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 Coven guns

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Dark Elf Dave
Cerve
Scrz
Archon_91
amishprn86
Bhaal
Count Adhemar
Millhouse4570
fisheyes
|Meavar
Dread Serpent
DingK
Painjunky
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Dark Elf Dave
Wych
Dark Elf Dave


Posts : 747
Join date : 2017-05-19

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PostSubject: Re: Coven guns   Coven guns - Page 2 I_icon_minitimeFri Jun 16 2017, 09:11

My initial reading of the rules for the Ossefactor was that it gave you just one additional mortal wound. I don't think it continues past that.
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Millhouse4570
Hellion
Millhouse4570


Posts : 33
Join date : 2015-03-12
Location : New Hampshire

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PostSubject: Re: Coven guns   Coven guns - Page 2 I_icon_minitimeSat Jun 17 2017, 00:55

I tend to agree with you dark elf dave, though i do understand why my friend is interpreting the weapon the way he is. The rules say if a model is slain by this weapon their unit immediately suffers a mortal wound on a d6 roll of 4+. So if said mortal wound causes another model to be slain they are still being slain by the ossefactor and are privey to another mortal wpund upon a d6 roll of 4+. This is also his argument for why ypu can only take one for every 5 wracks and achothyts and heamies do not have access to them. So it seems. A bit to good to be true but i get tge logic behind it. I do agree with him that it doesnt make sense that if a unit blows up from the ossefactor blast that it only can miss the whole squad or hit one member but the fluff and rules dont always match up. I still dont think that is how they intended it to work though.
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Daspien
Hellion
Daspien


Posts : 26
Join date : 2016-06-11

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PostSubject: Re: Coven guns   Coven guns - Page 2 I_icon_minitimeSun Jun 18 2017, 17:57

This is a good question for the Index Faq they promised they release in the future
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Dark Elf Dave
Wych
Dark Elf Dave


Posts : 747
Join date : 2017-05-19

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PostSubject: Re: Coven guns   Coven guns - Page 2 I_icon_minitimeMon Jun 19 2017, 12:41

I watched a battle report for Tyranid Cultists where there was a gun in the Cultist squad that continued to do damage so if the rules read similar then perhaps the Ossefactor does continue to do damage.

If it does then I am taking one!
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Millhouse4570
Hellion
Millhouse4570


Posts : 33
Join date : 2015-03-12
Location : New Hampshire

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PostSubject: Re: Coven guns   Coven guns - Page 2 I_icon_minitimeFri Jun 23 2017, 22:11

So i played a game of 8th recently and took 4 Ossefactor and 6 hexrifles and i have to say that they preformed quite well. I must admit i did not think the hexrifles would really do much, but i love the fluff on them, and with the new sniper rules allowing them to target characters I figured it would give me a decent chance at slaying my opponents characters (two necron overlords). Well upon inspecting my list before the game he figured out that i was going to try to focus fire his hqs and hid them quite well so i was forced to adapt my strategy. what I used them for mostly instead was to add fire to units that others were shooting before they charged and hit small units of elites. my hexrifles were fairly spread out but they still were able to overlap and hit one unit most of the time. And later in the game i did drop a full wound overlord with one volley of hexrifle shots mostly due to the dice rolling gods showing pity on me. as for the ossefactors they consistently dealt wounds, and i tried to shoot multiple into one unit before charging, if i hit very few of them failed to get past a save, and those extra mortal wounds are nice. Over all my group of talos and cronos and my unit of grotesques did the heavy lifting but the support fire was nice, and easily paid for the cost of their points. It could of been a fluke, but i am liking both of those weapons quite a bit so far. Ill be playing again next week i think vs necrons and some space marines ill try a similar list and see how it goes.
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PostSubject: Re: Coven guns   Coven guns - Page 2 I_icon_minitime

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