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Squidmaster
Klaivex
Squidmaster


Posts : 2225
Join date : 2013-12-18
Location : Hampshire, England

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PostSubject: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:10

Ravager nerfed! Night Shield only againsr RANGED attacks?!

https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/07/40K_8th_ed_Update_Index_Xenos_1_ver_1.1.pdf

Also:

Acothysts can now take a Hexrifle, Liquifier Gun or Stinger Pistol as standard.
Stinger Pistol wounds on a 2+ (6+ on Vehicles).
Necrotoxin now Assault D6.
Ravager gets Hovering.
Mortal Wounds don't destroy Shadowfields.
Dodge can't be used vs Pistol if in combat.
Haywire DOES cause Mortal Wounds, even if the gun doesn;t actually wound the vehicle.

Ynnari armies now MUST have one of the triumvirate as WARLORD to use units as Ynnari.
Visarch now has 4++.
Only the Triumvirate can use the Revenant Discipline.

Solitaire has <Masque>.

The rest is obvious stuff I don't understand why they clarified.....


Last edited by Squidmaster on Sun Jul 23 2017, 16:41; edited 3 times in total
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Squidmaster
Klaivex
Squidmaster


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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:14

So glad to see they've soreted out Understrength Unit though! They;re now only allowed in Auxilary Detachments!
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The Red King
Hekatrix
The Red King


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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:18

HOW DID YOU FORGET TO MENTION THE VISARCH FINALLY GOT HIS INVULN FROM THE SHIELD ON HIS ARM!?!

That 4++ is huge.

Also the Solitaire now properly belongs to a masque and can be buffed.
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Squidmaster
Klaivex
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:21

Just edited. Got there while I was doing it. Tisk.
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Squidmaster
Klaivex
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:30

Holy crap! Bonuses to saving throws EFFECT INVULNERABLE SAVES TOO!!!!!!
(excluding Cover)


Last edited by Squidmaster on Sun Jul 23 2017, 16:40; edited 1 time in total
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aurynn
Incubi
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:32

Nerfbat hit Flocks? Kewl.
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Hellstrom
Wych
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:34

*deleted*


Last edited by Hellstrom on Sun Jul 23 2017, 16:41; edited 1 time in total
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Squidmaster
Klaivex
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:40

Page 118
– Units table, Razorwing Flocks
Change the models per unit value to read ‘3-12’ and the
points per model value to read ‘14’.
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aurynn
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:42

Ooooh. And I looove this soooo much!

Page 215
– Sudden Death
Change point 2 to read:
‘If at the end of any turn after the first battle round, one
player has no models on the battlefield, the game ends
immediately and their opponent automatically wins a
crushing victory. When determining if a player has any
units on the battlefield, do not include any units with
the Flyer Battlefield Role – these units cannot operate
within a combat airspace indefinitely and they cannot
hold territory without ground support. Furthermore, do
not include any units with the Fortification Battlefield
Role unless they have a unit embarked inside – even the
most formidable bastion requires a garrison if it is to
pose a threat.’
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Squidmaster
Klaivex
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:42

That is quite nice, and will drop the Flyer spam we've been seeing lately.
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colinsherlow
Hekatrix
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:43

Flocks were too good at 7pts each for sure. But 14pts is pretty steep.

Razorwing Jetfighter necro missiles are only d6 shots instead of a straight 6 as well
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Hellstrom
Wych
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:45

And no change to Conscripts or any of the other spam. Obviously.
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aurynn
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:46

I see no real use for Necrotoxin, so no nerf in my book.

As for other spams - I think they will get adressed lately. I wouldn't worry too much.
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Klaivex
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:48

Spam is what they want though. Spam is the new thing that I think defines the edition. I don't see that goind away.........til 9th.
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The Shredder
Trueborn
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:58

Q: Can Necrons that have fled the battlefield return using
Reanimation Protocols?
A: No. This ability only allows models that were slain to
return, not models that have fled.


Muh Necrons!
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The Red King
Hekatrix
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 16:59

So they answered that all measurements do include vertically in them. Combined with the "hover" rule, wouldn't it be nearly impossible for most things to swing at our raiders? Since you measure from the enemy models base (unless it also has hover) but you measure to the hovering vehicle's hull. Which will almost always be more than an inch away.

Though that would also mean we can't swing back at or lock in combat, any unit that can't hover (or isn't on some weird angle).

Obviously not intended but... written??

Also minor nerf to stormravens. They have to measure from their base, not hull, knocks a little range off.

Am I blind? I can't find the razorwing price nerf
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aurynn
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:03

No. Still Wobbly Model Syndrome rule applies. It does not matter that you are unable to place the model within 1'' of the hull. If the Charge Distance is OK, you are there.
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krayd
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PostSubject: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:31

and here it is:

https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/

Items of note that I've seen so far:

- razorwing flock pt cost is doubled

- use of cluster caltrops is clarified (they go off when the bikes fall back)

- every unit is assumed to have a close combat weapon in addition to other weapons (means that, for example, Grots can choose to not use their gauntlets, and just hit and their normal S)

- Acothysts have ranged weapon options

- Ravagers get hovering

- Necrons can't use reanimation protocols on models lost due to failed morale checks.

- Flyers don't count for determining whether or not you've been tabled (so, if you have no units on the board, except for flyers, then you lose)

All this, and (probably) more...
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Myrvn
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:34

Where are the point modifications for the razor wings? I didn't see that.
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The Red King
Hekatrix
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:40

It's not about getting there, but swinging. It's not a valid target to fight because it isn't within 1" of an enemy model.
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krayd
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:46

Myrvn wrote:
Where are the point modifications for the razor wings? I didn't see that.

It's at the end of the errata section - I guess it's because point costs are at the back of the book.
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aurynn
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:50

Not true. The model IS within 1'' for all purposes. Only its not PLACED there. You can hold it there for measurement purposes as written in the rule.
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Massaen
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:51

If I can complete the charge then I can swing
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Myrvn
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 17:55

Gotcha. I saw necrons and moved along...
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PostSubject: Re: FAQ updates!   FAQ updates! I_icon_minitimeSun Jul 23 2017, 18:52

All welcome changes. Actually impressed with GW for addressing some of the flaws this quickly. Just a few more iterations needed...
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