatives.
- BizarreShowbiz wrote:
Now Succubi HAVE a purpose. Now Archons HAVE a purpose. Now Haemonculi HAVE a purpose
You say this, yet I see nothing whatsoever to back it up. Indeed, if anything, I would argue that every single use they had has been surgically removed.
What is the purpose of Archons besides being cheap HQs? You can't claim melee support, because his weapons are objectively worse than those of a Haemonculus (who also gets an extra attack). You can't claim WWP, because they don't exist anymore. Literally the only thing the Archon has is his 6" Ld aura. Whoop-de-doo. In addition to having a feeble range for a mobile army, it doesn't even work when he's in a transport (and he
will be in a transport because he still has no Bike or Skyboard option). Oh, and it also doesn't work on about 2/3 of the army - because it only affects Kabal units (not Wyches or Coven stuff).
He gets Shadowfield for free now, so that's something. Shame he can't use it to protect a unit anymore.
I just don't get what his great new use is. If it's his aura, then I'd suggest that it's niche at best and far less useful than being able to take a WWP (or, God forbid, a decent weapon).
If your argument is that he's cheap, I feel obliged to point out that this is because he doesn't do anything. Much like the Lhamaean HQ you touted, it seems his only function is to be the cheapest HQ available, which isn't want I'd want for the scheming, backstabbing leader of the army.
With regard to Succubi, what purpose do they have now that they didn't before? I'm presuming it's their minuscule Wych buff, but that then comes at the expense of being able to help out non-Wych units.
The same goes for the Haemonculus (although he does now appear to be better in combat than other two, for reasons that continue to elude me). He's by far the best of the three, but his use comes at the expense of everything else he used to do. Not only that, but it's now exclusive to Coven units - so you can't use him to augment a unit of Warriors or Incubi or any such.
If you like our HQs better like this, fine, you're certainly entitled to your opinion. However, to claim that they are objectively better is ludicrous. Their uses are now rigidly-defined with zero option for fun or interesting combos. What's more, I'd argue that the Archon and Succubi's uses are at best niche and at worst completely pointless. And that's before you even get into the other stuff they've lost (namely all their wargear that was even remotely interesting), along with their weapons being bland, boring and just generally crap.
- BizarreShowbiz wrote:
- and all of them actually reflect the fluff pretty well.
Keep telling yourself that.
- BizarreShowbiz wrote:
- You want to run a Succubi with grotesques? you can still do. It might not be the best choice but neither was it in 7th and dont pretend like it was because it was straight up garbage against every meta list out there.
As I said earlier, I know others ran it with success, but I've no idea what sort of meta they were against.
Regardless, let's say that it was indeed sub-optimal. What puzzles me is that you seem to think the new one has somehow improved. I'm not seeing it. Are you seriously saying that you're going to be terrorising people with Wych lists? Because that's the definition of sub-optimal.
- BizarreShowbiz wrote:
Oh, and our CGs had no benefit whatsoever for having huge WS in 7th because they couldnt be played as a single unit and the WS was measured by the unit they were in.
I have no idea what "CGs" refers to. It's not an abbreviation I'm familiar with and I can't see any obvious unit beginning with those initials.
- BizarreShowbiz wrote:
- So your point that they are somehow worse now that they hit on 2+ instead of 3+ is laughable at best. This is specially notable on the succubi that can easily access S6, while before she ran around with an apparently amazing S4.
I have no clue what any of this is in reference to.
To sum up my points regarding characters:
- You are provably wrong when you say that our characters in 7th were "useless".
- I am happy to concede that our characters in 7th were overpriced/underpowered. What I disagree with is the idea that they have improved in 8th. The changes seem like sidegrades at best.
- The uses you tout for them are singular, niche and far less diverse than the uses in 7th.
- They have lost virtually everything that made them interesting or flavorful (and let's face it - they didn't have much to start with). The Archon and Succubi have had their elite WS and Initiative replaced with a generic 2+ and nothing, respectively. Because of changes to weapons and stats, the Haemonculus is now better in combat than an Archon. And both the Haemonculus and Archon have lost every piece of interesting wargear they had access to, with their weapons being made into bland, homogenised lumps of nothing.
My main issue isn't even that our characters are necessarily worse in 8th - it's that they're devoid of any soul or character. - BizarreShowbiz wrote:
You think power from pain is not relevant?
Depends on your army.
- If you're playing a shooty army, you'll probably get little use out of the new PfP until about turn 4, but you wouldn't get much out of the old one either.
- If you're playing a non-Coven melee army, you might get a bit more mileage out of the new one than the old one (depending on whether you consider Furious Charge to be more or less useful than +1 to hit). However, I don't give it any points for the rerolling charge distances part,
given that our army used to get that as standard in 7th.- If you're playing a Coven army, I think you'll be really disappointed. The new PfP chart looks nowhere near as useful as one with Fearless, IWND, Zealot and EW.
- BizarreShowbiz wrote:
You think power from pain isFrom what i've read so far we the only codex that get a base save against mortal wounds.
We're also the ones who get the least mileage out of that save, outside of maybe Talos and Cronos. Here's the thing - ignoring mortal wounds is great on models that are naturally resilient. When your model has a 2+/3+ save, mortal wounds are about the only thing that can really threaten you - so anything that gives you a chance to ignore those is gold. However, when you're T3 with a 5+ save (or worse), it's really not hard to put a ton of wounds on you. Mortal wounds are just gravy. So, whilst we can ignore them, it's of little consequence because they're only marginally worse for us than normal wounds.
- BizarreShowbiz wrote:
- We are the only codex that get to hit on 2+ on all their regular combat units. We even frak ignore morale completely turn 4 onwards. In 7th PFP was only useful to reaver jetbikes, because the mass S6 everywhere made it completely useless in your regular T3 dudes.
Did your meta have literally no weapons with strength lower than 6?
- BizarreShowbiz wrote:
Also, you repeteadly state that hitting wasnt our problem, but wounding. Excuse me? Wyches, grotesques, wracks, hellions... basically every unit except Incubi and Talos hit on 4+ before.
With the exception of the Talos (WS5 was enough to his most things on 3s), sure. But so did the vast majority of the units fighting
against them - including most other melee units.
What's more, in spite of hitting on 4s, Grotesques were still a powerful unit in 7th, whilst wyches, hellions and wracks were a laughing stock. What is the difference? Could it be that they're the only ones that had a decent strength score? Not to mention meaningful toughness.
- BizarreShowbiz wrote:
- Now they hit on 3+ base and 2+ on turn 3 onwards (or even before if you pick the +1WS drug) I refuse to beleive that you dont aknowledge the great improvement that this represents on our melee offensive capabilities.
Lat's say you have a line of people and then a few of them are 3 steps back from the others. Now you tell them all to take 3 steps forward. The men who were behind will still be 3 steps behind, because everyone else moved forward as well.
Yes, our units now hit better in combat. So do the units of every other army. Not only that, but with the loss of initiative and the changes to transports, those units could well be striking before ours.
This is buff that will only serve to help those units that were already good. It will do nothing to help units that were bad, like Wyches, because their enemies will find it just as easy to hit them and their main weakness (strength) has not been addressed.
- BizarreShowbiz wrote:
- Either way Im not saying wyches are da bomb, but at the very least are an utility unit that taken in MSU can pin down effectively shooty units (each unit triggers its own no escape roll) and capable of dishing some harm. Hydra gauntlets are pretty good and cheap, and you can take 2 in a 5 woman squad.
I find it more than a little odd that you began by sneering at anyone who did not take the most optimal HQ choice possible in 7th, yet you're now praising a unit that you yourself admit is far from optimal.
- BizarreShowbiz wrote:
- CHANGES IN PLAYSTYLE
AKA L2P, nubz!
- BizarreShowbiz wrote:
Its not about playing fair, its about balance. Venomspam has been the only way to field dark eldar competitively for the last 3 editions and I personally am tired of it and Im glad to be able to explore other builds, something I see you having problems on doing as most of your complaints are that you cant field exacly the same as you did before and it working the same or better. Times change, meta swifts and editions pass. Get on with the times, try different stuff, experiment.
You do understand that there is a difference between wanting other lists to be more viable and wanting you current list to be made less viable?
People who played venom spam might have wanted some more variety, but I highly doubt that they wanted their venom spam to be made sub-optimal in the process.
More importantly though, who the hell do you think you are? You do not have the right to tell others how they are or are not allowed to have fun. You do not have the right to tell others what armies they should or should not play.
- BizarreShowbiz wrote:
- DONT WORRY ITS ALMOST OVER.
Thank God.
- BizarreShowbiz wrote:
- A big part of the reason I dont post nearly as often here as I used to is because ever since the Gathering Storm II book dropped and it turned out not to be a Dark Eldar supplement this forum has turned into a botomless pit of toxicity, self-pity, negativity, bad manners and out of tone responses to harmless oppinions or questions, And it honestly saddens me because it used to be such a cool place to write and read stuff about plastic toys.
I can't help but wonder if you're projecting here, as you seem to have provided nothing but that which you claim to hate:
- You complain about tone, and yet I'd argue the tone of this post is far more hostile and unpleasant than the tone of the post you claimed to be mirroring here.
- You complain about negativity, whilst being nothing but negative about anything not from the current edition.
- You complain of manners, whilst accusing anyone who disagrees with you of being out of their mind.
- You complain about toxicity, whilst trying to tell people how to have fun.
In short, if you wish to improve the tone of this forum, perhaps you should try leading by example, instead of spewing the same toxicity and bad manners that you claim drove you away in the first place.