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| 2,000pts Drukhari | |
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MrGovernmentMan Slave
Posts : 6 Join date : 2016-11-25 Location : West Virginia
| Subject: 2,000pts Drukhari Mon Jul 17 2017, 15:40 | |
| Good day! This is the first list I've put together for 8th edition and I wondered if some more experienced Dark Eldar players wouldn't mind taking a peak and giving me some feedback on it. Battalion Detachment HQ 1. Archon 82 points Huskblade, blaster, phantasm gl 2. Archon 67 points Huskblade, splinter pistol, phantasm gl Troops 1. 5x Kabalite Warriors 50 points blaster 2. 5x Kabalite Warriors 50 points blaster 3. 5x Kabalite Warriors 50 points blaster 4. 5x Kabalite Warriors 50 points blaster Elites 1. 4 x Grotesques 179 points Grot with scissorhand, 2x liquefier gun Fast Attack 1. 6x Reavers 220 points 2x blaster, 2x cluster caltrops 2. 5x Scourges 118 points 4x haywire blaster Dedicated Transports 1. Raider 116 points Dark lance, shock prow 2. Venom 95 points 2x Splinter cannons 3. Venom 95 points 2x Splinter cannons 4. Venom 95 points 2x Splinter cannons 5. Venom 95 points 2x Splinter cannons 6. Venom 95 points 2x Splinter cannons Air Wing Detachment 7. Razorwing Jetfighter 170 points 2 dark lances, splinter cannon 8. Razorwing Jetfighter 170 points 2 dark lances, splinter cannon 9. Voidraven Bomber 194 points 2 void lances, voidraven missles So that give me a grand total of 1991 points or 95 power level. In general what I plan to do is deploy around the center of the table and then use the speed of the army to shift fully towards the weakest flank available. From there I'm planning to split them into 4 groups. Group 1: Airwing The flyers goal in the game is relatively simple, prioritize heavy armor then transports. Depending on what my opponent is doing, I may reverse that order to prevent them from grabbing a checky line breaker towards the end of the game. Obviously that won't be a possibility if they're deepstriking (other unit specific rules are available) behind me. Group 2: Kabalite Flotilla This group contains the 4 kabalite units in venoms as well as the blaster archon in his own venom. They're goal is to swing towards the weakest flank and start ganging up on infantry. Having the blasters in the units will give them some flexibility to hurt transports or to put some big time damage on character models, should the opportunity arise. Group 3: The Pain Train The grots and the cheap archon are taking a raider and going to get stuck in somewhere. I'm not quite sure what they should prioritize this edition. I imagine they should go after something like a blob squad and just merrily chop away for a bit, but it might be better to use them to hunt other close combat units. Where ever they go, the reavers are going with them, for a bit of fun. The blasters will help soften up heavy units, or potentially pop a transport to expose the unit inside for the grots to then happily smack about. Group 4: This may be a one way trip The scrouges exist to drop down somewhere and nuke an annoying vehicle. Failing the ability to find a place to land or the lack of a target, they'll drop late game near an objective. If the nuclear option is available, I don't imagine they live long afterwords. And that's it. Let me know what you guys think. Any feedback would be much appreciated. Thanks | |
| | | BloodyOdd Hellion
Posts : 36 Join date : 2017-06-29 Location : Bellingham, Washington
| Subject: Re: 2,000pts Drukhari Mon Jul 17 2017, 18:56 | |
| Why not take a haemonculus for the grots? | |
| | | helvexis Sybarite
Posts : 344 Join date : 2012-04-02 Location : Perth, Western Australia
| Subject: Re: 2,000pts Drukhari Mon Jul 17 2017, 19:01 | |
| Like the list andnplan in general. Hope it does well for you.
Specifics though, i dont find huskblades to be worth the cost on any archon build but especially on a blasterchon who doesnt really plan on spendong much time in cc. The Agonizer is a really cheap and very solid option against anything that is more than t3.
If yoy drop the shock prow i think you can afford 2 reaver grab talons (cant remember if they are 5 or 10 each. If 10 the huskblade switch would help) and the mortal wounds from the reavers is better than the raiders extra attacks.
The fliers are good. You either take these pr ravagers its your choice and depends on what you have access to. The missiles and bomb help for aome versatility which a ravager lacks.
Im not sold on the haywire blasters this edition. That said i havent tested them, they just look ... uninspiring, i would prefer them with dark lances and drop onto the top of a building and snipe tanks or just into any terrain piece near a vehicle you want dead. The - to hit for a turn makes up for it if they get to shoot a 2nd time which they are more likely to do with a 36 range.
The grots ... i have no idea. I use incubi for this role because i dont take coven units outsode the odd haemonculi and even then its only for the crucible. But for the same function they will do their job well enough and s re tougher but you pay far more | |
| | | MrGovernmentMan Slave
Posts : 6 Join date : 2016-11-25 Location : West Virginia
| Subject: Re: 2,000pts Drukhari Wed Jul 19 2017, 14:47 | |
| Thanks for the replies guys.
BloodyOdd - I haven't included a haemonculus as I don't own one, but it does sound tempting. I guess I really don't need the better invuln the archon has if I can give the grots + toughness.
helvexis - My reavers are currently modeled with the cluster caltrops, but it might be worth while to try and get them off and put the grav talons on. - I've taken your advice and replaced the husk blades. That should save me some points in the long run - I'm not sold on the haywire blasters either, but I don't have the parts to replace them on the scrouges so they might get replaced by a different unit down the road. They're simply a stop gap right now. I'm not really sure what I should replace them with though.
Thanks for the suggestions guys, much appreciated | |
| | | RedRegicide Wych
Posts : 686 Join date : 2016-05-20
| Subject: Re: 2,000pts Drukhari Wed Jul 19 2017, 15:32 | |
| If you aren't set on keeping scourges you could add a ravager for Anti tank. But honestly just custom make some guns for them. I like blasters, but I also don't give kabalites blasters
Hammy is an easy conversion and will fit fluff wise and tactically better
Grav talons are 5, and worth jt | |
| | | MrGovernmentMan Slave
Posts : 6 Join date : 2016-11-25 Location : West Virginia
| Subject: Re: 2,000pts Drukhari Sat Aug 05 2017, 03:49 | |
| Evening everyone,
Sorry it took so long for me to reply, I've been working overtime for the past couple weeks. Like a lot. Lots and lots of overtime.
I took some time and rewrote the list to include some modifications using some suggestions you guys gave me. I think this is the way to go once things come back in stock on gw's website.
I dropped the bat boys, 1 grot, and the other archon and replaced them with a Haemonculus and a ravager. I've also replaced the cluster caltrops on the reavers with grav-talons.
Take a look and let me know what you think.
Battalion Detachment
HQ 1. Archon 73 points Agoniser, blaster, phantasm gl 2. Haemonculus 91 points VenomBlade, stinger pistol
Troops 1. 5x Kabalite Warriors 50 points blaster 2. 5x Kabalite Warriors 50 points blaster 3. 5x Kabalite Warriors 50 points blaster 4. 5x Kabalite Warriors 50 points blaster
Elites 1. 3 x Grotesques 140 points 2x liquefier gun
Fast Attack 1. 6x Reavers 220 points 2x blaster, 2x grav-talons
Heavy Support 1. Ravager 155 points 3x dark lance
Dedicated Transports 1. Raider 116 points Dark lance, shock prow 2. Venom 95 points 2x Splinter cannons 3. Venom 95 points 2x Splinter cannons 4. Venom 95 points 2x Splinter cannons 5. Venom 95 points 2x Splinter cannons 6. Venom 95 points 2x Splinter cannons
Air Wing Detachment 7. Razorwing Jetfighter 170 points 2 dark lances, splinter cannon 8. Razorwing Jetfighter 170 points 2 dark lances, splinter cannon 9. Voidraven Bomber 194 points 2 void lances, voidraven missiles
Adds up to 2000 points on the nose.
Pretty much the only models I don't own for this list are the flyers and 2 of the venoms. So not crazy expensive to finish out. | |
| | | Sanore Hellion
Posts : 57 Join date : 2017-07-24
| Subject: Re: 2,000pts Drukhari Sat Aug 05 2017, 13:28 | |
| I'm not sold on Splinter cannons being worth their price in my honest opinion. switching them all back to twin linked rifles would save you 105 points which you can spend elsewhere. I'm personally a big fan of disintegrator cannons since they can do both AT and AI decently well. upgrading all the lances to those would cost 80 points. Alternatively, you could use the 105 points get 3 more reavers with one having a blaster. Another good option, in my opinion, would be to opt for a five man squad of mandrakes which would cost 95 points and the left over 10 could be spent on an additional upgrade like giving the raider a dissie cannon. | |
| | | Trueborn44 Kabalite Warrior
Posts : 177 Join date : 2016-06-14
| Subject: Re: 2,000pts Drukhari Sat Aug 05 2017, 15:35 | |
| I put you at 4 points over and the points values you have for your Archon and Haemonculus are wrong, they should be 76 and 88 respectively.
I'm not a fan of the load out on the Haemonculus, I don't think the venom blade or stinger pistol really do enough for their points cost. IMO the best weapon for the Haemonculus is the Electrocorrosive wip. Over all very powerful and worth picking up. It would also bring your list to exactly 2000 points if you took the Haemonculus with just this bit of kit, which is the easiest way to fix the points IMO.
Next up, I'm not a fan of the splinter cannons on our vehicles and don't believe they're worth the points. I'd drop these on all the Venoms and the Razorwings as well. They're just not worth it and as stated before, it will save you 105 points.
I don't like leaving our HQ in transports by themselves, as if the transport is destroyed with them inside, we roll dice for the number of models and remove models on 1s. I would suggest moving him to the grot Raider, but this has the same issue as before and you don't want to remove any of the models in that Raider. I'd suggest dropping the Archon Venom and one of the Kabalite Venoms and picking up a Raider. This helps to protect the Archon better and also helps to deal with your lack of dark lance fire.
I know you have around 10 or so, but this only does around 16 wounds against t7 3+ (which you will see a lot) and in the early stages of the game you can't rely on blasters to pick up slack here, so getting a few more here and there definitely helps. I also feel fairly comfortable removing AI in the form of Venoms because you have the Grotesques and Reavers.
As far as the Voidraven is concerned, I don't rate the missiles at 25 points a pop and I believe dark scythes are better than voidlances. The voidlances are marginally better against T8 and t9, but these are uncommon and anything below this the voidlances is essentially another dark lance. The dark lance is about 1.75x more damaging than a Blaster so having 2 dark lances will be the equivalent of 3.5 blasters. With the Scythes you will average 4 'Blaster' shots, so will work out statistically better than the void lances when shooting at the most common toughness values. It is also by far better for killing TEQ, MEQ and primaris, which are definitely going to be high on the Voidravens list of priorities considering the power of the void mine.
With the points saved I would then pick up a Ravager to help further your darklance count and add in some PGL for your warriors and a couple of agonisers. I can see this getting a bit hard to follow points wise, so I'm going to show you what the list would look like if you followed all my advice.
Battalion detachment HQ Archon - Agoniser - Phantasm grenade launcher - Blaster
Total : 76 Haemonculus - Crucible of malediction (no points cost so may as well take it) - Electrocorrosive wip Total: 84
Troops X3 5 Kabalites - Blaster - Pgl - Venom Total : 399 5 Kabalites - Blaster - Pgl - Agoniser - Raider - Dark lance Total : 172 Elites 3 Grotesques - X2 Liquifier - Raider - Dark lance -Shock prow Total : 256
Fast attack 6 Reavers - X2 Grav talon - X2 Blaster -Agoniser Total : 224
Heavy Support X2 Ravager - Triple dark lance Total : 310
Flier wing Voidraven Bomber - Dark Scythes Total : 169
X2 Razorwing Jetfighter - Dark Lances Total : 310
Grand total: 2000 points
Edit: Another simpler option to just up the lance count would be do drop the cannons, the missiles and the liquifiers from the grots. That would get you 156 points and you could bring another Ravager. I'd only recommend this if you expect to see hordes and feel the extra 20 splinter shots will make the difference however. IMO I can't see this being the case, but just food for thought. | |
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