Hello fellow Archons,
I faced off against Necron army in a 50power level game. I brought CWE
Autarch for rerolls, Night spinner, 2 wave serpents one with BL and one with AML's, Dark Reapers with exarch and tempest launcher, dire avengers, war walker with AML's, striking scorpions.
Necron player had
Cryptek
20 warrior squad
2x 4destoyers + 1 Heavy destroyer squads
3 model scarab
The cryptek gave 5+ invu and 4+ Reanimation protocol to 3".
Game proceeded about like this, I got seized
, night spinner was reduced to 3hp in turn 1a. Warriors bubble wrapped Cryptek in large LOS blocking runes middle of the board and the destoyers were around and on second level of the runes. 1b my turn I removed 1½ destroyers, some bad to hit rolls there.
turn 2, necron player animated the dead destroyer, exploded my night spinner, removed dark reapers and removed few units from Dire avengers. I shoot off 3 destoyers from the field. Necron shuffled units a bit on his turn, but in practice was holding 3 objectives. Striking scorpions came from shadows, removed one scarab model, failed charge.
Turn 3, Necron player animated 2 destroyers. Removed some 9 hp from other wave serpent and removed my striking scorpions from field with warriors.
In my turn I removed 2 destroyers.
Turn 4, Necron animated 2 destoyers and removed some 10 hp in total from wave serpends and killed rest of the DA, leaving my WS to 4 and 3 hp, and killing off war walker. My turn I Removed 3 destroyers, charged with rest of dire avengers.
Turn 5, Necron animated 2 destoyers, reduced wave serpents to 3 and 0 hp, also finishing off Autarch.
Turn 5 me, well I have one ws on the field.
The thing that struck me most was that even without the seize I would have needed good rolls to remove on full destoyer group with invus, next turn they come back with RP 4+. They move fast, have infantry so +1 in cover line of sight blocking or not.
My plan at the start of the game was to use striking scorpions to charge the Cryptek but he was in too good place bubble wrapped in warriors and destoryers to make that charge and turn 1 and 2 not even possible to place models around it. Destoyers have fly so they cannot be stuck in close combat.
What are your experiences facing RP + Destroyer lists and how to beat them?
Best, WildCandy