Arani Hellion
Posts : 61 Join date : 2016-09-16
| Subject: The Revenant Titan (8th Ed) Fri Jul 07 2017, 13:22 | |
| (Pardon the lack of quality painting, I've had to redesign my Craftworld Eldar scheme about 4 times now and am just now getting started on this new one) Howdy folks, So the other week I managed to get my first, 8th edition game in with my Revenant titan, and I wanted to share with all of you a few key things I noticed during the match. To start, my Revenant titan is equipped with Sonic lances currently, and thus I fielded it as is. All in all it had 4 weapons, 2 sonic lances, a cloud burst missile launcher, and titanic stride. From the beginning I was rather concerned about the sonic lances. They took a massive hit this edition (albeit not without some just cause) and went from being 18" torrent, hellstorm template weapons, to a meager 3d6 shots at 18". Formerly the lances were AP2, wounded everything on a 3+, rolled 3d6 for armor penetration at strength 1, and any unit hit by the template were forced to take a pinning test on 3d6, and vehicles hit by the template suffered an auto crew-stunned result along with any other damage caused by the armor penetration. It's movement speed also got dropped slightly, and the holo-fields feel fairly weak, as they're based on the total distance traveled. In order to get a 4+ invuln save, you have to advance, in which case it can't shoot any of it's weapons, or charge for that matter, making it almost useless. With 32 wounds at T9, and with a decent armor save, I figured it'd be at least fairly durable, and it was to a degree. But for how much it costs, it leaves a lot to be desired. But onto the fight.. - Battle Report:
It was a fairly plain 2,000 point game, featuring my Revenant Titan, a Skathach Wraithknight with Inferno lances, and Ilic Nightspear along for the party, facing off against a whole Krieg Battalion. My friend fielded a fairly balanced list, a whole infantry platoon with 6 squads of Krieg infantry armed with flamers and plasma guns as special weapons, Marshal Karis Venner (who we'll get to later), 3 Earthshaker carriages, 2 Thudd guns, 2 vulture gunships with twin punisher cannons, a Malcador Defender (poor thing hadn't seen a table in ages), and a Valdor Tank Hunter (who also was finally coming out of retirement). All in all, I was skeptical about my chances from the beginning.. I had a lot of targets, and what felt like, not nearly enough firepower.
For deployment we rolled Hammer and Anvil on a woodland terrain board without much cover. And we didn't bother rolling for a mission, as we were both just wanting to test a few things. He set up his army fairly reserved, with both Vultures being taken as Elysians and thus, having deepstrike capabilities, but one was placed on the board anyway, while the basilisks were situated in one corner, with the Valdor tank hunter in the other. The infantry meanwhile was spread out to prevent my Skathach from deepstriking too close to his gunline, and the Malcador defender was situated on one of the flanks. I meanwhile set up Ilic in a small set of ruins that gave me good line of sight and range to his Lieutenants and Commander, and I put the Revenant center of the board, as far forwards as possible.
Turn one, the Revenant jumped across the board, a staggering 32", putting it right in front of the enemy line, and only about 2" away from the Krieg command squad. Then the Skathach deployed out of deepstrike, landing right next to the Malcador defender, well inside of melta-range. Unfortunately.. then the problems began. I rolled average for both Sonic lances with a 9 or 10 on each, with the shots being divided up between the two closest squads so I could focus on the commander and try to get an easy warlord kill.. Unfortunately, he also had a quartermaster and medical servitors, giving his troops a 6+ FNP, which he passed enough of, to prevent both units from dying. (As a note, with both the Thudd guns, and the Earthshaker battery crews are considered characters, and thus couldn't be targeted. The guns meanwhile have 5 wounds a piece, and I probably should've shot them instead, even if I would only be wounding them on 4's) At the same time the cloud burst missiles almost wrecked the one vulture on the field, but didn't quite get the job done. The Skathach meanwhile didn't pump out as many melta shots as I'd hoped, but still crippled the Malcador to the point it wouldn't be that dangerous. Ilic Nightspear shot, missed, and pretty much didn't do a single wound during the entire game, and eventually ate a volley of twin punisher cannons (43 shots from a 160pt model is pretty insane). With my shooting having been way less effective than I'd hoped, I charged the Skathach at a nearby special weapons squad and smashed them to bits, while the Revenant meanwhile leaped in and crushed an infantry squad. Morale didn't really take effect at all, as Krieg don't take morale tests for casualties sustained in the shooting phase.
During my opponent's turn, a lot of damage started coming my way, and in a hurry. Everything that was alive in close combat, fell back, and was then ordered to get back in the fight by their command squads. The Valdor took a few chunks out of the Revenant, and it's 5+ invuln really let me wanting. Just being hit by the Valdor mean't the Revenant was now hitting at a -1, which did take some effect during my next turn. Everything else for the most part shot at Revenant, with the basilisks doing some pretty good damage. In the end it and the Skathach were both down to half their wounds, and already the chances of winning the battle were looking pretty slim.
With my second turn underway, I jumped the Revenant to the Valdor hiding in the corner and shot it's sonic lances at the nearest thudd-gun, but was only able to kill one due to rolling low on my 3d6 shots. Meanwhile the Cloudburst missiles killed the nearest vulture, but it didn't crash and burn unfortunately. Otherwise the three squads of Krieg around it would've been toast. The Skathach put out yet another pitiful amount of melta shots, barely damaging the Malcador, but knocking it down so it only had a wound or two left. Ilic Nightspear actually hit his target this time, but rolled a pitiful 1 to wound. Then the Revenant charged the Valdor, taking a heavy hit in the overwatch before laying down some much needed stomps to nearly kill the thing, but not quite doing the trick. The Skathach meanwhile charged another squad of infantry (I really didn't want to deal with the Malcador's 'hit on 5's in overwatch' ability) and managed to smash a few more troops.
Once more the dice were flying my way, with the Valdor backing out of combat, and the Earthshakers opening up on the Revenant. Unfortunately I failed a few invulns, and the Revenant came crashing down, exploding on impact. After exploding, it wiped a Thudd gun crew, killed a few more guardsmen, all the medical servitors and quartermaster, and even blew up the Malcador.. which also exploded.. wounding my Wraithknight, and killing some more guardsmen. (It was quite an explosive turn). Meanwhile the vulture in backfield finally managed to kill Ilic Nightspear, a whole 86 shots later..
At this point the game was really over, I only had the Skathach left, and the Krieg still had at least three squads of infantry up, a thudd gun, 3 basilisks, and a Vulture. I tried my best though and sent the Skathach after Karis Venner and his crew, hoping to at least smash the little bastard to bits. And that's when the real party started... A melta shot hit Venner, doing a whopping six damage, and was all primed to kill him.. But unfortunately.. he's tougher than Urien Rakarth himself. He actually has a special rule that states he can only suffer 1 damage, so that's all I got out of him. But.. it didn't save him from all the stomps he got after I charged.
But of course, after that the Basilisks opened up, killing the Wraithknight and ending the battle. But it was a good fight, and at least I got to play with the Revenant and figure out some of it's strengths and weaknesses this edition.
So what did I learn? Well.. One thing I found interesting was that now the Revenant can take different loadouts than before. Rather than previously where you could only equip Sonic Lances OR Pulsars, now you can mix and match them as you like. Also the Revenant is able to hit on 2's at first, at least until it takes a few wounds, making the Pulsars even more appealing. The Sonic lances were definitely underwhelming, they weren't very good at anti-horde duty, and were even worse at killing vehicles (they only do 1 damage per shot). The Pulsars meanwhile have almost the same amount of shots, much better range, wound damn near everything in the game on 2's, have a better AP, and do D6 damage per shot, with a chance to do 2d6 damage. The Pulsars feel like a much better choice, and have a very high chance of killing two Imperial Knights and their equivalents in a single turn. Also with the Pulsars you can stay back at range, using that 60" distance to a massive advantage. The Holo-fields aren't -terrible-, although they do leave a lot to be desired. I think the best way to get the most out of them, is to throw the Revenant in back field with two pulsars, and just jump it back and forth across your deployment zone, giving you a 5+ invuln against anything that has enough range. (Then again.. with the amount of shots you get with Pulsars, anything that has as much range as you do, will probably get mulched) I can definitely see taking a single, Sonic lance as a boon. It does make the Revenant a scary target to charge. No one wants to eat 3d6 shots that auto-hit in overwatch, plus whatever lucky shots you get from your other weapons. But besides that.. I doubt I'll ever field my Revenant with Sonic lances again. IT'S A VALDOR! | |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: The Revenant Titan (8th Ed) Fri Jul 07 2017, 14:50 | |
| Sonic Lances seem to be what you would take vs. Necrons. 3D6 1 wound hits should eat right through quantum shielding. | |
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Arani Hellion
Posts : 61 Join date : 2016-09-16
| Subject: Re: The Revenant Titan (8th Ed) Fri Jul 07 2017, 14:54 | |
| I don't really agree. You still get 2d6 shots from one Pulsar. So on average you'd get 3-4 more shots from the Sonic Lance. And.. you'd have to wound on 4's rather than 2's, and you have to be up close, well within range for everything else in their army to shoot you. | |
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Hellstrom Wych
Posts : 515 Join date : 2014-11-24 Location : South Central England
| Subject: Re: The Revenant Titan (8th Ed) Fri Jul 07 2017, 22:36 | |
| How the hell do you read the epub file? I have the codex, but I can't open the file in any program. I've tried like 5 on PC and 4 on my Android tablet. I don't have any Apple products. | |
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aurynn Incubi
Posts : 1626 Join date : 2013-04-23
| Subject: Re: The Revenant Titan (8th Ed) Sun Jul 09 2017, 14:13 | |
| - Hellstrom wrote:
- How the hell do you read the epub file? I have the codex, but I can't open the file in any program. I've tried like 5 on PC and 4 on my Android tablet. I don't have any Apple products.
FBReader for example. Its free. | |
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BloodyOdd Hellion
Posts : 36 Join date : 2017-06-29 Location : Bellingham, Washington
| Subject: Re: The Revenant Titan (8th Ed) Sun Jul 09 2017, 19:10 | |
| I agree with Krayd on the sonic lance vs necrons due to the quantum shielding. If they roll under the damage caused it is negated entirely. So a multi shot 1 damage weapon would be more efficient than a multi shot multi damage weapon. Depends on how good their dice are that battle | |
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