it is indeed designed purposely with no dark lances at all, they have 36” but overall, they’re inferior to the rest, better S/AP/D with heat lances, anti vehicle and dev wounds on haywire, when you prioritise the speed over trading damage they just work better since they both have assault
the scourges are intended to have the splinter cannons more for redundancy for any warrior loss and to thin out some numbers at a longer range in the initial 1st/2nd turn
heat lance scourges aren’t intended to deepstrike, more the speed and using LoS blocking/cover to creep up into melta range
- warriors are just purely for the anti infantry to clear objectives and anything camping in cover
- venoms i considered but it’s just more points sunk in that aren’t necessarily needed
- the wracks are mostly there for the weapons, the second unit without urien is one just to throw out shots, maybe camp an objective and generate some pain tokens
- mandrakes i’m still trying to figure out the best way i wanna use them so for now just one unit is enough while i try a few different methods
- reavers i originally had a single 3 man but filled it out, added a 2 heat lance, 16” plus advance makes them fast enough to get around, LoS blocking to keep them alive, fly by to dump some mortals before shooting after, blast outside of typically vehicles/monsters aren’t really strong enough to be much of a bother, anything blast that is typically has enough shots that it doesn’t matter anyway
- the incubi are actually there to just charge and force a battleshock test (people say it’s irrelevant but i find it’s actually far more useful than people expect)
mounted units i can either drown in attacks with the wyches or i can typically target them with disintegrators on the raiders, pain tokens are plentiful especially with the croons essentially making empowerment free in a lot of cases, 1cp to empower 3 units, phantasm launchers to dump mortals through the grenade strat before charging with a unit of wyches or to thin out a potential charge against a warrior unit