| Dealing with Robbie G. | |
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+9Trueborn44 Archon_91 amishprn86 ncshooter426 CptMetal dumpeal RedRegicide Barrywise Rancid blade 13 posters |
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Rancid blade Kabalite Warrior
Posts : 151 Join date : 2011-05-27
| Subject: Dealing with Robbie G. Thu Jul 06 2017, 16:39 | |
| So... yeah... when he is surrounded by Centurions, scout screens, Storm Tallons and a bunch of Primarus Marines... I just don't see a way for lil old DE to crack that. My friend suggested that if I wanted to beat that, I should not play DE... #feelslike7th | |
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Barrywise Wych
Posts : 621 Join date : 2012-11-14 Location : Illinois
| Subject: Re: Dealing with Robbie G. Thu Jul 06 2017, 16:49 | |
| Scout screens? Massed Poison fire will put a dent in them. Storm Talons? Flyers with Dark Lances. Primaries Marines? Multiple Wounds? Disintegrators. Mid toughness but high invuln save? Mandrakes.
For everything else, there's master card the Tantalus.
But yeah, scoot and shoot your units around the massed death blob so that your units are just barely in range and kite them to win. Target Priority, Good Positioning, Power from Patience. All that jazz.
If you're feeling CC you could go a front row of Grotesques with a Succubus behind. Incubi Klaivex for D3 is nice, especially with Drazhar. Hellions D2 standard is also really nice. Be careful with how squishy they are though.
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RedRegicide Wych
Posts : 686 Join date : 2016-05-20
| Subject: Re: Dealing with Robbie G. Thu Jul 06 2017, 16:56 | |
| No doubt Bobby G is undercosted. But that's not gonna change anytime soon
I'd say ignore him and accept the enemy gets re rolls.
Killing him outright is difficult, especially in the situation you described. Our best bet is to attack everything else. Bobby G is deadly for his survivability and re rolls, so if we don't attack him, we don't waste fire power.
I would destroy any transports he gets in, keep him slow. If we wipe the rest of the board he can only hold one objective | |
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dumpeal Hekatrix
Posts : 1275 Join date : 2015-02-13 Location : Québec
| Subject: Re: Dealing with Robbie G. Thu Jul 06 2017, 18:54 | |
| The void mine seems quite effective against Girlyman. With 3D6 hit that inflict mortal wound on 4+, You can expect 5.25 wound per void mine. On that, you add the damage of the void lances. If you realy want him dead sooner, you can use some rerolls on the 3D6 to increase your result. | |
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
| Subject: Re: Dealing with Robbie G. Thu Jul 06 2017, 18:57 | |
| you throw 3D6 and on every 4+ you get a mortal wound. So 3 max and 1.5 average. | |
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ncshooter426 Hellion
Posts : 37 Join date : 2017-02-20
| Subject: Re: Dealing with Robbie G. Thu Jul 06 2017, 19:06 | |
| How many wounds does he have? | |
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amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: Dealing with Robbie G. Thu Jul 06 2017, 19:17 | |
| Its on a 3+ not on a 4+ | |
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RedRegicide Wych
Posts : 686 Join date : 2016-05-20
| Subject: Re: Dealing with Robbie G. Thu Jul 06 2017, 19:26 | |
| 9 wounds, and roll to come back to life (idk with how many) | |
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ncshooter426 Hellion
Posts : 37 Join date : 2017-02-20
| Subject: Re: Dealing with Robbie G. Thu Jul 06 2017, 20:02 | |
| Awww...one wound away from being targetable on the field Air power that sucker down and his flier protection. | |
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Archon_91 Wych
Posts : 925 Join date : 2017-01-03
| Subject: Re: Dealing with Robbie G. Thu Jul 06 2017, 21:27 | |
| Dissie ravagers for the ground targets, Voidravens and Razorwings for the airpower ... Lots of poison will help from missiles to help deal with ground targets ... And possibly the meat grinding power of incubi a ten man unit is going to put out 33 attacks that hit on a 2+ turn 3 or if you have Drahzar ... Always on a 2+ so 22 hits and as they would wound on a 4+ that's 11 wounds the AP makes mahrininis save on a 6+ (without invulns 5++ with) so yer looking at roughly 8.4 wounds rerolls will drop that to 6 ish. But in my experience with in my experience with Incubi a 5 man squad of Incubi reliably wipes out a ten man squad of marines. So that is also an option ... But if you really wanna see them squirm ... Lots and lots and lots of Razorwing flocks with beast masters support, they will never be able to kill enough to secure any objectives. | |
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dumpeal Hekatrix
Posts : 1275 Join date : 2015-02-13 Location : Québec
| Subject: Re: Dealing with Robbie G. Fri Jul 07 2017, 14:17 | |
| - CptMetal wrote:
- you throw 3D6 and on every 4+ you get a mortal wound. So 3 max and 1.5 average.
Huh. I misread the rule. I though it was 3D6 attacks that would then need a 3+ to cause a mortal wound. I'm sad, now. | |
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Trueborn44 Kabalite Warrior
Posts : 177 Join date : 2016-06-14
| Subject: Re: Dealing with Robbie G. Fri Jul 07 2017, 15:00 | |
| A void mine gets a mortal wound on a 3+ and you throw a dice for every model in the unit up to a maximum of 10. Is girlyman a monster? If he is then you'll average 2 wounds with the mine, as you're allowed 3d6 per monster in the unit you pass over. If not, you average 2/3 of a wound. | |
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dumpeal Hekatrix
Posts : 1275 Join date : 2015-02-13 Location : Québec
| Subject: Re: Dealing with Robbie G. Fri Jul 07 2017, 15:10 | |
| - Trueborn44 wrote:
- A void mine gets a mortal wound on a 3+ and you throw a dice for every model in the unit up to a maximum of 10. Is girlyman a monster? If he is then you'll average 2 wounds with the mine, as you're allowed 3d6 per monster in the unit you pass over. If not, you average 2/3 of a wound.
He is a monster. But there is not enough hit to justify the mine. | |
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Arani Hellion
Posts : 61 Join date : 2016-09-16
| Subject: Re: Dealing with Robbie G. Fri Jul 07 2017, 15:10 | |
| I'd say just try to focus on killing his most dangerous units. Take out the flyers with dark lances (maybe get lucky and get one of them to crash and burn). Take the anti-tank teeth out of his army from range, and then focus in capturing the objectives and playing to the mission while doing what damage you can to the other units. | |
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amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: Dealing with Robbie G. Fri Jul 07 2017, 15:11 | |
| Yeah i wouldnt use a mine on him, i would use it on a 10man around him to pop open a hole for bikes, mandrakes or other things that will more easily kill him. | |
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Trueborn44 Kabalite Warrior
Posts : 177 Join date : 2016-06-14
| Subject: Re: Dealing with Robbie G. Fri Jul 07 2017, 15:16 | |
| @arani @amishprn86 Good advice for sure. I was just putting out the stats for the void mine more so because people in this thread seemed to have it completely wrong, rather than because it's effective. | |
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amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: Dealing with Robbie G. Fri Jul 07 2017, 15:19 | |
| Yeah. i had to read the rules a couple times myself to see what it meant lol. | |
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Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
| Subject: Re: Dealing with Robbie G. Fri Jul 07 2017, 16:26 | |
| Just fought him last night. 2 storm ravens 2 dreadnaughts gullyman centurions 2 lascannon squads (8 total) captain / jump pack techmarine etc.. 2k points
I had my ATC list
He went first, but was still tabled by turn 4. Our speed and maneuverability make girlyman targetable. And let me tell you.. triple darklances to the face will put a hurting on him... just save a few points for a reroll on a bad damage dice.
So, use your speed to get him close, keep him out of HTH if possible, don't ever be afraid to use your rerolls to save a venom or razorwing jetfighter, and remeber the most important thing- he is NOT the biggest threat in the army. Lascannons, dreadnaughts, the flyers- all of them are your targets, not the ultrasmurf. My opponent only had three models left when i started shooting at gullyweed.
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Barrywise Wych
Posts : 621 Join date : 2012-11-14 Location : Illinois
| Subject: Re: Dealing with Robbie G. Fri Jul 07 2017, 17:55 | |
| The Girlyman looks around the battlefield, injuries wracking his body.
His brethren are strewn dead across the torn earth, a testament to their bravery.
He looks up and sees the enemy smiling in glee, his pain as potent as any life giving drug.
He sees the Archon point at him and yell something, the distance and din of the battlefield smothering his hearing. His vision, despite a nasty head wound, is still strong enough to see the enemy level their weapons.
He knows it is the end. But his job is unfinished. He reaches out to his emperor, as his last hope for salvation is met with unending silence. With his last breath, he murmurs, "give me back my legion"
Darkness envelops him. | |
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aurynn Incubi
Posts : 1626 Join date : 2013-04-23
| Subject: Re: Dealing with Robbie G. Fri Jul 07 2017, 21:46 | |
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Drugo Hellion
Posts : 49 Join date : 2017-06-16
| Subject: Re: Dealing with Robbie G. Sat Jul 08 2017, 02:50 | |
| No point at all focusing on him for a couple turns, just kill whatever he's buffing with the usual priority of things most capable of hurting our vehicles, once there's not enough output from the enemy he's just a big dude walking around. | |
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