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| Revised 1500pts Campaign list | |
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POwell0 Kabalite Warrior
Posts : 101 Join date : 2011-10-25 Location : Cheshire, UK
| Subject: Revised 1500pts Campaign list Fri Oct 28 2011, 04:58 | |
| So after a shaky start I have revised my list as have now found out exactly who I am facing in my upcoming campaign. Here goes...
HQ Archon with Splinter Pistol, Agoniser, Haywire Grenades, Combat Drugs, Shadowfield - 130pts
TROOPS 2 x 5 Warriors including Sybarite with Blast Pistol, Blaster - 160pts 2 x Venom with Splinter Cannon, Nightshields - 150pts 2 x 10 Wyches including Hekatrix with Agoniser, Blast Pistol, Hydra Gauntlets, Shardnet and Impaler, Haywire Grenades - 270pts 2 x Raider with Dark Lance, Flickerfield, Nightshields - 160pts
ELITES 5 Incubi including Klaivex - 125pts Raider with Dark lance Flickerfield, Nightshields - 80 pts (Archon also in this one)
FAST ATTACK 5 Scourges with Haywire Blaster, Heat Lance - 132pts 3 Reavers with Heat Lance - 78pts
HEAVY SUPPORT Cronos with Spirit Vortex - 100pts Talos with T/L haywire Blaster, Chain Flails - 115pts
Total 1500pts
Thoughts on how to use this list and any ideas of expansion up to a 2000pts list for a climatic apocolaypse battle (3 v 3 2000pts each) | |
| | | Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: Revised 1500pts Campaign list Fri Oct 28 2011, 05:53 | |
| The list looks fine to me, though I'm not a fan of Talos or Cronos without a web way portal. Unless you have a ton of terrain to block line of sight they seem to get chewed up before they get useful. I think you could ditch the Kleivex(overkill with the Archon in the unit) and the Cronos and Talos to buy 2 ravagers with dark lances. I would be concerned with not having enough AT. Otherwise I think that you have a very fun list to play. | |
| | | POwell0 Kabalite Warrior
Posts : 101 Join date : 2011-10-25 Location : Cheshire, UK
| Subject: Re: Revised 1500pts Campaign list Fri Oct 28 2011, 07:18 | |
| My mistake in the maths (not my strong point). The wyches are 370pts so my List is actually
HQ Archon with Splinter Pistol, Agoniser, Haywire Grenades, Combat Drugs, Shadowfield - 130pts
TROOPS 2 x 5 Warriors including Sybarite with Blast Pistol, Blaster - 160pts 2 x Venom with Splinter Cannon, Nightshields - 150pts 2 x 10 Wyches including Hekatrix with Agoniser, Blast Pistol, Hydra Gauntlets, Shardnet and Impaler, Haywire Grenades - 370pts 2 x Raider with Dark Lance, Flickerfield, Nightshields - 160pts
ELITES 5 Incubi - 110pts Raider with Dark Lance Flickerfield, Nightshields - 80 pts (Archon also in this one)
FAST ATTACK 5 Scourges with 2 Haywire Blasters - 130pts
HEAVY SUPPORT Cronos with Spirit Vortex - 100pts Talos with T/L Haywire Blaster - 110pts
Total 1500pts
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| | | Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Revised 1500pts Campaign list Fri Oct 28 2011, 15:47 | |
| A couple random quick thoughts;
1. Currently the Incubi have no grenades and will suffer if they assault into cover. This is bad. A PGL on the Archon would solve this problem and let them assault more freely without giving up their initiative advantage.
2. Why a blast pistol in the wyches? It's quite expensive, they'll generally be fleeting anyway, and it's only either one kill or a vague chance at a vehicle as they sit there with all those tasty HWGs.
3. The Syb with the Warriors makes a lot more sense...still, with 6" range that's not an easy weapon to use. Make sure you've considered that because you might not get the BP in range often.
4. Your Wyches and Incubi could be in Assault as quick as Turn 1, and without doubt on Turn 2. They'll probably either be dead or have killed their foe for a pain token by Turn 2-3. That Talos and Cronus will get into the mix, oh, probably Turn 3. I'm not sure I see them helping your army much. The Talos at least can help beat up some vehicles on the way in, but by the time the Cronos starts generating tokens your army should already either be winning or well on its way to defeat. I think both are too slow to effectively help your cause.
My thoughts, Thor. | |
| | | POwell0 Kabalite Warrior
Posts : 101 Join date : 2011-10-25 Location : Cheshire, UK
| Subject: Re: Revised 1500pts Campaign list Fri Oct 28 2011, 20:13 | |
| The Cronos and blast pistols are there mostly because 5 out the 7 amies i will be up against in the campaign are wearing power armour and some AP3 templates and AP2 pistol shots (if not fleeting) will be rather nasty.
Would dropping the blast pistols, talos and cronos for 2 ravagers (1 dl, 1 dissies) make more sense?
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| | | Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Revised 1500pts Campaign list Fri Oct 28 2011, 21:51 | |
| Okay - you're paying 60 points for Blast pistols that you can use when within 6" of an opponent, and half of those blast pistols are on assault units that will probably spend half the game in assault, and the others are on units that will spend half its time shooting mech. You are also spending an additional 20 points for a Blast template with 18" range on a unit with *BS 3* so you can have an AP3 option...that is Str 3...to kill Marines. Neither of those seem like good value choices for Marine killing. If you're not taking the Cronos for Paint Tokens then there's no reason to take him, because there are better options, and he's not good at much besides making pain tokens. Also, spending 80 points all told on a negligible value of Marine killing is not wise. Let's consider; let's say the Blast pistols get a chance to fire at Marines, oh, every turn of the game (this is basically impossible except versus Drop Pod armies, but I'll give them the shots anyway). Let's also say the Chronos gets in range to shoot by Turn 3 (pretty average) and hits 3 marines every time and never scatters off target, and shoots every round. Game ends Turn 5. Blast Pistols; 20 shots - 13.33 hit - 11.11 dead Marines Cronos; 9 hits - 3 dead Marines 14.111 - let's call it 15 dead Marines, because I'm a nice guy and haven't tried to help these guys enough yet Ravager with Dissies that *legitimately will* be able to fire starting Turn 1 Dissies - 45 shots - 30 hit - 20 dead Marines. The Ravager will also save you around 50 points if you drop the Cronos and the Blast Pistols to pay for him. Not even a competition, is it? A Ravager with Dissies is a Marine killing machine - that's what it does. A Cronos is a Token generating machine, and Blast Pistols are...specialized and have a somewhat narrow focus of use. Yes, I think +1 Dissie Ravager will do better for you in your stated goal of killing Marines via shooting. Extra points could go towards getting you that PGL on the Archon to help the Incubi out too. As far as Talos -> Ravager, that's a value call. The Talos is an excellent killing machine, but it is slow. The Ravager with lances is a decent killing machine, but is good at stunlocking vehicles and striking fast and early. Considering how assault oriented your list is I personally believe the Ravager will be the better tool for you, but the Talos won't be bad. | |
| | | POwell0 Kabalite Warrior
Posts : 101 Join date : 2011-10-25 Location : Cheshire, UK
| Subject: Re: Revised 1500pts Campaign list Fri Oct 28 2011, 22:07 | |
| That does make sense and considering what i am facing army wise pain tokens will be next to useless (will explain more in an upcoming post in the tactics section).
I still prefer the Talos over a Dark Lance Ravager simply because its going to be majority of the time 6's to wound it (obviously excluding Thunderhammers, power fists etc) but will play that one by ear and may change it up throughout the campaign if it doesnt go to plan
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| | | teknistmajjan Kabalite Warrior
Posts : 121 Join date : 2011-08-05 Location : Sweden
| Subject: Re: Revised 1500pts Campaign list Sat Oct 29 2011, 12:01 | |
| Well the Talos will most likely be fighting something it really doesnt want to be up against or be dead by shooting. The T7 is incredible good if you get into combat. Playing walking Taloses often result in a big bloody messed up monster in the middle of field, it also never got a chance to show how strong it was. Yeah something like that. Sure infantry often wounds it on 6+ but Missile Launchers wounds on 3+, Lascannons on 2+, Melta weapons on 3+ and the list goes on.
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